Terraria v1.4.4.9
Terraria source code documentation
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◆ Collision_MoveWhileWet()

void Terraria.NPC.Collision_MoveWhileWet ( Vector2 oldDryVelocity,
float Slowdown = 0::5f )
inlineprivate

Definition at line 89495 of file NPC.cs.

89496 {
89497 if (Collision.up)
89498 {
89499 velocity.Y = 0.01f;
89500 }
89502 if (velocity.X != oldDryVelocity.X)
89503 {
89504 vector.X = velocity.X;
89505 collideX = true;
89506 }
89507 if (velocity.Y != oldDryVelocity.Y)
89508 {
89509 vector.Y = velocity.Y;
89510 collideY = true;
89511 }
89514 position += vector;
89515 }
Vector2 oldPosition
Definition Entity.cs:18
int oldDirection
Definition Entity.cs:22
Vector2 velocity
Definition Entity.cs:16
Vector2 position
Definition Entity.cs:14
bool collideX
Definition NPC.cs:511
bool collideY
Definition NPC.cs:513

References Terraria.Collision.up.