89242 {
89247 {
89251 }
89253 {
89255 }
89265 {
89267 {
89269 }
89271 {
89273 }
89275 {
89277 }
89278 else
89279 {
89281 }
89282 }
89283 else
89284 {
89286 }
89288 {
89290 }
89292 {
89295 {
89296 Collision.StepConveyorBelt(this, 1f);
89297 }
89298 }
89299 }
static bool[] BelongsToInvasionOldOnesArmy
void GetTileCollisionParameters(out Vector2 cPosition, out int cWidth, out int cHeight)
void Collision_MoveSnailOnSlopes()
bool Collision_DecideFallThroughPlatforms()
void ApplyTileCollision(bool fall, Vector2 cPosition, int cWidth, int cHeight)
float shimmerMovementSpeed
void Collision_WalkDownSlopes()
void FishTransformationDuringRain()
bool Collision_LavaCollision()
void Collision_MoveSlopesAndStairFall(bool fall)
void Collision_MoveWhileWet(Vector2 oldDryVelocity, float Slowdown=0.5f)
bool Collision_WaterCollision(bool lava)
void Collision_MoveWhileDry()