Terraria v1.4.4.9
Terraria source code documentation
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◆ ReverseGravitySupport() [3/3]

static Vector2 Terraria.Main.ReverseGravitySupport ( Vector2 pos,
float height = 0f )
inlinestatic

Definition at line 3005 of file Main.cs.

3006 {
3007 if (player[myPlayer].gravDir != -1f)
3008 {
3009 return pos;
3010 }
3011 pos.Y = (float)screenHeight - pos.Y - height;
3012 return pos;
3013 }
static int myPlayer
Definition Main.cs:1801
static int screenHeight
Definition Main.cs:1721
static Player[] player
Definition Main.cs:1803

References Terraria.Main.myPlayer, Terraria.Main.player, Terraria.Main.screenHeight, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Projectile.AI_099_2(), Terraria.GameContent.ObjectInteractions.AHoverInteractionChecker.AttemptInteraction(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.DragBounds(), Terraria.GameContent.UI.EmoteBubble.Draw(), Terraria.GameInput.LockOnHelper.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.DrawCursors(), Terraria.Main.DrawInterface_14_EntityHealthBars(), Terraria.Main.DrawInterface_3_LaserRuler(), Terraria.Main.DrawInterface_4_Ruler(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.DrawMarkedArea(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.DrawMarkedArea(), Terraria.Player.DropItemFromExtractinator(), Terraria.GameInput.PlayerInput.GamePadInput(), Terraria.Player.GetFarthestSpawnPositionOnLine(), Terraria.GameInput.LockOnHelper.SetUP(), Terraria.Player.SmartInteractLookup_PrepareCommonlyUsedInfo(), Terraria.Main.TryInteractingWithMoneyTrough(), Terraria.Main.TryInteractingWithVoidLens(), and Terraria.Player.WingFrame().