90431 {
90434 Recipe.FindRecipes();
90435 bool flag = false;
90436 bool flag2 =
false;
90437 bool flag3 =
false;
90438 bool flag4 =
false;
90439 bool flag5 =
false;
90440 bool flag6 =
false;
90441 bool flag7 =
false;
90442 bool flag8 =
false;
90443 bool flag9 =
false;
90452 object obj = Lang.CreateDialogSubstitutionObject(
this);
90453 for (
int i = 0;
i < 200;
i++)
90454 {
90455 if (Main.npc[i].active)
90456 {
90457 if (Main.npc[i].type == 17)
90458 {
90459 flag = true;
90460 }
90461 else if (Main.npc[i].type == 18)
90462 {
90464 }
90465 else if (Main.npc[i].type == 19)
90466 {
90468 }
90469 else if (Main.npc[i].type == 20)
90470 {
90472 }
90473 else if (Main.npc[i].type == 37)
90474 {
90476 }
90477 else if (Main.npc[i].type == 38)
90478 {
90480 }
90481 else if (Main.npc[i].type == 124)
90482 {
90484 }
90485 else if (Main.npc[i].type == 107)
90486 {
90488 }
90489 else if (Main.npc[i].type == 54)
90490 {
90492 }
90493 else if (Main.npc[i].type == 160)
90494 {
90496 }
90497 else if (Main.npc[i].type == 178)
90498 {
90500 }
90501 else if (Main.npc[i].type == 229)
90502 {
90504 }
90505 else if (Main.npc[i].type == 209)
90506 {
90508 }
90509 else if (Main.npc[i].type == 208)
90510 {
90512 }
90513 else if (Main.npc[i].type == 353)
90514 {
90516 }
90517 else if (Main.npc[i].type == 22)
90518 {
90520 }
90521 else if (Main.npc[i].type == 441)
90522 {
90524 }
90525 }
90526 }
90527 string result = "";
90530 {
90531 result = (
HasSpecialEventText(
"Merchant",
out specialEventText) ?
specialEventText : ((!
downedBoss1 && Main.rand.Next(3) == 0) ? ((Main.player[Main.myPlayer].statLifeMax < 200) ? Lang.dialog(1) : ((Main.player[Main.myPlayer].statDefense > 10) ? Lang.dialog(3) : Lang.dialog(2))) : (Main.dayTime ? ((Main.time < 16200.0) ? (Main.rand.Next(3)
switch
90532 {
90533 0 => Lang.dialog(4),
90534 1 => Lang.dialog(5),
90535 _ => Lang.dialog(6),
90536 }) : ((Main.time > 37800.0) ? (Main.rand.
Next(3)
switch
90537 {
90538 0 => Lang.dialog(7),
90539 1 => Lang.dialog(8),
90540 _ => Lang.dialog(9),
90542 {
90543 0 => Lang.dialog(10),
90544 1 => Lang.dialog(11),
90545 _ => Lang.dialog(12),
90546 }))) : (Main.bloodMoon ? ((
flag2 &&
flag7 && Main.rand.
Next(3) == 0) ? Lang.dialog(13) : (Main.rand.
Next(4)
switch
90547 {
90548 0 => Lang.dialog(14),
90549 1 => Lang.dialog(15),
90550 2 => Lang.dialog(16),
90551 _ => Lang.dialog(17),
90552 })) : ((Main.time < 9720.0) ? ((Main.rand.
Next(2) != 0) ? Lang.dialog(19) : Lang.dialog(18)) : ((Main.time > 22680.0) ? ((Main.rand.
Next(2) != 0) ? Lang.dialog(21) : Lang.dialog(20)) : (Main.rand.
Next(3)
switch
90553 {
90554 0 => Lang.dialog(22),
90555 1 => Lang.dialog(23),
90556 _ => Lang.dialog(24),
90557 })))))));
90558 }
90559 else if (
type == 18)
90560 {
90562 {
90564 }
90565 else if (Main.bloodMoon)
90566 {
90567 result = (((double)Main.player[Main.myPlayer].statLife < (double)Main.player[Main.myPlayer].statLifeMax2 * 0.66) ? (Main.rand.Next(3) switch
90568 {
90569 0 => Lang.dialog(25),
90570 1 => Lang.dialog(26),
90571 _ => Lang.dialog(27),
90573 {
90574 0 => Lang.dialog(28),
90575 1 => Lang.dialog(29),
90576 2 => Lang.dialog(30),
90577 _ => Lang.dialog(31),
90578 }));
90579 }
90580 else if (Main.rand.Next(5) == 0 && Main.LocalPlayer.numberOfDeathsPVE > 1)
90581 {
90582 int numberOfDeathsPVE = Main.LocalPlayer.numberOfDeathsPVE;
90583 int num = 25;
90585 string text =
"Low";
90586 if (numberOfDeathsPVE >=
num2)
90587 {
90589 }
90590 else if (numberOfDeathsPVE >= num)
90591 {
90593 }
90595 }
90597 {
90598 result = Lang.dialog(32);
90599 }
90600 else if (
flag6 && Main.rand.Next(4) == 0)
90601 {
90602 result = Lang.dialog(33);
90603 }
90604 else if (
flag3 && Main.rand.Next(4) == 0)
90605 {
90606 result = Lang.dialog(34);
90607 }
90608 else if (
flag16 && Main.rand.Next(4) == 0)
90609 {
90610 result = Lang.dialog(35);
90611 }
90612 else if ((double)Main.player[Main.myPlayer].statLife < (double)Main.player[Main.myPlayer].statLifeMax2 * 0.33)
90613 {
90614 result = Main.rand.Next(5) switch
90615 {
90616 0 => Lang.dialog(36),
90617 1 => Lang.dialog(37),
90618 2 => Lang.dialog(38),
90619 3 => Lang.dialog(39),
90620 _ => Lang.dialog(40),
90621 };
90622 }
90623 else if ((double)Main.player[Main.myPlayer].statLife < (double)Main.player[Main.myPlayer].statLifeMax2 * 0.66)
90624 {
90625 result = Main.rand.Next(7) switch
90626 {
90627 0 => Lang.dialog(41),
90628 1 => Lang.dialog(42),
90629 2 => Lang.dialog(43),
90630 3 => Lang.dialog(44),
90631 4 => Lang.dialog(45),
90632 5 => Lang.dialog(46),
90633 _ => Lang.dialog(47),
90634 };
90635 }
90636 else
90637 {
90639 int num3 = Main.rand.Next(4 +
array.Length);
90641 {
90642 0 => Lang.dialog(48),
90643 1 => Lang.dialog(49),
90644 2 => Lang.dialog(50),
90645 _ => Lang.dialog(51),
90646 }));
90647 }
90648 }
90649 else if (
type == 19)
90650 {
90651 result = (
HasSpecialEventText(
"ArmsDealer",
out specialEventText) ?
specialEventText : ((
flag16 &&
downedBoss3 && !Main.hardMode) ? Lang.dialog(58) : ((
flag2 && Main.rand.Next(5) == 0) ? Lang.dialog(59) : ((
flag2 && Main.rand.Next(5) == 0) ? Lang.dialog(60) : ((
flag4 && Main.rand.Next(5) == 0) ? Lang.dialog(61) : ((
flag6 && Main.rand.Next(5) == 0) ? Lang.dialog(62) : ((
flag6 && Main.rand.Next(5) == 0) ? Lang.dialog(63) : (Main.bloodMoon ? ((Main.rand.Next(2) != 0) ? Lang.dialog(65) : Lang.dialog(64)) : (Main.rand.
Next(3)
switch
90652 {
90653 0 => Lang.dialog(66),
90654 1 => Lang.dialog(67),
90655 _ => Lang.dialog(68),
90656 })))))))));
90657 }
90658 else if (
type == 20)
90659 {
90661 {
90662 0 => Lang.dialog(73),
90663 1 => Lang.dialog(74),
90664 2 => Lang.dialog(75),
90665 _ => Lang.dialog(76),
90667 {
90668 0 => (!
WorldGen.crimson) ? Lang.dialog(77) : Lang.dialog(333),
90669 1 => Lang.dialog(78),
90670 2 => Lang.dialog(79),
90671 3 => Lang.dialog(80),
90672 _ => Lang.dialog(81),
90673 })))))))));
90674 if (Main.LocalPlayer.HasItem(5275))
90675 {
90677 }
90678 }
90679 else if (
type == 37)
90680 {
90681 result = ((!Main.dayTime || Main.remixWorld) ? ((Main.player[Main.myPlayer].statLifeMax < 300 || Main.player[Main.myPlayer].statDefense < 10) ? (Main.rand.Next(4) switch
90682 {
90683 0 => Lang.dialog(85),
90684 1 => Lang.dialog(86),
90685 2 => Lang.dialog(87),
90686 _ => Lang.dialog(88),
90688 {
90689 0 => Lang.dialog(89),
90690 1 => Lang.dialog(90),
90691 2 => Lang.dialog(91),
90692 _ => Lang.dialog(92),
90693 })) : (Main.rand.Next(3) switch
90694 {
90695 0 => Lang.dialog(82),
90696 1 => Lang.dialog(83),
90697 _ => Lang.dialog(84),
90698 }));
90699 }
90700 else if (
type == 38)
90701 {
90703 {
90704 0 => Lang.dialog(94),
90705 1 => Lang.dialog(95),
90706 _ => Lang.dialog(96),
90707 }) : (((
DD2Event.DownedInvasionT1 ||
DD2Event.Ongoing) && Main.rand.
Next(5) == 0) ?
Language.GetTextValueWith(
"DemolitionistSpecialText.AfterDD2Start",
obj) : ((
flag3 && Main.rand.
Next(5) == 0) ? Lang.dialog(97) : ((
flag3 && Main.rand.
Next(5) == 0) ? Lang.dialog(98) : ((
flag2 && Main.rand.
Next(4) == 0) ? Lang.dialog(99) : ((
flag4 && Main.rand.
Next(4) == 0) ? Lang.dialog(100) : ((!Main.dayTime) ? (Main.rand.
Next(4)
switch
90708 {
90709 0 => Lang.dialog(101),
90710 1 => Lang.dialog(102),
90711 2 => Lang.dialog(103),
90712 _ => Lang.dialog(104),
90714 {
90715 0 => Lang.dialog(105),
90716 1 => Lang.dialog(106),
90717 2 => Lang.dialog(107),
90718 3 => Lang.dialog(108),
90719 _ => Lang.dialog(109),
90720 }))))))))));
90721 }
90722 else if (
type == 54)
90723 {
90724 result = (
HasSpecialEventText(
"Clothier",
out specialEventText) ?
specialEventText : ((!
flag7 && Main.rand.Next(2) == 0) ? Lang.dialog(110) : ((
flag10 && Main.rand.Next(6) == 0) ? Lang.dialog(237) : (Main.bloodMoon ? Lang.dialog(111) : ((
flag2 && Main.rand.Next(4) == 0) ? Lang.dialog(112) : ((Main.player[Main.myPlayer].head == 24) ? Lang.dialog(113) : (Main.rand.Next(6)
switch
90725 {
90726 0 => Lang.dialog(114),
90727 1 => Lang.dialog(115),
90728 2 => Lang.dialog(116),
90729 3 => Lang.dialog(117),
90730 4 => Lang.dialog(118),
90731 _ => Lang.dialog(119),
90732 })))))));
90733 }
90734 else if (
type == 105)
90735 {
90736 result = Lang.dialog(120);
90737 }
90738 else if (
type == 107)
90739 {
90741 {
90742 result = Main.rand.Next(5) switch
90743 {
90744 0 => Lang.dialog(121),
90745 1 => Lang.dialog(122),
90746 2 => Lang.dialog(123),
90747 3 => Lang.dialog(124),
90748 _ => Lang.dialog(125),
90749 };
90750 }
90752 {
90754 }
90755 else if (
flag7 && Main.rand.Next(5) == 0)
90756 {
90757 result = Lang.dialog(126);
90758 }
90759 else if (
flag15 && Main.rand.Next(5) == 0)
90760 {
90761 result = Lang.dialog(309);
90762 }
90763 else
90764 {
90766 int num4 = Main.rand.Next(
array2.Length + 5);
90768 {
90769 0 => Lang.dialog(127),
90770 1 => Lang.dialog(128),
90771 2 => Lang.dialog(129),
90772 3 => Lang.dialog(130),
90773 _ => Lang.dialog(131),
90775 {
90776 0 => Lang.dialog(132),
90777 1 => Lang.dialog(133),
90778 2 => Lang.dialog(134),
90779 3 => Lang.dialog(135),
90780 _ => Lang.dialog(136),
90781 })));
90782 }
90783 }
90784 else if (
type == 106)
90785 {
90786 result = Lang.dialog(137);
90787 }
90788 else if (
type == 108)
90789 {
90791 {
90792 int num5 = Main.rand.Next(3);
90794 {
90795 result = Lang.dialog(138);
90796 }
90797 else if (
num5 == 1 && !Main.player[Main.myPlayer].Male)
90798 {
90799 result = Lang.dialog(139);
90800 }
90801 else
90802 {
90804 {
90805 case 1:
90806 result = Lang.dialog(140);
90807 break;
90808 case 2:
90809 result = Lang.dialog(141);
90810 break;
90811 }
90812 }
90813 }
90815 {
90817 }
90819 {
90821 }
90823 {
90825 }
90826 else if (Main.player[Main.myPlayer].Male &&
flag16 && Main.rand.Next(6) == 0)
90827 {
90828 result = Lang.dialog(142);
90829 }
90830 else if (Main.player[Main.myPlayer].Male &&
flag6 && Main.rand.Next(6) == 0)
90831 {
90832 result = Lang.dialog(143);
90833 }
90834 else if (Main.player[Main.myPlayer].Male &&
flag8 && Main.rand.Next(6) == 0)
90835 {
90836 result = Lang.dialog(144);
90837 }
90838 else if (!Main.player[Main.myPlayer].Male &&
flag2 && Main.rand.Next(6) == 0)
90839 {
90840 result = Lang.dialog(145);
90841 }
90842 else if (!Main.player[Main.myPlayer].Male &&
flag7 && Main.rand.Next(6) == 0)
90843 {
90844 result = Lang.dialog(146);
90845 }
90846 else if (!Main.player[Main.myPlayer].Male &&
flag4 && Main.rand.Next(6) == 0)
90847 {
90848 result = Lang.dialog(147);
90849 }
90850 else if (Main.dayTime)
90851 {
90852 result = Main.rand.Next(5) switch
90853 {
90854 0 => Lang.dialog(151),
90855 1 => Lang.dialog(152),
90856 2 => Lang.dialog(153),
90857 3 => Lang.dialog(154),
90858 _ => Lang.dialog(155),
90859 };
90860 }
90861 else
90862 {
90863 switch (Main.rand.Next(3))
90864 {
90865 case 0:
90866 result = Lang.dialog(148);
90867 break;
90868 case 1:
90869 result = Lang.dialog(149);
90870 break;
90871 case 2:
90872 result = Lang.dialog(150);
90873 break;
90874 }
90875 }
90876 }
90877 else if (
type == 123)
90878 {
90879 result = Lang.dialog(156);
90880 }
90881 else if (
type == 124)
90882 {
90884 {
90885 result = Main.rand.Next(4) switch
90886 {
90887 0 => Lang.dialog(157),
90888 1 => Lang.dialog(158),
90889 2 => Lang.dialog(159),
90890 _ => Lang.dialog(160),
90891 };
90892 }
90894 {
90896 }
90897 else if (Main.bloodMoon)
90898 {
90899 result = Main.rand.Next(4) switch
90900 {
90901 0 => Lang.dialog(161),
90902 1 => Lang.dialog(162),
90903 2 => Lang.dialog(163),
90904 _ => Lang.dialog(164),
90905 };
90906 }
90907 else if (
flag8 && Main.rand.Next(6) == 0)
90908 {
90909 result = Lang.dialog(165);
90910 }
90911 else if (
flag3 && Main.rand.Next(6) == 0)
90912 {
90913 result = Lang.dialog(166);
90914 }
90915 else
90916 {
90918 int num6 = Main.rand.Next(3 +
array3.Length);
90920 {
90921 0 => Lang.dialog(167),
90922 1 => Lang.dialog(168),
90923 _ => Lang.dialog(169),
90924 }));
90925 }
90926 }
90927 else if (
type == 22)
90928 {
90930 {
90931 0 => Lang.dialog(170),
90932 1 => Lang.dialog(171),
90933 _ => Lang.dialog(172),
90935 {
90936 0 => Lang.dialog(174),
90937 1 => Lang.dialog(175),
90938 _ => Lang.dialog(176),
90939 }))))))))));
90940 }
90941 else if (
type == 142)
90942 {
90943 int num7 = Main.rand.Next(3);
90945 {
90947 }
90948 else
90949 {
90951 {
90952 case 0:
90953 result = Lang.dialog(224);
90954 break;
90955 case 1:
90956 result = Lang.dialog(225);
90957 break;
90958 case 2:
90959 result = Lang.dialog(226);
90960 break;
90961 }
90962 }
90963 }
90964 else if (
type == 160)
90965 {
90966 int num8 = Main.rand.Next(6);
90968 {
90970 }
90971 else if (
flag4 && Main.rand.Next(6) == 0)
90972 {
90973 result = Lang.dialog(232);
90974 }
90975 else if (
flag9 && Main.rand.Next(6) == 0)
90976 {
90977 result = Lang.dialog(236);
90978 }
90979 else
90980 {
90982 {
90983 case 0:
90984 result = Lang.dialog(231);
90985 break;
90986 case 1:
90987 result = Lang.dialog(233);
90988 break;
90989 case 2:
90990 result = Lang.dialog(234);
90991 break;
90992 case 3:
90993 result = Lang.dialog(235);
90994 break;
90995 case 4:
90996 result = Lang.dialog(240);
90997 break;
90998 case 5:
90999 result = Lang.dialog(241);
91000 break;
91001 }
91002 }
91003 }
91004 else if (
type == 178)
91005 {
91006 int num9 = Main.rand.Next(5);
91008 {
91010 }
91011 else if (Main.bloodMoon && Main.rand.Next(3) == 0)
91012 {
91013 result = Lang.dialog(245);
91014 }
91015 else if (
flag13 && Main.rand.Next(6) == 0)
91016 {
91017 result = Lang.dialog(246);
91018 }
91019 else if (
flag12 && Main.rand.Next(6) == 0)
91020 {
91021 result = Lang.dialog(247);
91022 }
91023 else
91024 {
91026 {
91027 case 0:
91028 result = Lang.dialog(242);
91029 break;
91030 case 1:
91031 result = Lang.dialog(243);
91032 break;
91033 case 2:
91034 result = Lang.dialog(244);
91035 break;
91036 case 3:
91037 result = Lang.dialog(248);
91038 break;
91039 case 4:
91040 result = Lang.dialog(249);
91041 break;
91042 }
91043 }
91044 }
91045 else if (
type == 207)
91046 {
91047 int num10 = Main.rand.Next(3);
91049 {
91051 }
91052 else if (
flag12 && Main.rand.Next(6) == 0)
91053 {
91054 result = Lang.dialog(260);
91055 }
91056 else
91057 {
91059 {
91060 case 0:
91061 result = Lang.dialog(257);
91062 break;
91063 case 1:
91064 result = Lang.dialog(258);
91065 break;
91066 case 2:
91067 result = Lang.dialog(259);
91068 break;
91069 }
91070 }
91071 }
91072 else if (
type == 208)
91073 {
91075 {
91076 int num11 = Main.rand.Next(1, 4);
91078 }
91079 else
91080 {
91081 int num12 = Main.rand.Next(7);
91083 {
91085 }
91087 {
91089 }
91090 else if (Main.player[Main.myPlayer].Male && Main.rand.Next(5) == 0)
91091 {
91092 result = Lang.dialog(268);
91093 }
91094 else if (
flag15 && Main.rand.Next(5) == 0)
91095 {
91096 result = Lang.dialog(310);
91097 }
91098 else
91099 {
91101 {
91102 case 0:
91103 result = Lang.dialog(265);
91104 break;
91105 case 1:
91106 result = Lang.dialog(266);
91107 break;
91108 case 2:
91109 result = Lang.dialog(267);
91110 break;
91111 case 3:
91112 result = Lang.dialog(269);
91113 break;
91114 case 4:
91115 result = Lang.dialog(270);
91116 break;
91117 case 5:
91118 result = Lang.dialog(271);
91119 break;
91120 case 6:
91121 result = Lang.dialog(272);
91122 break;
91123 }
91124 }
91125 }
91126 }
91127 else if (
type == 209)
91128 {
91130 {
91132 }
91133 else if (
flag12 && Main.rand.Next(6) == 0)
91134 {
91135 result = Lang.dialog(284);
91136 }
91137 else if (
flag11 && Main.rand.Next(6) == 0)
91138 {
91139 result = Lang.dialog(283);
91140 }
91141 else
91142 {
91146 {
91148 }
91149 else
91150 {
91152 {
91153 case 0:
91154 result = Lang.dialog(280);
91155 break;
91156 case 1:
91157 result = Lang.dialog(281);
91158 break;
91159 case 2:
91160 result = Lang.dialog(282);
91161 break;
91162 case 3:
91163 result = Lang.dialog(285);
91164 break;
91165 case 4:
91166 result = Lang.dialog(286);
91167 break;
91168 }
91169 }
91170 }
91171 }
91172 else if (
type == 227)
91173 {
91174 int num14 = Main.rand.Next(5);
91176 {
91178 }
91179 else if (Main.hardMode && Main.rand.Next(7) == 0)
91180 {
91181 result = Lang.dialog(250);
91182 }
91183 else if (
flag14 && Main.rand.Next(6) == 0)
91184 {
91185 result = Lang.dialog(251);
91186 }
91187 else
91188 {
91190 {
91191 case 0:
91192 result = Lang.dialog(252);
91193 break;
91194 case 1:
91195 result = Lang.dialog(253);
91196 break;
91197 case 2:
91198 result = Lang.dialog(254);
91199 break;
91200 case 3:
91201 result = Lang.dialog(255);
91202 break;
91203 case 4:
91204 result = Lang.dialog(256);
91205 break;
91206 }
91207 }
91208 }
91209 else if (
type == 228)
91210 {
91211 int num15 = Main.rand.Next(4);
91213 {
91215 }
91216 else if (
flag2 && Main.rand.Next(4) == 0)
91217 {
91218 result = Lang.dialog(263);
91219 }
91220 else
91221 {
91223 {
91224 case 0:
91225 result = Lang.dialog(261);
91226 break;
91227 case 1:
91228 result = Lang.dialog(262);
91229 break;
91230 case 2:
91231 result = Lang.dialog(264);
91232 break;
91233 case 3:
91235 break;
91236 }
91237 }
91238 }
91239 else if (
type == 229)
91240 {
91244 {
91246 }
91248 {
91250 }
91251 else if (!Main.player[Main.myPlayer].Male && Main.rand.Next(5) == 0)
91252 {
91253 result = Lang.dialog(276);
91254 }
91255 else
91256 {
91258 {
91259 case 0:
91260 result = Lang.dialog(273);
91261 break;
91262 case 1:
91263 result = Lang.dialog(274);
91264 break;
91265 case 2:
91266 result = Lang.dialog(275);
91267 break;
91268 case 3:
91269 result = Lang.dialog(277);
91270 break;
91271 case 4:
91272 result = Lang.dialog(278);
91273 break;
91274 case 5:
91275 result = Lang.dialog(279);
91276 break;
91277 }
91278 }
91279 }
91280 else if (
type == 354)
91281 {
91282 result = Lang.dialog(Main.rand.Next(315, 319));
91283 }
91284 else if (
type == 353)
91285 {
91287 {
91289 }
91290 else if (Main.bloodMoon)
91291 {
91292 switch (Main.rand.Next(3))
91293 {
91294 case 0:
91295 result = Lang.dialog(304);
91296 break;
91297 case 1:
91298 result = Lang.dialog(305);
91299 break;
91300 case 2:
91301 result = Lang.dialog(306);
91302 break;
91303 }
91304 }
91305 else if (Main.dayTime && Main.time < 16200.0 && Main.rand.Next(3) == 0)
91306 {
91307 result = Lang.dialog(311);
91308 }
91309 else if (Main.player[Main.myPlayer].Male && Main.rand.Next(3) == 0)
91310 {
91311 switch (Main.rand.Next(2))
91312 {
91313 case 0:
91314 result = Lang.dialog(293);
91315 break;
91316 case 1:
91317 result = Lang.dialog(300);
91318 break;
91319 }
91320 }
91321 else if (!Main.player[Main.myPlayer].Male && Main.rand.Next(3) == 0)
91322 {
91323 switch (Main.rand.Next(3))
91324 {
91325 case 0:
91326 result = Lang.dialog(291);
91327 break;
91328 case 1:
91329 result = Lang.dialog(292);
91330 break;
91331 case 2:
91332 result = Lang.dialog(312);
91333 break;
91334 }
91335 }
91337 {
91338 result = Lang.dialog(307);
91339 }
91340 else if (
flag14 && Main.rand.Next(5) == 0)
91341 {
91342 result = Lang.dialog(302);
91343 }
91344 else if (
flag6 && Main.rand.Next(5) == 0)
91345 {
91346 result = Lang.dialog(303);
91347 }
91348 else if (
flag13 && Main.rand.Next(5) == 0)
91349 {
91350 result = Lang.dialog(308);
91351 }
91352 else
91353 {
91355 int num17 = ((Main.moonPhase < 3) ? 5 : 4);
91358 {
91360 }
91361 else if (Main.moonPhase < 3)
91362 {
91364 {
91365 case 0:
91366 result = Lang.dialog(287);
91367 break;
91368 case 1:
91369 result = Lang.dialog(288);
91370 break;
91371 case 2:
91372 result = Lang.dialog(289);
91373 break;
91374 case 3:
91375 result = Lang.dialog(290);
91376 break;
91377 case 4:
91378 result = Lang.dialog(294);
91379 break;
91380 }
91381 }
91382 else if (Main.moonPhase < 6)
91383 {
91385 {
91386 case 0:
91387 result = Lang.dialog(295);
91388 break;
91389 case 1:
91390 result = Lang.dialog(296);
91391 break;
91392 case 2:
91393 result = Lang.dialog(297);
91394 break;
91395 case 3:
91396 result = Lang.dialog(298);
91397 break;
91398 }
91399 }
91400 else
91401 {
91403 {
91404 case 0:
91405 result = Lang.dialog(299);
91406 break;
91407 case 1:
91408 result = Lang.dialog(301);
91409 break;
91410 case 2:
91411 result = Lang.dialog(313);
91412 break;
91413 case 3:
91414 result = Lang.dialog(314);
91415 break;
91416 }
91417 }
91418 }
91419 }
91420 else if (
type == 368)
91421 {
91423 }
91424 else if (
type == 376)
91425 {
91426 result = Lang.dialog(Main.rand.Next(353, 356));
91427 }
91428 else if (
type == 369)
91429 {
91430 result = ((Main.rand.Next(5) == 0 && Main.LocalPlayer.anglerQuestsFinished > 1) ? Lang.AnglerQuestCountChat(
this) : (
HasSpecialEventText(
"Angler",
out specialEventText) ?
specialEventText : (Main.bloodMoon ? ((Main.rand.Next(3) == 0) ?
Language.
SelectRandom(Lang.CreateDialogFilter(
"AnglerSpecialText.BloodMoonFishing")).FormatWith(
obj) : (Main.anglerQuestFinished ? Lang.dialog(Main.rand.Next(350, 353)) : Lang.dialog(Main.rand.
Next(348, 350)))) : ((!Main.anglerQuestFinished) ? Lang.dialog(Main.rand.
Next(334, 338)) : ((!
flag4 || Main.rand.
Next(5) != 0) ?
Language.SelectRandom(Lang.CreateDialogFilter(
"AnglerChatter.",
obj)).FormatWith(
obj) : Lang.dialog(347))))));
91431 }
91432 else if (
type == 453)
91433 {
91435 }
91436 else if (
type == 441)
91437 {
91438 result = (
HasSpecialEventText(
"TaxCollector",
out specialEventText) ?
specialEventText : ((Main.rand.Next(6) == 0 &&
flag4) ? Lang.dialog(371) : ((Main.rand.Next(6) == 0 &&
flag3) ? Lang.dialog(372) : ((Main.rand.Next(6) == 0 &&
flag6) ? Lang.dialog(373) : ((!(Main.rand.Next(6) == 0 && flag)) ? Lang.dialog(Main.rand.Next(364, 370)) : Lang.dialog(374))))));
91439 }
91440 else if (
type == 579)
91441 {
91443 }
91444 else if (
type == 550)
91445 {
91447 }
91448 else if (
type == 589)
91449 {
91451 }
91452 else if (
type == 588)
91453 {
91455 {
91457 }
91458 else if (Main.rand.Next(3) == 0)
91459 {
91460 string text2 = ((Main.LocalPlayer.golferScoreAccumulated >= 2000) ?
"GolferQuestsChatterMaster" : ((Main.LocalPlayer.golferScoreAccumulated >= 1000) ?
"GolferQuestsChatterJourneyman" : ((Main.LocalPlayer.golferScoreAccumulated < 500) ?
"GolferQuestsChatterBeginner" :
"GolferQuestsChatterApprentice")));
91462 }
91463 else
91464 {
91465 result = Lang.GolferChat(this);
91466 }
91467 }
91468 else if (
type == 633)
91469 {
91471 }
91472 else if (
type == 663)
91473 {
91475 }
91476 else if (
type == 637)
91477 {
91479 }
91480 else if (
type == 638)
91481 {
91483 }
91484 else if (
type == 656)
91485 {
91487 }
91489 {
91491 }
91492 return result;
91493 }
static bool DownedInvasionT2
static bool DownedInvasionT1
static bool[] IsTownSlime
static LocalizedText[] FindAll(Regex regex)
static LocalizedText SelectRandom(LanguageSearchFilter filter, UnifiedRandom random=null)
static string GetTextValue(string key)
static string GetTextValueWith(string key, object obj)
bool ShouldBestiaryGirlBeLycantrope()
bool HasLuckTextForWizard(out string specialEventText)
static bool downedMoonlord
static bool PreventJojaColaDialog
static int RerollDryadText
bool HasSpecialEventText(string specialTextCategoryKey, out string specialEventText)