Definition at line 12664 of file NPC.cs.
12665 {
12666 int num = Main.npc[
i].type;
12669 switch (num)
12670 {
12671 case 13:
12674 break;
12675 case 14:
12676 case 15:
12679 break;
12680 case 134:
12683 break;
12684 case 135:
12685 case 136:
12688 break;
12689 case 454:
12692 break;
12693 case 455:
12694 case 456:
12695 case 457:
12696 case 458:
12697 case 459:
12700 break;
12701 case 98:
12704 break;
12705 case 99:
12706 case 100:
12709 break;
12710 case 39:
12713 break;
12714 case 40:
12715 case 41:
12718 break;
12719 case 510:
12722 break;
12723 case 511:
12724 case 512:
12727 break;
12728 case 621:
12731 break;
12732 case 622:
12733 case 623:
12736 break;
12737 case 513:
12740 break;
12741 case 514:
12742 case 515:
12745 break;
12746 case 87:
12749 break;
12750 case 88:
12751 case 89:
12752 case 90:
12753 case 91:
12754 case 92:
12757 break;
12758 case 117:
12761 break;
12762 case 118:
12763 case 119:
12766 break;
12767 case 7:
12770 break;
12771 case 8:
12772 case 9:
12775 break;
12776 case 95:
12779 break;
12780 case 96:
12781 case 97:
12784 break;
12785 case 10:
12788 break;
12789 case 11:
12790 case 12:
12793 break;
12794 }
12796 {
12798 {
12801 return false;
12802 }
12808 int num7 = (int)Main.npc[i].ai[
num2];
12811 {
12813 {
12816 }
12818 {
12820 break;
12821 }
12823 }
12825 {
12827 {
12828 pos = Main.npc[
num6].Center;
12830 }
12831 else
12832 {
12836 }
12837 return true;
12838 }
12841 return false;
12842 }
12843 pos = Main.npc[
i].Center;
12845 return true;
12846 }
References System.index, Terraria.Main.myPlayer, Terraria.Main.npc, Terraria.Main.player, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.GameInput.LockOnHelper.Draw(), and Terraria.Main.DrawInterface_14_EntityHealthBars().