78361 {
78362 int myPlayer = Main.myPlayer;
78364 {
78365 if (Main.player[myPlayer].ladyBugLuckTimeLeft >= 0 && Main.player[myPlayer].active && !Main.player[myPlayer].dead)
78366 {
78368 if (num > Main.player[myPlayer].ladyBugLuckTimeLeft)
78369 {
78370 Main.player[myPlayer].ladyBugLuckTimeLeft = num;
78371 Main.player[myPlayer].luckNeedsSync = true;
78372 }
78373 }
78374 }
78375 else if (
type != 54 && Main.player[myPlayer].active && !Main.player[myPlayer].dead)
78376 {
78378 if (
num2 < Main.player[myPlayer].ladyBugLuckTimeLeft)
78379 {
78380 Main.player[myPlayer].ladyBugLuckTimeLeft =
num2;
78381 Main.player[myPlayer].luckNeedsSync = true;
78382 }
78383 }
78384 }
static int ladyBugBadLuckTime
static int ladyBugGoodLuckTime