Terraria v1.4.4.9
Terraria source code documentation
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◆ ApplyTileCollision()

void Terraria.NPC.ApplyTileCollision ( bool fall,
Vector2 cPosition,
int cWidth,
int cHeight )
inlineprivate

Definition at line 89320 of file NPC.cs.

89321 {
89322 if (type == 72)
89323 {
89325 }
89326 else if (type >= 542 && type <= 545)
89327 {
89329 }
89330 else if (type == 405 || type == 406)
89331 {
89333 }
89334 else if (type == 417)
89335 {
89337 }
89338 else
89339 {
89341 }
89342 }
void Collision_MoveSandshark(bool fall, Vector2 cPosition, int cWidth, int cHeight)
Definition NPC.cs:89438
void Collision_MoveNormal(bool fall, Vector2 cPosition, int cWidth, int cHeight)
Definition NPC.cs:89433
void Collision_MoveSolarSroller(bool fall, Vector2 cPosition, int cWidth, int cHeight)
Definition NPC.cs:89446
int type
Definition NPC.cs:445
void Collision_MoveBlazingWheel()
Definition NPC.cs:89485
void Collision_MoveStardustCell(bool fall, Vector2 cPosition, int cWidth, int cHeight)
Definition NPC.cs:89469

References System.type.