Terraria
v1.4.4.9
Terraria source code documentation
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Collision_MoveWhileDry()
void
Terraria.NPC.Collision_MoveWhileDry
(
)
inline
private
Definition at line
89301
of file
NPC.cs
.
89302
{
89303
if
(Collision.up)
89304
{
89305
velocity.Y = 0.01f;
89306
}
89307
if
(
oldVelocity
.
X
!=
velocity
.
X
)
89308
{
89309
collideX
=
true
;
89310
}
89311
if
(
oldVelocity
.
Y
!=
velocity
.
Y
)
89312
{
89313
collideY
=
true
;
89314
}
89315
oldPosition
=
position
;
89316
oldDirection
=
direction
;
89317
position
+=
velocity
;
89318
}
Terraria.Entity.direction
int direction
Definition
Entity.cs:24
Terraria.Entity.oldPosition
Vector2 oldPosition
Definition
Entity.cs:18
Terraria.Entity.oldDirection
int oldDirection
Definition
Entity.cs:22
Terraria.Entity.velocity
Vector2 velocity
Definition
Entity.cs:16
Terraria.Entity.position
Vector2 position
Definition
Entity.cs:14
Terraria.Entity.oldVelocity
Vector2 oldVelocity
Definition
Entity.cs:20
Terraria.NPC.collideX
bool collideX
Definition
NPC.cs:511
Terraria.NPC.collideY
bool collideY
Definition
NPC.cs:513
Microsoft.Xna.Framework.Vector2.X
float X
Definition
Vector2.cs:14
Microsoft.Xna.Framework.Vector2.Y
float Y
Definition
Vector2.cs:17
References
Terraria.Collision.up
.
Terraria
NPC
Generated by
1.10.0