5using Microsoft.Xna.Framework.Input;
115 Triggers.Current.UsedMovementKey =
false;
196 "MouseLeft",
"MouseRight",
"Up",
"Down",
"Left",
"Right",
"Jump",
"Throw",
"Inventory",
"Grapple",
197 "SmartSelect",
"SmartCursor",
"QuickMount",
"QuickHeal",
"QuickMana",
"QuickBuff",
"MapZoomIn",
"MapZoomOut",
"MapAlphaUp",
"MapAlphaDown",
198 "MapFull",
"MapStyle",
"Hotbar1",
"Hotbar2",
"Hotbar3",
"Hotbar4",
"Hotbar5",
"Hotbar6",
"Hotbar7",
"Hotbar8",
199 "Hotbar9",
"Hotbar10",
"HotbarMinus",
"HotbarPlus",
"DpadRadial1",
"DpadRadial2",
"DpadRadial3",
"DpadRadial4",
"RadialHotbar",
"RadialQuickbar",
200 "DpadSnap1",
"DpadSnap2",
"DpadSnap3",
"DpadSnap4",
"MenuUp",
"MenuDown",
"MenuLeft",
"MenuRight",
"LockOn",
"ViewZoomIn",
201 "ViewZoomOut",
"Loadout1",
"Loadout2",
"Loadout3",
"ToggleCameraMode",
"ToggleCreativeMenu"
377 return ItemSlot.QuicksRadialOpacity > 0f;
422 Main.keyState =
Keyboard.GetState();
423 Main.inputText =
Keyboard.GetState();
424 Main.oldInputText =
Keyboard.GetState();
442 for (
int num =
list.Count - 1; num >= 0; num--)
444 if (
list[num] == Keys.None ||
list[num] == Keys.Kanji)
567 Main.SmartCursorWanted_GamePad =
true;
586 string currentValue =
null;
592 if (
text ==
"Selected Profile" ||
string.IsNullOrEmpty(
text))
611 if (!
string.IsNullOrEmpty(currentValue) &&
Profiles.ContainsKey(currentValue))
625 string[,]
array =
new string[20, 2]
628 {
"KeyDown",
"Down" },
629 {
"KeyLeft",
"Left" },
630 {
"KeyRight",
"Right" },
631 {
"KeyJump",
"Jump" },
632 {
"KeyThrowItem",
"Throw" },
633 {
"KeyInventory",
"Inventory" },
634 {
"KeyQuickHeal",
"QuickHeal" },
635 {
"KeyQuickMana",
"QuickMana" },
636 {
"KeyQuickBuff",
"QuickBuff" },
637 {
"KeyUseHook",
"Grapple" },
638 {
"KeyAutoSelect",
"SmartSelect" },
639 {
"KeySmartCursor",
"SmartCursor" },
640 {
"KeyMount",
"QuickMount" },
641 {
"KeyMapStyle",
"MapStyle" },
642 {
"KeyFullscreenMap",
"MapFull" },
643 {
"KeyMapZoomIn",
"MapZoomIn" },
644 {
"KeyMapZoomOut",
"MapZoomOut" },
645 {
"KeyMapAlphaUp",
"MapAlphaUp" },
646 {
"KeyMapAlphaDown",
"MapAlphaDown" }
648 for (
int i = 0; i <
array.GetLength(0); i++)
650 string currentValue =
null;
652 if (currentValue !=
null)
691 Triggers.Current.UsedMovementKey =
false;
708 Main.mouseLeft =
Triggers.Current.MouseLeft;
709 Main.mouseRight =
Triggers.Current.MouseRight;
758 for (
int i = 0; i < 4; i++)
761 if (
state.IsConnected)
804 int num = 2145386496;
938 string newKey = Buttons.RightTrigger.ToString();
945 Triggers.Current.MouseLeft =
true;
960 else if (
item.createTile < 0 &&
item.createWall <= 0 &&
item.shoot > 0)
968 if (
item.createWall > 0 ||
item.createTile > 0 ||
item.tileWand > 0)
984 bool flag8 = Main.mapFullscreen || (!Main.gameMenu && !
flag3);
985 int num4 = Main.screenWidth / 2;
986 int num5 = Main.screenHeight / 2;
995 num4 += player.direction * 10;
1097 int num14 = Main.screenWidth / 2;
1098 int num15 = Main.screenHeight / 2;
1118 float num18 = 0.81f;
1209 Triggers.Current.UsedMovementKey =
false;
1221 Main.blockKey = Keys.None.ToString();
1249 Main.blockKey = Keys.None.ToString();
1347 string key =
"Redigit's Pick";
1415 Main.blockInput =
false;
1433 Main.blockInput =
false;
1449 int num =
Triggers.Current.HotbarPlus.ToInt() -
Triggers.Current.HotbarMinus.ToInt();
1455 Triggers.Current.RadialHotbar =
true;
1456 Triggers.JustReleased.RadialHotbar =
false;
1459 Triggers.Current.RadialQuickbar =
true;
1460 Triggers.JustReleased.RadialQuickbar =
false;
1465 MiscSettingsTEMP.HotbarRadialShouldBeUsed =
false;
1472 for (
int i = 0; i < 4; i++)
1483 flag =
Triggers.Current.DpadMouseSnap1;
1487 flag =
Triggers.Current.DpadMouseSnap2;
1491 flag =
Triggers.Current.DpadMouseSnap3;
1495 flag =
Triggers.Current.DpadMouseSnap4;
1523 Main.SmartCursorWanted_GamePad =
false;
1546 string empty =
string.Empty;
1636 if (Bindings.Length == 0)
1641 for (
int i = 1; i < Bindings.Length; i++)
1644 if (
text2.Length > 0)
1649 if (
text.Length > 0)
1715 if (
list.Count == 0)
1720 for (
int i = 1; i <
list.Count; i++)
1729 if (
list.Count == 0)
1734 for (
int i = 1; i <
list.Count; i++)
1778 text =
text.Replace(
"[\r\n ",
"[");
1779 text =
text.Replace(
"[\r\n ",
"[");
1780 text =
text.Replace(
"\"\r\n ",
"\"");
1781 text =
text.Replace(
"\",\r\n ",
"\", ");
1782 text =
text.Replace(
"\",\r\n ",
"\", ");
1783 text =
text.Replace(
"\r\n ]",
"]");
1788 text =
text.Replace(
": {\r\n ",
": \r\n {\r\n ");
1789 text =
text.Replace(
"[\r\n ",
"[");
1790 text =
text.Replace(
"\"\r\n ",
"\"");
1791 text =
text.Replace(
"\",\r\n ",
"\", ");
1792 text =
text.Replace(
"\r\n ]",
"]");
1855 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
1856 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
1857 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
1858 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
1861 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.RightTrigger));
1862 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.B));
1863 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
1864 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
1865 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
1866 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
1867 c.
KeyStatus[
"Jump"].
Add(
string.Concat(Buttons.LeftTrigger));
1868 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
1871 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.A));
1872 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.RightStick));
1873 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.LeftStick));
1874 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftShoulder));
1875 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightShoulder));
1876 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
1877 c.
KeyStatus[
"DpadSnap1"].
Add(
string.Concat(Buttons.DPadUp));
1878 c.
KeyStatus[
"DpadSnap3"].
Add(
string.Concat(Buttons.DPadDown));
1879 c.
KeyStatus[
"DpadSnap4"].
Add(
string.Concat(Buttons.DPadLeft));
1880 c.
KeyStatus[
"DpadSnap2"].
Add(
string.Concat(Buttons.DPadRight));
1881 c.
KeyStatus[
"MapStyle"].
Add(
string.Concat(Buttons.Back));
1884 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.A));
1885 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.LeftShoulder));
1886 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightShoulder));
1887 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
1888 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
1889 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
1890 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
1891 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.B));
1892 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
1893 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftTrigger));
1894 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightTrigger));
1896 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
1897 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.Back));
1898 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.RightStick));
1899 c.
KeyStatus[
"DpadSnap1"].
Add(
string.Concat(Buttons.DPadUp));
1900 c.
KeyStatus[
"DpadSnap3"].
Add(
string.Concat(Buttons.DPadDown));
1901 c.
KeyStatus[
"DpadSnap4"].
Add(
string.Concat(Buttons.DPadLeft));
1902 c.
KeyStatus[
"DpadSnap2"].
Add(
string.Concat(Buttons.DPadRight));
1903 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
1904 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
1905 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
1906 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
1968 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
1969 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
1970 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
1971 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
1974 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.RightTrigger));
1975 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.B));
1976 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
1977 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
1978 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
1979 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
1980 c.
KeyStatus[
"Jump"].
Add(
string.Concat(Buttons.LeftTrigger));
1981 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
1982 c.
KeyStatus[
"Grapple"].
Add(
string.Concat(Buttons.LeftShoulder));
1983 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.LeftStick));
1984 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightStick));
1985 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.X));
1986 c.
KeyStatus[
"QuickHeal"].
Add(
string.Concat(Buttons.A));
1987 c.
KeyStatus[
"RadialHotbar"].
Add(
string.Concat(Buttons.RightShoulder));
1988 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
1989 c.
KeyStatus[
"DpadSnap1"].
Add(
string.Concat(Buttons.DPadUp));
1990 c.
KeyStatus[
"DpadSnap3"].
Add(
string.Concat(Buttons.DPadDown));
1991 c.
KeyStatus[
"DpadSnap4"].
Add(
string.Concat(Buttons.DPadLeft));
1992 c.
KeyStatus[
"DpadSnap2"].
Add(
string.Concat(Buttons.DPadRight));
1993 c.
KeyStatus[
"MapStyle"].
Add(
string.Concat(Buttons.Back));
1996 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.A));
1997 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.LeftShoulder));
1998 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightShoulder));
1999 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
2000 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
2001 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
2002 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
2004 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
2005 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftTrigger));
2006 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightTrigger));
2008 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
2009 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.Back));
2010 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.RightStick));
2011 c.
KeyStatus[
"DpadSnap1"].
Add(
string.Concat(Buttons.DPadUp));
2012 c.
KeyStatus[
"DpadSnap3"].
Add(
string.Concat(Buttons.DPadDown));
2013 c.
KeyStatus[
"DpadSnap4"].
Add(
string.Concat(Buttons.DPadLeft));
2014 c.
KeyStatus[
"DpadSnap2"].
Add(
string.Concat(Buttons.DPadRight));
2015 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
2016 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
2017 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
2018 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
2079 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
2080 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
2081 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
2082 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
2086 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.RightShoulder));
2087 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.B));
2088 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
2089 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
2090 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
2091 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
2094 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
2095 c.
KeyStatus[
"Grapple"].
Add(
string.Concat(Buttons.LeftShoulder));
2096 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.LeftStick));
2097 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightStick));
2098 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftTrigger));
2099 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightTrigger));
2100 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
2101 c.
KeyStatus[
"DpadRadial1"].
Add(
string.Concat(Buttons.DPadUp));
2102 c.
KeyStatus[
"DpadRadial3"].
Add(
string.Concat(Buttons.DPadDown));
2103 c.
KeyStatus[
"DpadRadial4"].
Add(
string.Concat(Buttons.DPadLeft));
2104 c.
KeyStatus[
"DpadRadial2"].
Add(
string.Concat(Buttons.DPadRight));
2105 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.Back));
2108 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.A));
2109 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.LeftShoulder));
2110 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightShoulder));
2111 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
2112 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
2113 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
2114 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
2115 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.B));
2116 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
2117 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftTrigger));
2118 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightTrigger));
2120 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
2121 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.Back));
2122 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.RightStick));
2123 c.
KeyStatus[
"DpadRadial1"].
Add(
string.Concat(Buttons.DPadUp));
2124 c.
KeyStatus[
"DpadRadial3"].
Add(
string.Concat(Buttons.DPadDown));
2125 c.
KeyStatus[
"DpadRadial4"].
Add(
string.Concat(Buttons.DPadLeft));
2126 c.
KeyStatus[
"DpadRadial2"].
Add(
string.Concat(Buttons.DPadRight));
2127 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
2128 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
2129 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
2130 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
2191 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
2192 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
2193 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
2194 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
2198 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.RightTrigger));
2199 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.B));
2200 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
2201 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
2202 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
2203 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
2206 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
2207 c.
KeyStatus[
"Grapple"].
Add(
string.Concat(Buttons.LeftTrigger));
2208 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.LeftStick));
2209 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightStick));
2210 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftShoulder));
2211 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightShoulder));
2212 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
2213 c.
KeyStatus[
"DpadRadial1"].
Add(
string.Concat(Buttons.DPadUp));
2214 c.
KeyStatus[
"DpadRadial3"].
Add(
string.Concat(Buttons.DPadDown));
2215 c.
KeyStatus[
"DpadRadial4"].
Add(
string.Concat(Buttons.DPadLeft));
2216 c.
KeyStatus[
"DpadRadial2"].
Add(
string.Concat(Buttons.DPadRight));
2217 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.Back));
2220 c.
KeyStatus[
"MouseLeft"].
Add(
string.Concat(Buttons.A));
2221 c.
KeyStatus[
"MouseRight"].
Add(
string.Concat(Buttons.LeftShoulder));
2222 c.
KeyStatus[
"SmartCursor"].
Add(
string.Concat(Buttons.RightShoulder));
2223 c.
KeyStatus[
"Up"].
Add(
string.Concat(Buttons.LeftThumbstickUp));
2224 c.
KeyStatus[
"Down"].
Add(
string.Concat(Buttons.LeftThumbstickDown));
2225 c.
KeyStatus[
"Left"].
Add(
string.Concat(Buttons.LeftThumbstickLeft));
2226 c.
KeyStatus[
"Right"].
Add(
string.Concat(Buttons.LeftThumbstickRight));
2227 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.B));
2228 c.
KeyStatus[
"Inventory"].
Add(
string.Concat(Buttons.Y));
2229 c.
KeyStatus[
"HotbarMinus"].
Add(
string.Concat(Buttons.LeftTrigger));
2230 c.
KeyStatus[
"HotbarPlus"].
Add(
string.Concat(Buttons.RightTrigger));
2232 c.
KeyStatus[
"MapFull"].
Add(
string.Concat(Buttons.Start));
2233 c.
KeyStatus[
"SmartSelect"].
Add(
string.Concat(Buttons.Back));
2234 c.
KeyStatus[
"QuickMount"].
Add(
string.Concat(Buttons.RightStick));
2235 c.
KeyStatus[
"DpadRadial1"].
Add(
string.Concat(Buttons.DPadUp));
2236 c.
KeyStatus[
"DpadRadial3"].
Add(
string.Concat(Buttons.DPadDown));
2237 c.
KeyStatus[
"DpadRadial4"].
Add(
string.Concat(Buttons.DPadLeft));
2238 c.
KeyStatus[
"DpadRadial2"].
Add(
string.Concat(Buttons.DPadRight));
2239 c.
KeyStatus[
"MenuUp"].
Add(
string.Concat(Buttons.DPadUp));
2240 c.
KeyStatus[
"MenuDown"].
Add(
string.Concat(Buttons.DPadDown));
2241 c.
KeyStatus[
"MenuLeft"].
Add(
string.Concat(Buttons.DPadLeft));
2242 c.
KeyStatus[
"MenuRight"].
Add(
string.Concat(Buttons.DPadRight));
2293 Main.screenPosition = screenPosition;
2310 Main.lastMouseX = (int)
vector7.X;
2311 Main.lastMouseY = (int)
vector7.Y;
static float Clamp(float value, float min, float max)
bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
int Initialize(int capacity)
bool ICollection< KeyValuePair< TKey, TValue > >. Contains(KeyValuePair< TKey, TValue > keyValuePair)
void Add(TKey key, TValue value)
static Array GetValues(Type enumType)
static byte Max(byte val1, byte val2)
static void PlaySound(int type, Vector2 position, int style=1)
static string GenerateTag(int index)
static bool DrawToolModeUI
static int[] GamepadExtraRange
static bool[] GamepadWholeScreenUseRange
static bool[] TileInteractRead
static LocalizedText[] inter
static LocalizedText[] menu
static LocalizedText[] misc
static bool HasSmartInteractTarget
static float mapFullscreenScale
static bool ingameOptionsWindow
static bool InvisibleCursorForGamepad
static UserInterface InGameUI
static bool SmartInteractShowingGenuine
static void SetRecommendedZoomContext(Matrix matrix)
static bool SettingBlockGamepadsEntirely
static Vector2 ReverseGravitySupport(Vector2 pos, float height=0f)
static bool SmartInteractShowingFake
static Vector2 screenPosition
static int SmartInteractNPC
static Vector2 MouseScreen
static bool HasInteractibleObjectThatIsNotATile
static Matrix UIScaleMatrix
static SpriteViewMatrix GameViewMatrix
static KeyboardState oldKeyState
static KeyboardState keyState
static ChromaHotkeyPainter ChromaPainter
static float GamepadCursorAlpha
static int SmartInteractY
static bool playerInventory
static bool SmartCursorIsUsed
static int SmartInteractX
static Preferences Configuration
static Player LocalPlayer
static bool mapFullscreen
static bool AllowUnfocusedInputOnGamepad
static bool SmartCursorWanted
static Preferences InputProfiles
static void SetCameraGamepadLerp(float lerp)
static void ChangePoint(int PointID)
static string GetInstructions()
static float CircularRadialOpacity
static void PickupItemIntoMouse(Item[] inv, int context, int slot, Player player)
static bool IsABuildingItem(Item item)
static Matrix Invert(Matrix matrix)
static float Dot(Vector2 value1, Vector2 value2)
static Vector2 Transform(Vector2 position, Matrix matrix)