Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 58563 of file NPC.cs.
References System.Math.Abs(), Terraria.Tile.active(), Terraria.NPC.alpha, Terraria.Collision.CanHit(), Terraria.ID.SoundID.DD2_EtherianPortalSpawnEnemy, Terraria.Entity.direction, Terraria.NPC.EncourageDespawn(), Terraria.NPC.GetSpawnSource_ForProjectile(), Terraria.NPC.GetTargetData(), Terraria.Entity.height, Terraria.WorldGen.InWorld(), Microsoft.Xna.Framework.Vector2.Length(), Terraria.NPC.localAI, Terraria.Main.myPlayer, Terraria.NPC.netOffset, Terraria.Dust.NewDustDirect(), Terraria.Dust.NewDustPerfect(), Terraria.Projectile.NewProjectile(), Terraria.Main.npc, System.Math.PI, Terraria.Audio.SoundEngine.PlayTrackedSound(), Terraria.Entity.position, Terraria.Main.rand, Terraria.Utils.RandomVector2(), Terraria.NPC.rotation, Terraria.WorldGen.SolidTile(), Terraria.NPC.spriteDirection, Terraria.Utilities.NPCUtils.TargetClosestOldOnesInvasion(), Terraria.Main.tile, Terraria.NPC.type, Microsoft.Xna.Framework.Vector2.UnitY, Microsoft.Xna.Framework.Graphics.Vector2, Terraria.Dust.velocity, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Terraria.Entity.width, Microsoft.Xna.Framework.Point.X, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Point.Y, and Microsoft.Xna.Framework.Vector2.Y.
Referenced by Terraria.NPC.AI().