77817 {
77820 {
77823 Main.gore[num].velocity *= 0.3f;
77825 Main.gore[num].velocity *= 0.3f;
77827 Main.gore[num].velocity *= 0.3f;
77828 }
77830 {
77831 for (
int i = 0;
i < 30;
i++)
77832 {
77834 if (Main.rand.Next(2) == 0)
77835 {
77836 Main.dust[
num2].noGravity =
true;
77837 }
77838 }
77843 }
77845 {
77846 float num3 = Main.rand.Next(10, 21);
77847 float num4 = (float)
Math.
PI * 2f * Main.rand.NextFloat();
77850 {
77851 Dust dust = Main.dust[Dust.NewDust(
base.Center, 0, 0, 229)];
77855 dust.noGravity = true;
77856 dust.scale = 0.6f + Main.rand.NextFloat() * 1.8f;
77857 dust.velocity *= dust.scale;
77858 dust.fadeIn = Main.rand.NextFloat() * 2f;
77859 }
77860 }
77862 {
77863 for (
int j = 0;
j < 20;
j++)
77864 {
77865 int num6 = Utils.SelectRandom<
int>(Main.rand, 229, 240);
77867 dust2.noGravity = true;
77868 dust2.scale = 0.6f + Main.rand.NextFloat() * 1.8f;
77869 dust2.fadeIn = 0.25f;
77870 dust2.velocity *= dust2.scale / 2f;
77871 }
77872 }
77874 {
77875 for (
int k = 0;
k < 30;
k++)
77876 {
77877 int num7 = Utils.SelectRandom<
int>(Main.rand, 229, 240, 240);
77879 dust3.noGravity = true;
77880 dust3.scale = 0.6f + Main.rand.NextFloat() * 1.8f;
77881 dust3.fadeIn = 0.25f;
77882 dust3.velocity *= dust3.scale * 0.75f;
77883 }
77884 }
77886 }
static void PlaySound(int type, Vector2 position, int style=1)
static readonly LegacySoundStyle Item8