76767 {
76769 {
76771 }
76773 {
76775 }
76776 else
76777 {
76779 }
76780 }
static int goldCritterChance
static bool AnyNPCs(int Type)
static int NewNPC(IEntitySource source, int X, int Y, int Type, int Start=0, float ai0=0f, float ai1=0f, float ai2=0f, float ai3=0f, int Target=255)
static bool unlockedSlimeYellowSpawn
static IEntitySource GetSpawnSourceForNaturalSpawn()