78298 {
78301 {
78303 }
78304 int myPlayer = Main.myPlayer;
78305 if (!Main.player[myPlayer].active || Main.player[myPlayer].dead)
78306 {
78307 return;
78308 }
78310 int num = 400;
78311 if (
vector.Length() < (
float)num)
78312 {
78313 if (
vector.Length() < 100f)
78314 {
78316 }
78317 double num2 = 1.0 - (double)
vector.Length() / (double)num;
78319 if (GoldLadyBug)
78320 {
78322 }
78323 if (
num3 < Main.player[myPlayer].ladyBugLuckTimeLeft)
78324 {
78325 Main.player[myPlayer].ladyBugLuckTimeLeft =
num3;
78326 Main.player[myPlayer].luckNeedsSync = true;
78327 }
78328 }
78329 }
static int ladyBugBadLuckTime
static int maximumAmountOfTimesLadyBugRainCanStack
static int ladyBugRainTime