Terraria v1.4.4.9
Terraria source code documentation
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TileID.cs
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3
4namespace Terraria.ID;
5
6public class TileID
7{
8 public static class Sets
9 {
10 public static class Conversion
11 {
12 public static bool[] MergesWithDirtInASpecialWay = Factory.CreateBoolSet(2, 23, 109, 199, 477, 492);
13
14 public static bool[] JungleGrass = Factory.CreateBoolSet(60, 661, 662);
15
16 public static bool[] MushroomGrass = Factory.CreateBoolSet(70);
17
18 public static bool[] Grass = Factory.CreateBoolSet(2, 23, 199, 109, 477, 492);
19
20 public static bool[] GolfGrass = Factory.CreateBoolSet(477, 492);
21
22 public static bool[] Dirt = Factory.CreateBoolSet(default(int));
23
24 public static bool[] Snow = Factory.CreateBoolSet(147);
25
26 public static bool[] Stone = Factory.CreateBoolSet(1, 25, 117, 203);
27
28 public static bool[] Ice = Factory.CreateBoolSet(161, 163, 164, 200);
29
30 public static bool[] Sand = Factory.CreateBoolSet(53, 112, 116, 234);
31
32 public static bool[] HardenedSand = Factory.CreateBoolSet(397, 398, 402, 399);
33
34 public static bool[] Sandstone = Factory.CreateBoolSet(396, 400, 403, 401);
35
36 public static bool[] Thorn = Factory.CreateBoolSet(32, 352, 69, 655);
37
38 public static bool[] Moss = Factory.CreateBoolSet(182, 180, 179, 381, 183, 181, 534, 536, 539, 625, 627);
39
40 public static bool[] MossBrick = Factory.CreateBoolSet(512, 513, 514, 515, 516, 517, 535, 537, 540, 626, 628);
41 }
42
43 public static class TileCutIgnore
44 {
45 public static bool[] None = Factory.CreateBoolSet(false);
46
47 public static bool[] IgnoreDontHurtNature = Factory.CreateBoolSet(true, 654, 444, 485, 231, 484, 32, 352, 655, 69, 51, 481, 482, 483);
48
49 public static bool[] Regrowth = Factory.CreateBoolSet(false, 3, 24, 52, 61, 62, 71, 73, 74, 82, 83, 84, 110, 113, 115, 184, 205, 201, 519, 518, 528, 529, 530, 549, 637, 638, 636);
50 }
51
52 public static class ForAdvancedCollision
53 {
54 public static bool[] ForSandshark = Factory.CreateBoolSet(397, 398, 402, 399, 396, 400, 403, 401, 53, 112, 116, 234, 407, 404);
55 }
56
57 public static class RoomNeeds
58 {
59 public static int[] CountsAsChair = new int[6] { 15, 79, 89, 102, 487, 497 };
60
61 public static int[] CountsAsTable = new int[11]
62 {
63 14, 18, 87, 88, 90, 101, 354, 355, 464, 469,
64 487
65 };
66
67 public static int[] CountsAsTorch = new int[26]
68 {
69 4, 33, 34, 35, 42, 49, 93, 95, 98, 100,
70 149, 173, 174, 270, 271, 316, 317, 318, 92, 372,
71 646, 405, 592, 572, 581, 660
72 };
73
74 public static int[] CountsAsDoor = new int[13]
75 {
76 10, 11, 19, 387, 386, 388, 389, 436, 435, 438,
77 427, 439, 437
78 };
79 }
80
81 public static SetFactory Factory = new SetFactory(Count);
82
83 public static bool[] IceSkateSlippery = Factory.CreateBoolSet(161, 162, 127, 163, 164, 200, 659);
84
85 public static bool[] DontDrawTileSliced = Factory.CreateBoolSet(false, 137, 235, 388, 476, 160, 138, 664, 665, 630, 631);
86
87 public static bool[] AllowsSaveCompressionBatching = Factory.CreateBoolSet(true, 520, 423);
88
89 public static bool[] CountsAsGemTree = Factory.CreateBoolSet(false, 583, 584, 585, 586, 587, 588, 589);
90
91 public static bool[] IsATreeTrunk = Factory.CreateBoolSet(false, 5, 72, 583, 584, 585, 586, 587, 588, 589, 596, 616, 634);
92
93 public static bool[] IsShakeable = Factory.CreateBoolSet(false, 5, 72, 323, 583, 584, 585, 586, 587, 588, 589, 596, 616, 634);
94
95 public static bool[] GetsDestroyedForMeteors = Factory.CreateBoolSet(false, 5, 32, 352, 583, 584, 585, 586, 587, 588, 589, 596, 616, 634);
96
97 public static bool[] GetsCheckedForLeaves = Factory.CreateBoolSet(false, 5, 323, 72, 583, 584, 585, 586, 587, 588, 589, 596, 616, 634);
98
99 public static bool[] PreventsTileRemovalIfOnTopOfIt = Factory.CreateBoolSet(false, 5, 323, 72, 488, 26, 583, 584, 585, 586, 587, 588, 589, 596, 616, 470, 475, 634);
100
101 public static bool[] PreventsTileReplaceIfOnTopOfIt = Factory.CreateBoolSet(false, 5, 323, 72, 583, 584, 585, 586, 587, 588, 589, 596, 616, 634);
102
103 public static bool[] CommonSapling = Factory.CreateBoolSet(false, 20, 590, 595, 615);
104
105 public static bool[] AllBlocksWithSmoothBordersToResolveHalfBlockIssue = Factory.CreateBoolSet(false, 321, 157, 208, 159, 190, 80, 251, 202, 229, 56, 38, 39, 152, 118, 151, 148, 206, 119, 175, 46, 176, 45, 140, 347, 370, 121, 122, 680, 681, 682, 685, 686, 346, 687, 688, 689, 690, 691, 692, 160, 226, 54, 156, 155, 153, 154, 150, 250, 198, 273, 274, 325, 284, 348, 385, 327, 326, 345, 328, 329, 357, 369, 268, 261, 262, 255, 267, 260, 265, 258, 266, 259, 264, 257, 263, 256, 311, 431, 426, 433, 430, 434, 432, 272, 145, 146, 350, 127, 472, 473, 477, 478, 479, 492, 496, 507, 508, 563, 618);
106
107 public static bool[] CanBeDugByShovel = Factory.CreateBoolSet(false, 0, 668, 59, 57, 123, 224, 147, 2, 109, 23, 661, 199, 662, 60, 70, 477, 492, 53, 116, 112, 234, 40, 495, 633);
108
109 public static bool[] NonSolidSaveSlopes = Factory.CreateBoolSet(false, 131, 351);
110
111 public static bool[] ResetsHalfBrickPlacementAttempt = Factory.CreateBoolSet(true, 2, 23, 661, 60, 70, 199, 662, 109, 477, 492, 179, 512, 180, 513, 181, 514, 182, 515, 183, 516, 381, 517, 534, 535, 536, 537, 539, 540, 625, 626, 627, 628, 633);
112
113 public static bool[] CrackedBricks = Factory.CreateBoolSet(481, 482, 483);
114
115 public static bool[] ForcedDirtMerging = Factory.CreateBoolSet(75, 76, 508, 507, 226, 409, 669, 670, 671, 672, 673, 674, 675, 676, 683, 684, 273, 274, 459, 458, 326, 327, 345, 328, 329, 192, 384, 284, 325, 272, 268, 262, 267, 265, 266, 264, 263, 261, 255, 260, 258, 259, 257, 256, 54, 357);
116
117 public static bool[] Paintings = Factory.CreateBoolSet(245, 246, 240, 241, 242);
118
119 public static bool[] isDesertBiomeSand = Factory.CreateBoolSet(53, 397, 396, 400, 403, 401);
120
121 public static bool[] MergesWithClouds = Factory.CreateBoolSet(196, 460);
122
123 public static bool[] Boulders = Factory.CreateBoolSet(138, 484, 664, 665);
124
125 public static bool[] Clouds = Factory.CreateBoolSet(189, 196, 460);
126
127 public static int[] CritterCageLidStyle = Factory.CreateIntSet(-1, 275, 0, 276, 0, 277, 0, 278, 0, 279, 0, 280, 0, 281, 0, 558, 0, 554, 0, 553, 0, 551, 0, 550, 0, 542, 0, 413, 0, 309, 0, 297, 0, 296, 0, 645, 0, 643, 0, 644, 0, 632, 0, 640, 0, 559, 1, 414, 1, 359, 1, 358, 1, 605, 2, 604, 2, 603, 2, 602, 2, 601, 2, 599, 2, 600, 2, 612, 2, 611, 2, 610, 2, 609, 2, 608, 2, 606, 2, 607, 2, 285, 3, 286, 3, 582, 3, 555, 3, 538, 3, 533, 3, 532, 3, 394, 3, 393, 3, 392, 3, 391, 3, 339, 3, 310, 3, 299, 3, 298, 3, 629, 3, 619, 3, 556, 4, 544, 4, 364, 4, 363, 4, 362, 4, 361, 4);
128
129 public static int[] SmartCursorPickaxePriorityOverride = Factory.CreateIntSet(0, 12, 1, 665, 1, 639, 1);
130
131 public static bool[] IgnoreSmartCursorPriorityAxe = Factory.CreateBoolSet(false, 488);
132
133 public static bool[] CanBeSatOnForNPCs = Factory.CreateBoolSet(false, 15, 497);
134
135 public static bool[] CanBeSatOnForPlayers = Factory.CreateBoolSet(false, 15, 497, 89, 102, 487);
136
137 public static bool[] CanBeSleptIn = Factory.CreateBoolSet(false, 79);
138
139 public static bool[] IgnoresTileReplacementDropCheckWhenBeingPlaced = Factory.CreateBoolSet(false, 158, 30);
140
141 public static bool?[] DrawTileInSolidLayer = Factory.CreateCustomSet<bool?>(null, new object[10]
142 {
143 (ushort)11,
144 true,
145 (ushort)470,
146 true,
147 (ushort)475,
148 true,
149 (ushort)78,
150 true,
151 (ushort)579,
152 true
153 });
154
155 public static bool[] DoesntPlaceWithTileReplacement = Factory.CreateBoolSet(2, 60, 70, 109, 199, 23, 661, 662, 633);
156
157 public static bool[] DoesntGetReplacedWithTileReplacement = Factory.CreateBoolSet(58, 225, 171, 127, 481, 482, 483, 423);
158
159 public static bool[] IsVine = Factory.CreateBoolSet(52, 382, 62, 115, 205, 528, 636, 638);
160
161 public static bool[] IsBeam = Factory.CreateBoolSet(124, 561, 574, 575, 576, 577, 578);
162
163 public static bool[] Platforms = Factory.CreateBoolSet(19, 427, 435, 436, 437, 438, 439);
164
165 public static bool[] ReplaceTileBreakUp = Factory.CreateBoolSet(27, 20, 227, 24, 201, 110, 113, 61, 74, 71, 3, 73, 186, 187, 185, 233, 530, 236, 238, 254, 484, 485, 84, 82, 83, 529, 549, 590, 595, 615, 624, 637);
166
167 public static bool[] ReplaceTileBreakDown = Factory.CreateBoolSet(205, 115, 62, 52, 382, 444, 528, 638, 636);
168
169 public static bool[] SlowlyDiesInWater = Factory.CreateBoolSet(3, 20, 24, 27, 73, 201, 80, 110, 529, 530, 590, 595, 615, 637);
170
171 public static bool[] DrawsWalls = Factory.CreateBoolSet(10, 54, 138, 664, 484, 388, 191, 137, 328, 162, 387, 48, 232, 127, 459, 541, 546);
172
173 public static ushort[] GemsparkFramingTypes = Factory.CreateUshortSet(0, 265, 265, 258, 258, 264, 264, 257, 257, 267, 267, 260, 260, 266, 266, 259, 259, 263, 263, 256, 256, 262, 262, 255, 255, 268, 268, 261, 261, 385, 385, 446, 446, 447, 447, 448, 448);
174
175 public static bool[] TeamTiles = Factory.CreateBoolSet(426, 430, 431, 432, 433, 434, 427, 435, 436, 437, 438, 439);
176
177 public static int[] ConveyorDirection = Factory.CreateIntSet(0, 421, 1, 422, -1);
178
179 public static bool[] VineThreads = Factory.CreateBoolSet(382, 62, 115, 205, 52, 528, 636, 638);
180
181 public static bool[] ReverseVineThreads = Factory.CreateBoolSet(549);
182
183 public static bool[] HasSlopeFrames = Factory.CreateBoolSet(421, 422);
184
185 public static bool[] TileInteractRead = Factory.CreateBoolSet(55, 85, 425, 573);
186
187 public static bool[] IgnoresNearbyHalfbricksWhenDrawn = Factory.CreateBoolSet(380, 476, 235, 138, 664, 137, 484, 421, 422);
188
189 public static bool[] SwaysInWindBasic = Factory.CreateBoolSet(3, 20, 24, 61, 71, 73, 74, 83, 84, 110, 113, 201, 227, 529, 590, 595, 615, 624, 656, 637);
190
191 public static int[] DrawFlipMode = Factory.CreateIntSet(0, 3, 1, 13, 1, 20, 1, 24, 1, 49, 1, 372, 1, 646, 1, 50, 1, 52, 1, 61, 1, 62, 1, 71, 1, 73, 1, 74, 1, 81, 1, 82, 1, 83, 1, 84, 1, 91, 1, 92, 1, 93, 1, 110, 1, 113, 1, 115, 1, 135, 1, 141, 1, 165, 1, 174, 1, 201, 1, 205, 1, 227, 1, 270, 1, 271, 1, 382, 1, 184, 2, 185, 3, 528, 1, 529, 1, 590, 1, 595, 1, 615, 1, 624, 1, 638, 1, 636, 1, 656, 1);
192
193 public static bool[] HasOutlines = Factory.CreateBoolSet(10, 11, 15, 21, 29, 55, 79, 85, 88, 89, 97, 102, 104, 125, 132, 136, 139, 144, 207, 209, 212, 215, 216, 237, 287, 335, 338, 354, 356, 377, 386, 387, 388, 389, 410, 411, 425, 441, 455, 463, 467, 468, 470, 475, 487, 480, 494, 497, 509, 510, 511, 621, 464, 657, 658, 663);
194
195 public static bool[] AllTiles = Factory.CreateBoolSet(true);
196
197 public static bool[] Dirt = Factory.CreateBoolSet(0, 668);
198
199 public static bool[] Mud = Factory.CreateBoolSet(59);
200
201 public static bool[] Ash = Factory.CreateBoolSet(57);
202
203 public static bool[] Snow = Factory.CreateBoolSet(147);
204
205 public static bool[] Ices = Factory.CreateBoolSet(161, 200, 163, 164);
206
207 public static bool[] IcesSlush = Factory.CreateBoolSet(161, 200, 163, 164, 224);
208
209 public static bool[] IcesSnow = Factory.CreateBoolSet(161, 200, 163, 164, 147);
210
211 public static bool[] GrassSpecial = Factory.CreateBoolSet(70, 60, 661, 662);
212
213 public static bool[] JungleSpecial = Factory.CreateBoolSet(226, 225, 211);
214
215 public static bool[] HellSpecial = Factory.CreateBoolSet(58, 76, 75);
216
217 public static bool[] Leaves = Factory.CreateBoolSet(384, 192);
218
219 public static bool[] tileMossBrick = Factory.CreateBoolSet(false, 512, 513, 514, 515, 516, 517, 535, 537, 540, 626, 628);
220
221 public static bool[] GeneralPlacementTiles = Factory.CreateBoolSet(true, 225, 41, 481, 43, 482, 44, 483, 226, 203, 112, 25, 70, 151, 21, 31, 467, 12, 665, 639);
222
223 public static bool[] BasicChest = Factory.CreateBoolSet(21, 467);
224
225 public static bool[] BasicChestFake = Factory.CreateBoolSet(441, 468);
226
227 public static bool[] BasicDresser = Factory.CreateBoolSet(88);
228
229 public static bool[] CanBeClearedDuringGeneration = Factory.CreateBoolSet(true, 396, 400, 401, 397, 398, 399, 404, 368, 367, 226, 237);
230
231 public static List<int> CorruptCountCollection = new List<int> { 23, 661, 25, 112, 163, 398, 400, 636, 24, 32 };
232
233 public static bool[] CorruptBiomeSight = Factory.CreateBoolSet(23, 661, 25, 112, 163, 398, 400, 636, 24, 32);
234
235 public static bool[] Corrupt = Factory.CreateBoolSet(23, 661, 25, 112, 163, 398, 400, 636);
236
237 public static List<int> HallowCountCollection = new List<int> { 109, 117, 116, 164, 402, 403, 115, 110, 113 };
238
239 public static bool[] HallowBiomeSight = Factory.CreateBoolSet(109, 117, 116, 164, 402, 403, 115, 110, 113);
240
241 public static bool[] Hallow = Factory.CreateBoolSet(109, 117, 116, 164, 402, 403, 115);
242
243 public static bool[] CanGrowCrystalShards = Factory.CreateBoolSet(117, 116, 164, 402, 403);
244
245 public static List<int> CrimsonCountCollection = new List<int> { 199, 662, 203, 234, 200, 399, 401, 205, 201, 352 };
246
247 public static bool[] CrimsonBiomeSight = Factory.CreateBoolSet(199, 662, 203, 234, 200, 399, 401, 205, 201, 352);
248
249 public static bool[] Crimson = Factory.CreateBoolSet(199, 662, 203, 234, 200, 399, 401, 205);
250
251 public static bool[] IsSkippedForNPCSpawningGroundTypeCheck = Factory.CreateBoolSet(false, 421, 422);
252
253 public static bool[] BlocksStairs = Factory.CreateBoolSet(386, 387, 54, 541);
254
255 public static bool[] BlocksStairsAbove = Factory.CreateBoolSet(386, 387);
256
257 public static bool[] NotReallySolid = Factory.CreateBoolSet(387, 388, 10);
258
259 public static bool[] BlocksWaterDrawingBehindSelf = Factory.CreateBoolSet(false, 54, 541, 328, 470);
260
261 public static bool[] AllowLightInWater = Factory.CreateBoolSet(false, 54, 541, 328);
262
263 public static bool[] NeedsGrassFraming = Factory.CreateBoolSet(633);
264
265 public static int[] NeedsGrassFramingDirt = Factory.CreateIntSet(0, 633, 57);
266
267 public static bool[] ChecksForMerge = Factory.CreateBoolSet(0, 668, 2, 661, 60, 70, 199, 662, 109, 477, 492, 633, 57, 58, 75, 76, 684, 147, 161, 164, 163, 200, 162, 189, 196, 460, 224, 191, 383, 211, 225, 59, 226, 396, 397, 398, 399, 402, 400, 401, 403, 404, 234, 112, 407);
268
269 public static bool[] FramesOnKillWall = Factory.CreateBoolSet(440, 240, 241, 242, 245, 246, 4, 136, 334, 132, 55, 395, 425, 440, 471, 510, 511, 573, 630, 631);
270
271 public static bool[] AvoidedByNPCs = Factory.CreateBoolSet(21, 467, 55, 85, 395, 88, 463, 334, 29, 97, 99, 356, 663, 425, 440, 209, 441, 468, 471, 491, 510, 511, 520, 573);
272
273 public static bool[] InteractibleByNPCs = Factory.CreateBoolSet(17, 77, 133, 12, 665, 639, 26, 35, 36, 55, 395, 471, 21, 467, 29, 97, 88, 99, 463, 491, 33, 372, 174, 49, 646, 100, 173, 78, 79, 94, 96, 101, 50, 103, 282, 106, 114, 125, 171, 172, 207, 215, 220, 219, 244, 228, 237, 247, 128, 269, 354, 355, 377, 287, 378, 390, 302, 405, 406, 411, 425, 209, 441, 468, 452, 454, 455, 457, 462, 470, 475, 494, 499, 505, 511, 510, 520, 543, 565, 573, 597, 598, 617, 621, 464, 642);
274
275 public static bool[] HousingWalls = Factory.CreateBoolSet(11, 389, 386);
276
277 public static bool[] BreakableWhenPlacing = Factory.CreateBoolSet(324, 186, 187, 185, 165, 530, 233, 227, 485, 81, 624);
278
279 public static bool[] TouchDamageDestroyTile = Factory.CreateBoolSet(32, 69, 352, 655);
280
281 public static bool[] Suffocate = Factory.CreateBoolSet(53, 112, 116, 123, 224, 234);
282
283 public static bool[] TouchDamageHot = Factory.CreateBoolSet(37, 58, 76, 684, 230);
284
285 public static bool[] TouchDamageBleeding = Factory.CreateBoolSet(48, 232);
286
287 public static int[] TouchDamageImmediate = Factory.CreateIntSet(0, 32, 10, 69, 17, 80, 6, 352, 10, 655, 100, 48, 60, 232, 80, 484, 25);
288
289 public static bool[] Falling = Factory.CreateBoolSet(53, 234, 112, 116, 224, 123, 330, 331, 332, 333, 495);
290
291 public static bool[] BlockMergesWithMergeAllBlock = Factory.CreateBoolSet();
292
293 public static bool[] OreMergesWithMud = Factory.CreateBoolSet(7, 166, 6, 167, 9, 168, 8, 169, 22, 204, 37, 58, 107, 221, 108, 222, 111, 223);
294
295 public static bool[] Ore = Factory.CreateBoolSet(7, 166, 6, 167, 9, 168, 8, 169, 22, 204, 37, 58, 107, 221, 108, 222, 111, 223, 211);
296
297 public static bool[] IsAContainer = Factory.CreateBoolSet(21, 467, 88);
298
299 public static bool[] IsAMechanism = Factory.CreateBoolSet(137, 443, 105, 349, 141, 142, 143, 42, 34, 130, 131, 506, 546, 557, 593, 594);
300
301 public static bool[] IsATrigger = Factory.CreateBoolSet(135, 136, 132, 144, 411, 441, 468);
302
303 public static bool[] FriendlyFairyCanLureTo = Factory.CreateBoolSet(8, 169, 21, 467, 107, 108, 111, 221, 222, 223, 211, 12, 665, 639, 236, 227);
304
305 public static bool[] IgnoredInHouseScore = Factory.CreateBoolSet(4, 3, 73, 82, 83, 84, 386);
306
307 public static bool[] SpreadOverground = Factory.CreateBoolSet(2, 23, 661, 32, 60, 70, 109, 199, 662, 352, 477, 492, 633);
308
309 public static bool[] SpreadUnderground = Factory.CreateBoolSet(23, 661, 109, 199, 662, 60, 70, 633);
310 }
311
312 public const ushort Dirt = 0;
313
314 public const ushort Stone = 1;
315
316 public const ushort Grass = 2;
317
318 public const ushort Plants = 3;
319
320 public const ushort Torches = 4;
321
322 public const ushort Trees = 5;
323
324 public const ushort Iron = 6;
325
326 public const ushort Copper = 7;
327
328 public const ushort Gold = 8;
329
330 public const ushort Silver = 9;
331
332 public const ushort ClosedDoor = 10;
333
334 public const ushort OpenDoor = 11;
335
336 public const ushort Heart = 12;
337
338 public const ushort Bottles = 13;
339
340 public const ushort Tables = 14;
341
342 public const ushort Chairs = 15;
343
344 public const ushort Anvils = 16;
345
346 public const ushort Furnaces = 17;
347
348 public const ushort WorkBenches = 18;
349
350 public const ushort Platforms = 19;
351
352 public const ushort Saplings = 20;
353
354 public const ushort Containers = 21;
355
356 public const ushort Demonite = 22;
357
358 public const ushort CorruptGrass = 23;
359
360 public const ushort CorruptPlants = 24;
361
362 public const ushort Ebonstone = 25;
363
364 public const ushort DemonAltar = 26;
365
366 public const ushort Sunflower = 27;
367
368 public const ushort Pots = 28;
369
370 public const ushort PiggyBank = 29;
371
372 public const ushort WoodBlock = 30;
373
374 public const ushort ShadowOrbs = 31;
375
376 public const ushort CorruptThorns = 32;
377
378 public const ushort Candles = 33;
379
380 public const ushort Chandeliers = 34;
381
382 public const ushort Jackolanterns = 35;
383
384 public const ushort Presents = 36;
385
386 public const ushort Meteorite = 37;
387
388 public const ushort GrayBrick = 38;
389
390 public const ushort RedBrick = 39;
391
392 public const ushort ClayBlock = 40;
393
394 public const ushort BlueDungeonBrick = 41;
395
396 public const ushort HangingLanterns = 42;
397
398 public const ushort GreenDungeonBrick = 43;
399
400 public const ushort PinkDungeonBrick = 44;
401
402 public const ushort GoldBrick = 45;
403
404 public const ushort SilverBrick = 46;
405
406 public const ushort CopperBrick = 47;
407
408 public const ushort Spikes = 48;
409
410 public const ushort WaterCandle = 49;
411
412 public const ushort Books = 50;
413
414 public const ushort Cobweb = 51;
415
416 public const ushort Vines = 52;
417
418 public const ushort Sand = 53;
419
420 public const ushort Glass = 54;
421
422 public const ushort Signs = 55;
423
424 public const ushort Obsidian = 56;
425
426 public const ushort Ash = 57;
427
428 public const ushort Hellstone = 58;
429
430 public const ushort Mud = 59;
431
432 public const ushort JungleGrass = 60;
433
434 public const ushort JunglePlants = 61;
435
436 public const ushort JungleVines = 62;
437
438 public const ushort Sapphire = 63;
439
440 public const ushort Ruby = 64;
441
442 public const ushort Emerald = 65;
443
444 public const ushort Topaz = 66;
445
446 public const ushort Amethyst = 67;
447
448 public const ushort Diamond = 68;
449
450 public const ushort JungleThorns = 69;
451
452 public const ushort MushroomGrass = 70;
453
454 public const ushort MushroomPlants = 71;
455
456 public const ushort MushroomTrees = 72;
457
458 public const ushort Plants2 = 73;
459
460 public const ushort JunglePlants2 = 74;
461
462 public const ushort ObsidianBrick = 75;
463
464 public const ushort HellstoneBrick = 76;
465
466 public const ushort Hellforge = 77;
467
468 public const ushort ClayPot = 78;
469
470 public const ushort Beds = 79;
471
472 public const ushort Cactus = 80;
473
474 public const ushort Coral = 81;
475
476 public const ushort ImmatureHerbs = 82;
477
478 public const ushort MatureHerbs = 83;
479
480 public const ushort BloomingHerbs = 84;
481
482 public const ushort Tombstones = 85;
483
484 public const ushort Loom = 86;
485
486 public const ushort Pianos = 87;
487
488 public const ushort Dressers = 88;
489
490 public const ushort Benches = 89;
491
492 public const ushort Bathtubs = 90;
493
494 public const ushort Banners = 91;
495
496 public const ushort Lampposts = 92;
497
498 public const ushort Lamps = 93;
499
500 public const ushort Kegs = 94;
501
502 public const ushort ChineseLanterns = 95;
503
504 public const ushort CookingPots = 96;
505
506 public const ushort Safes = 97;
507
508 public const ushort SkullLanterns = 98;
509
510 public const ushort TrashCan = 99;
511
512 public const ushort Candelabras = 100;
513
514 public const ushort Bookcases = 101;
515
516 public const ushort Thrones = 102;
517
518 public const ushort Bowls = 103;
519
520 public const ushort GrandfatherClocks = 104;
521
522 public const ushort Statues = 105;
523
524 public const ushort Sawmill = 106;
525
526 public const ushort Cobalt = 107;
527
528 public const ushort Mythril = 108;
529
530 public const ushort HallowedGrass = 109;
531
532 public const ushort HallowedPlants = 110;
533
534 public const ushort Adamantite = 111;
535
536 public const ushort Ebonsand = 112;
537
538 public const ushort HallowedPlants2 = 113;
539
540 public const ushort TinkerersWorkbench = 114;
541
542 public const ushort HallowedVines = 115;
543
544 public const ushort Pearlsand = 116;
545
546 public const ushort Pearlstone = 117;
547
548 public const ushort PearlstoneBrick = 118;
549
550 public const ushort IridescentBrick = 119;
551
552 public const ushort Mudstone = 120;
553
554 public const ushort CobaltBrick = 121;
555
556 public const ushort MythrilBrick = 122;
557
558 public const ushort Silt = 123;
559
560 public const ushort WoodenBeam = 124;
561
562 public const ushort CrystalBall = 125;
563
564 public const ushort DiscoBall = 126;
565
566 public const ushort MagicalIceBlock = 127;
567
568 public const ushort Mannequin = 128;
569
570 public const ushort Crystals = 129;
571
572 public const ushort ActiveStoneBlock = 130;
573
574 public const ushort InactiveStoneBlock = 131;
575
576 public const ushort Lever = 132;
577
578 public const ushort AdamantiteForge = 133;
579
580 public const ushort MythrilAnvil = 134;
581
582 public const ushort PressurePlates = 135;
583
584 public const ushort Switches = 136;
585
586 public const ushort Traps = 137;
587
588 public const ushort Boulder = 138;
589
590 public const ushort MusicBoxes = 139;
591
592 public const ushort DemoniteBrick = 140;
593
594 public const ushort Explosives = 141;
595
596 public const ushort InletPump = 142;
597
598 public const ushort OutletPump = 143;
599
600 public const ushort Timers = 144;
601
602 public const ushort CandyCaneBlock = 145;
603
604 public const ushort GreenCandyCaneBlock = 146;
605
606 public const ushort SnowBlock = 147;
607
608 public const ushort SnowBrick = 148;
609
610 public const ushort HolidayLights = 149;
611
612 public const ushort AdamantiteBeam = 150;
613
614 public const ushort SandstoneBrick = 151;
615
616 public const ushort EbonstoneBrick = 152;
617
618 public const ushort RedStucco = 153;
619
620 public const ushort YellowStucco = 154;
621
622 public const ushort GreenStucco = 155;
623
624 public const ushort GrayStucco = 156;
625
626 public const ushort Ebonwood = 157;
627
628 public const ushort RichMahogany = 158;
629
630 public const ushort Pearlwood = 159;
631
632 public const ushort RainbowBrick = 160;
633
634 public const ushort IceBlock = 161;
635
636 public const ushort BreakableIce = 162;
637
638 public const ushort CorruptIce = 163;
639
640 public const ushort HallowedIce = 164;
641
642 public const ushort Stalactite = 165;
643
644 public const ushort Tin = 166;
645
646 public const ushort Lead = 167;
647
648 public const ushort Tungsten = 168;
649
650 public const ushort Platinum = 169;
651
652 public const ushort PineTree = 170;
653
654 public const ushort ChristmasTree = 171;
655
656 public const ushort Sinks = 172;
657
658 public const ushort PlatinumCandelabra = 173;
659
660 public const ushort PlatinumCandle = 174;
661
662 public const ushort TinBrick = 175;
663
664 public const ushort TungstenBrick = 176;
665
666 public const ushort PlatinumBrick = 177;
667
668 public const ushort ExposedGems = 178;
669
670 public const ushort GreenMoss = 179;
671
672 public const ushort BrownMoss = 180;
673
674 public const ushort RedMoss = 181;
675
676 public const ushort BlueMoss = 182;
677
678 public const ushort PurpleMoss = 183;
679
680 public const ushort LongMoss = 184;
681
682 public const ushort SmallPiles = 185;
683
684 public const ushort LargePiles = 186;
685
686 public const ushort LargePiles2 = 187;
687
688 public const ushort CactusBlock = 188;
689
690 public const ushort Cloud = 189;
691
692 public const ushort MushroomBlock = 190;
693
694 public const ushort LivingWood = 191;
695
696 public const ushort LeafBlock = 192;
697
698 public const ushort SlimeBlock = 193;
699
700 public const ushort BoneBlock = 194;
701
702 public const ushort FleshBlock = 195;
703
704 public const ushort RainCloud = 196;
705
706 public const ushort FrozenSlimeBlock = 197;
707
708 public const ushort Asphalt = 198;
709
710 public const ushort CrimsonGrass = 199;
711
712 public const ushort FleshIce = 200;
713
714 public const ushort CrimsonPlants = 201;
715
716 public const ushort Sunplate = 202;
717
718 public const ushort Crimstone = 203;
719
720 public const ushort Crimtane = 204;
721
722 public const ushort CrimsonVines = 205;
723
724 public const ushort IceBrick = 206;
725
726 public const ushort WaterFountain = 207;
727
728 public const ushort Shadewood = 208;
729
730 public const ushort Cannon = 209;
731
732 public const ushort LandMine = 210;
733
734 public const ushort Chlorophyte = 211;
735
736 public const ushort SnowballLauncher = 212;
737
738 public const ushort Rope = 213;
739
740 public const ushort Chain = 214;
741
742 public const ushort Campfire = 215;
743
744 public const ushort Firework = 216;
745
746 public const ushort Blendomatic = 217;
747
748 public const ushort MeatGrinder = 218;
749
750 public const ushort Extractinator = 219;
751
752 public const ushort Solidifier = 220;
753
754 public const ushort Palladium = 221;
755
756 public const ushort Orichalcum = 222;
757
758 public const ushort Titanium = 223;
759
760 public const ushort Slush = 224;
761
762 public const ushort Hive = 225;
763
764 public const ushort LihzahrdBrick = 226;
765
766 public const ushort DyePlants = 227;
767
768 public const ushort DyeVat = 228;
769
770 public const ushort HoneyBlock = 229;
771
772 public const ushort CrispyHoneyBlock = 230;
773
774 public const ushort Larva = 231;
775
776 public const ushort WoodenSpikes = 232;
777
778 public const ushort PlantDetritus = 233;
779
780 public const ushort Crimsand = 234;
781
782 public const ushort Teleporter = 235;
783
784 public const ushort LifeFruit = 236;
785
786 public const ushort LihzahrdAltar = 237;
787
788 public const ushort PlanteraBulb = 238;
789
790 public const ushort MetalBars = 239;
791
792 public const ushort Painting3X3 = 240;
793
794 public const ushort Painting4X3 = 241;
795
796 public const ushort Painting6X4 = 242;
797
798 public const ushort ImbuingStation = 243;
799
800 public const ushort BubbleMachine = 244;
801
802 public const ushort Painting2X3 = 245;
803
804 public const ushort Painting3X2 = 246;
805
806 public const ushort Autohammer = 247;
807
808 public const ushort PalladiumColumn = 248;
809
810 public const ushort BubblegumBlock = 249;
811
812 public const ushort Titanstone = 250;
813
814 public const ushort PumpkinBlock = 251;
815
816 public const ushort HayBlock = 252;
817
818 public const ushort SpookyWood = 253;
819
820 public const ushort Pumpkins = 254;
821
822 public const ushort AmethystGemsparkOff = 255;
823
824 public const ushort TopazGemsparkOff = 256;
825
826 public const ushort SapphireGemsparkOff = 257;
827
828 public const ushort EmeraldGemsparkOff = 258;
829
830 public const ushort RubyGemsparkOff = 259;
831
832 public const ushort DiamondGemsparkOff = 260;
833
834 public const ushort AmberGemsparkOff = 261;
835
836 public const ushort AmethystGemspark = 262;
837
838 public const ushort TopazGemspark = 263;
839
840 public const ushort SapphireGemspark = 264;
841
842 public const ushort EmeraldGemspark = 265;
843
844 public const ushort RubyGemspark = 266;
845
846 public const ushort DiamondGemspark = 267;
847
848 public const ushort AmberGemspark = 268;
849
850 public const ushort Womannequin = 269;
851
852 public const ushort FireflyinaBottle = 270;
853
854 public const ushort LightningBuginaBottle = 271;
855
856 public const ushort Cog = 272;
857
858 public const ushort StoneSlab = 273;
859
860 public const ushort SandStoneSlab = 274;
861
862 public const ushort BunnyCage = 275;
863
864 public const ushort SquirrelCage = 276;
865
866 public const ushort MallardDuckCage = 277;
867
868 public const ushort DuckCage = 278;
869
870 public const ushort BirdCage = 279;
871
872 public const ushort BlueJay = 280;
873
874 public const ushort CardinalCage = 281;
875
876 public const ushort FishBowl = 282;
877
878 public const ushort HeavyWorkBench = 283;
879
880 public const ushort CopperPlating = 284;
881
882 public const ushort SnailCage = 285;
883
884 public const ushort GlowingSnailCage = 286;
885
886 public const ushort AmmoBox = 287;
887
888 public const ushort MonarchButterflyJar = 288;
889
890 public const ushort PurpleEmperorButterflyJar = 289;
891
892 public const ushort RedAdmiralButterflyJar = 290;
893
894 public const ushort UlyssesButterflyJar = 291;
895
896 public const ushort SulphurButterflyJar = 292;
897
898 public const ushort TreeNymphButterflyJar = 293;
899
900 public const ushort ZebraSwallowtailButterflyJar = 294;
901
902 public const ushort JuliaButterflyJar = 295;
903
904 public const ushort ScorpionCage = 296;
905
906 public const ushort BlackScorpionCage = 297;
907
908 public const ushort FrogCage = 298;
909
910 public const ushort MouseCage = 299;
911
912 public const ushort BoneWelder = 300;
913
914 public const ushort FleshCloningVat = 301;
915
916 public const ushort GlassKiln = 302;
917
918 public const ushort LihzahrdFurnace = 303;
919
920 public const ushort LivingLoom = 304;
921
922 public const ushort SkyMill = 305;
923
924 public const ushort IceMachine = 306;
925
926 public const ushort SteampunkBoiler = 307;
927
928 public const ushort HoneyDispenser = 308;
929
930 public const ushort PenguinCage = 309;
931
932 public const ushort WormCage = 310;
933
934 public const ushort DynastyWood = 311;
935
936 public const ushort RedDynastyShingles = 312;
937
938 public const ushort BlueDynastyShingles = 313;
939
940 public const ushort MinecartTrack = 314;
941
942 public const ushort Coralstone = 315;
943
944 public const ushort BlueJellyfishBowl = 316;
945
946 public const ushort GreenJellyfishBowl = 317;
947
948 public const ushort PinkJellyfishBowl = 318;
949
950 public const ushort ShipInABottle = 319;
951
952 public const ushort SeaweedPlanter = 320;
953
954 public const ushort BorealWood = 321;
955
956 public const ushort PalmWood = 322;
957
958 public const ushort PalmTree = 323;
959
960 public const ushort BeachPiles = 324;
961
962 public const ushort TinPlating = 325;
963
964 public const ushort Waterfall = 326;
965
966 public const ushort Lavafall = 327;
967
968 public const ushort Confetti = 328;
969
970 public const ushort ConfettiBlack = 329;
971
972 public const ushort CopperCoinPile = 330;
973
974 public const ushort SilverCoinPile = 331;
975
976 public const ushort GoldCoinPile = 332;
977
978 public const ushort PlatinumCoinPile = 333;
979
980 public const ushort WeaponsRack = 334;
981
982 public const ushort FireworksBox = 335;
983
984 public const ushort LivingFire = 336;
985
986 public const ushort AlphabetStatues = 337;
987
988 public const ushort FireworkFountain = 338;
989
990 public const ushort GrasshopperCage = 339;
991
992 public const ushort LivingCursedFire = 340;
993
994 public const ushort LivingDemonFire = 341;
995
996 public const ushort LivingFrostFire = 342;
997
998 public const ushort LivingIchor = 343;
999
1000 public const ushort LivingUltrabrightFire = 344;
1001
1002 public const ushort Honeyfall = 345;
1003
1004 public const ushort ChlorophyteBrick = 346;
1005
1006 public const ushort CrimtaneBrick = 347;
1007
1008 public const ushort ShroomitePlating = 348;
1009
1010 public const ushort MushroomStatue = 349;
1011
1012 public const ushort MartianConduitPlating = 350;
1013
1014 public const ushort ChimneySmoke = 351;
1015
1016 public const ushort CrimsonThorns = 352;
1017
1018 public const ushort VineRope = 353;
1019
1020 public const ushort BewitchingTable = 354;
1021
1022 public const ushort AlchemyTable = 355;
1023
1024 public const ushort Sundial = 356;
1025
1026 public const ushort MarbleBlock = 357;
1027
1028 public const ushort GoldBirdCage = 358;
1029
1030 public const ushort GoldBunnyCage = 359;
1031
1032 public const ushort GoldButterflyCage = 360;
1033
1034 public const ushort GoldFrogCage = 361;
1035
1036 public const ushort GoldGrasshopperCage = 362;
1037
1038 public const ushort GoldMouseCage = 363;
1039
1040 public const ushort GoldWormCage = 364;
1041
1042 public const ushort SilkRope = 365;
1043
1044 public const ushort WebRope = 366;
1045
1046 public const ushort Marble = 367;
1047
1048 public const ushort Granite = 368;
1049
1050 public const ushort GraniteBlock = 369;
1051
1052 public const ushort MeteoriteBrick = 370;
1053
1054 public const ushort PinkSlimeBlock = 371;
1055
1056 public const ushort PeaceCandle = 372;
1057
1058 public const ushort WaterDrip = 373;
1059
1060 public const ushort LavaDrip = 374;
1061
1062 public const ushort HoneyDrip = 375;
1063
1064 public const ushort FishingCrate = 376;
1065
1066 public const ushort SharpeningStation = 377;
1067
1068 public const ushort TargetDummy = 378;
1069
1070 public const ushort Bubble = 379;
1071
1072 public const ushort PlanterBox = 380;
1073
1074 public const ushort LavaMoss = 381;
1075
1076 public const ushort VineFlowers = 382;
1077
1078 public const ushort LivingMahogany = 383;
1079
1080 public const ushort LivingMahoganyLeaves = 384;
1081
1082 public const ushort CrystalBlock = 385;
1083
1084 public const ushort TrapdoorOpen = 386;
1085
1086 public const ushort TrapdoorClosed = 387;
1087
1088 public const ushort TallGateClosed = 388;
1089
1090 public const ushort TallGateOpen = 389;
1091
1092 public const ushort LavaLamp = 390;
1093
1094 public const ushort CageEnchantedNightcrawler = 391;
1095
1096 public const ushort CageBuggy = 392;
1097
1098 public const ushort CageGrubby = 393;
1099
1100 public const ushort CageSluggy = 394;
1101
1102 public const ushort ItemFrame = 395;
1103
1104 public const ushort Sandstone = 396;
1105
1106 public const ushort HardenedSand = 397;
1107
1108 public const ushort CorruptHardenedSand = 398;
1109
1110 public const ushort CrimsonHardenedSand = 399;
1111
1112 public const ushort CorruptSandstone = 400;
1113
1114 public const ushort CrimsonSandstone = 401;
1115
1116 public const ushort HallowHardenedSand = 402;
1117
1118 public const ushort HallowSandstone = 403;
1119
1120 public const ushort DesertFossil = 404;
1121
1122 public const ushort Fireplace = 405;
1123
1124 public const ushort Chimney = 406;
1125
1126 public const ushort FossilOre = 407;
1127
1128 public const ushort LunarOre = 408;
1129
1130 public const ushort LunarBrick = 409;
1131
1132 public const ushort LunarMonolith = 410;
1133
1134 public const ushort Detonator = 411;
1135
1136 public const ushort LunarCraftingStation = 412;
1137
1138 public const ushort SquirrelOrangeCage = 413;
1139
1140 public const ushort SquirrelGoldCage = 414;
1141
1142 public const ushort LunarBlockSolar = 415;
1143
1144 public const ushort LunarBlockVortex = 416;
1145
1146 public const ushort LunarBlockNebula = 417;
1147
1148 public const ushort LunarBlockStardust = 418;
1149
1150 public const ushort LogicGateLamp = 419;
1151
1152 public const ushort LogicGate = 420;
1153
1154 public const ushort ConveyorBeltLeft = 421;
1155
1156 public const ushort ConveyorBeltRight = 422;
1157
1158 public const ushort LogicSensor = 423;
1159
1160 public const ushort WirePipe = 424;
1161
1162 public const ushort AnnouncementBox = 425;
1163
1164 public const ushort TeamBlockRed = 426;
1165
1166 public const ushort TeamBlockRedPlatform = 427;
1167
1168 public const ushort WeightedPressurePlate = 428;
1169
1170 public const ushort WireBulb = 429;
1171
1172 public const ushort TeamBlockGreen = 430;
1173
1174 public const ushort TeamBlockBlue = 431;
1175
1176 public const ushort TeamBlockYellow = 432;
1177
1178 public const ushort TeamBlockPink = 433;
1179
1180 public const ushort TeamBlockWhite = 434;
1181
1182 public const ushort TeamBlockGreenPlatform = 435;
1183
1184 public const ushort TeamBlockBluePlatform = 436;
1185
1186 public const ushort TeamBlockYellowPlatform = 437;
1187
1188 public const ushort TeamBlockPinkPlatform = 438;
1189
1190 public const ushort TeamBlockWhitePlatform = 439;
1191
1192 public const ushort GemLocks = 440;
1193
1194 public const ushort FakeContainers = 441;
1195
1196 public const ushort ProjectilePressurePad = 442;
1197
1198 public const ushort GeyserTrap = 443;
1199
1200 public const ushort BeeHive = 444;
1201
1202 public const ushort PixelBox = 445;
1203
1204 public const ushort SillyBalloonPink = 446;
1205
1206 public const ushort SillyBalloonPurple = 447;
1207
1208 public const ushort SillyBalloonGreen = 448;
1209
1210 public const ushort SillyStreamerBlue = 449;
1211
1212 public const ushort SillyStreamerGreen = 450;
1213
1214 public const ushort SillyStreamerPink = 451;
1215
1216 public const ushort SillyBalloonMachine = 452;
1217
1218 public const ushort SillyBalloonTile = 453;
1219
1220 public const ushort Pigronata = 454;
1221
1222 public const ushort PartyMonolith = 455;
1223
1224 public const ushort PartyBundleOfBalloonTile = 456;
1225
1226 public const ushort PartyPresent = 457;
1227
1228 public const ushort SandFallBlock = 458;
1229
1230 public const ushort SnowFallBlock = 459;
1231
1232 public const ushort SnowCloud = 460;
1233
1234 public const ushort SandDrip = 461;
1235
1236 public const ushort DjinnLamp = 462;
1237
1238 public const ushort DefendersForge = 463;
1239
1240 public const ushort WarTable = 464;
1241
1242 public const ushort WarTableBanner = 465;
1243
1244 public const ushort ElderCrystalStand = 466;
1245
1246 public const ushort Containers2 = 467;
1247
1248 public const ushort FakeContainers2 = 468;
1249
1250 public const ushort Tables2 = 469;
1251
1252 public const ushort DisplayDoll = 470;
1253
1254 public const ushort WeaponsRack2 = 471;
1255
1256 public const ushort IronBrick = 472;
1257
1258 public const ushort LeadBrick = 473;
1259
1260 public const ushort LesionBlock = 474;
1261
1262 public const ushort HatRack = 475;
1263
1264 public const ushort GolfHole = 476;
1265
1266 public const ushort GolfGrass = 477;
1267
1268 public const ushort CrimstoneBrick = 478;
1269
1270 public const ushort SmoothSandstone = 479;
1271
1272 public const ushort BloodMoonMonolith = 480;
1273
1274 public const ushort CrackedBlueDungeonBrick = 481;
1275
1276 public const ushort CrackedGreenDungeonBrick = 482;
1277
1278 public const ushort CrackedPinkDungeonBrick = 483;
1279
1280 public const ushort RollingCactus = 484;
1281
1282 public const ushort AntlionLarva = 485;
1283
1284 public const ushort DrumSet = 486;
1285
1286 public const ushort PicnicTable = 487;
1287
1288 public const ushort FallenLog = 488;
1289
1290 public const ushort PinWheel = 489;
1291
1292 public const ushort WeatherVane = 490;
1293
1294 public const ushort VoidVault = 491;
1295
1296 public const ushort GolfGrassHallowed = 492;
1297
1298 public const ushort GolfCupFlag = 493;
1299
1300 public const ushort GolfTee = 494;
1301
1302 public const ushort ShellPile = 495;
1303
1304 public const ushort AntiPortalBlock = 496;
1305
1306 public const ushort Toilets = 497;
1307
1308 public const ushort Spider = 498;
1309
1310 public const ushort LesionStation = 499;
1311
1312 public const ushort SolarBrick = 500;
1313
1314 public const ushort VortexBrick = 501;
1315
1316 public const ushort NebulaBrick = 502;
1317
1318 public const ushort StardustBrick = 503;
1319
1320 public const ushort MysticSnakeRope = 504;
1321
1322 public const ushort GoldGoldfishBowl = 505;
1323
1324 public const ushort CatBast = 506;
1325
1326 public const ushort GoldStarryGlassBlock = 507;
1327
1328 public const ushort BlueStarryGlassBlock = 508;
1329
1330 public const ushort VoidMonolith = 509;
1331
1332 public const ushort ArrowSign = 510;
1333
1334 public const ushort PaintedArrowSign = 511;
1335
1336 public const ushort GreenMossBrick = 512;
1337
1338 public const ushort BrownMossBrick = 513;
1339
1340 public const ushort RedMossBrick = 514;
1341
1342 public const ushort BlueMossBrick = 515;
1343
1344 public const ushort PurpleMossBrick = 516;
1345
1346 public const ushort LavaMossBrick = 517;
1347
1348 public const ushort LilyPad = 518;
1349
1350 public const ushort Cattail = 519;
1351
1352 public const ushort FoodPlatter = 520;
1353
1354 public const ushort BlackDragonflyJar = 521;
1355
1356 public const ushort BlueDragonflyJar = 522;
1357
1358 public const ushort GreenDragonflyJar = 523;
1359
1360 public const ushort OrangeDragonflyJar = 524;
1361
1362 public const ushort RedDragonflyJar = 525;
1363
1364 public const ushort YellowDragonflyJar = 526;
1365
1366 public const ushort GoldDragonflyJar = 527;
1367
1368 public const ushort MushroomVines = 528;
1369
1370 public const ushort SeaOats = 529;
1371
1372 public const ushort OasisPlants = 530;
1373
1374 public const ushort BoulderStatue = 531;
1375
1376 public const ushort MaggotCage = 532;
1377
1378 public const ushort RatCage = 533;
1379
1380 public const ushort KryptonMoss = 534;
1381
1382 public const ushort KryptonMossBrick = 535;
1383
1384 public const ushort XenonMoss = 536;
1385
1386 public const ushort XenonMossBrick = 537;
1387
1388 public const ushort LadybugCage = 538;
1389
1390 public const ushort ArgonMoss = 539;
1391
1392 public const ushort ArgonMossBrick = 540;
1393
1394 public const ushort EchoBlock = 541;
1395
1396 public const ushort OwlCage = 542;
1397
1398 public const ushort PupfishBowl = 543;
1399
1400 public const ushort GoldLadybugCage = 544;
1401
1402 public const ushort LawnFlamingo = 545;
1403
1404 public const ushort Grate = 546;
1405
1406 public const ushort PottedPlants1 = 547;
1407
1408 public const ushort PottedPlants2 = 548;
1409
1410 public const ushort Seaweed = 549;
1411
1412 public const ushort TurtleCage = 550;
1413
1414 public const ushort TurtleJungleCage = 551;
1415
1416 public const ushort Sandcastles = 552;
1417
1418 public const ushort GrebeCage = 553;
1419
1420 public const ushort SeagullCage = 554;
1421
1422 public const ushort WaterStriderCage = 555;
1423
1424 public const ushort GoldWaterStriderCage = 556;
1425
1426 public const ushort GrateClosed = 557;
1427
1428 public const ushort SeahorseCage = 558;
1429
1430 public const ushort GoldSeahorseCage = 559;
1431
1432 public const ushort GolfTrophies = 560;
1433
1434 public const ushort MarbleColumn = 561;
1435
1436 public const ushort BambooBlock = 562;
1437
1438 public const ushort LargeBambooBlock = 563;
1439
1440 public const ushort PlasmaLamp = 564;
1441
1442 public const ushort FogMachine = 565;
1443
1444 public const ushort AmberStoneBlock = 566;
1445
1446 public const ushort GardenGnome = 567;
1447
1448 public const ushort PinkFairyJar = 568;
1449
1450 public const ushort GreenFairyJar = 569;
1451
1452 public const ushort BlueFairyJar = 570;
1453
1454 public const ushort Bamboo = 571;
1455
1456 public const ushort SoulBottles = 572;
1457
1458 public const ushort TatteredWoodSign = 573;
1459
1460 public const ushort BorealBeam = 574;
1461
1462 public const ushort RichMahoganyBeam = 575;
1463
1464 public const ushort GraniteColumn = 576;
1465
1466 public const ushort SandstoneColumn = 577;
1467
1468 public const ushort MushroomBeam = 578;
1469
1470 public const ushort RockGolemHead = 579;
1471
1472 public const ushort HellButterflyJar = 580;
1473
1474 public const ushort LavaflyinaBottle = 581;
1475
1476 public const ushort MagmaSnailCage = 582;
1477
1478 public const ushort TreeTopaz = 583;
1479
1480 public const ushort TreeAmethyst = 584;
1481
1482 public const ushort TreeSapphire = 585;
1483
1484 public const ushort TreeEmerald = 586;
1485
1486 public const ushort TreeRuby = 587;
1487
1488 public const ushort TreeDiamond = 588;
1489
1490 public const ushort TreeAmber = 589;
1491
1492 public const ushort GemSaplings = 590;
1493
1494 public const ushort PotsSuspended = 591;
1495
1496 public const ushort BrazierSuspended = 592;
1497
1498 public const ushort VolcanoSmall = 593;
1499
1500 public const ushort VolcanoLarge = 594;
1501
1502 public const ushort VanityTreeSakuraSaplings = 595;
1503
1504 public const ushort VanityTreeSakura = 596;
1505
1506 public const ushort TeleportationPylon = 597;
1507
1508 public const ushort LavafishBowl = 598;
1509
1510 public const ushort AmethystBunnyCage = 599;
1511
1512 public const ushort TopazBunnyCage = 600;
1513
1514 public const ushort SapphireBunnyCage = 601;
1515
1516 public const ushort EmeraldBunnyCage = 602;
1517
1518 public const ushort RubyBunnyCage = 603;
1519
1520 public const ushort DiamondBunnyCage = 604;
1521
1522 public const ushort AmberBunnyCage = 605;
1523
1524 public const ushort AmethystSquirrelCage = 606;
1525
1526 public const ushort TopazSquirrelCage = 607;
1527
1528 public const ushort SapphireSquirrelCage = 608;
1529
1530 public const ushort EmeraldSquirrelCage = 609;
1531
1532 public const ushort RubySquirrelCage = 610;
1533
1534 public const ushort DiamondSquirrelCage = 611;
1535
1536 public const ushort AmberSquirrelCage = 612;
1537
1538 public const ushort PottedLavaPlants = 613;
1539
1540 public const ushort PottedLavaPlantTendrils = 614;
1541
1542 public const ushort VanityTreeWillowSaplings = 615;
1543
1544 public const ushort VanityTreeYellowWillow = 616;
1545
1546 public const ushort MasterTrophyBase = 617;
1547
1548 public const ushort AccentSlab = 618;
1549
1550 public const ushort TruffleWormCage = 619;
1551
1552 public const ushort EmpressButterflyJar = 620;
1553
1554 public const ushort SliceOfCake = 621;
1555
1556 public const ushort TeaKettle = 622;
1557
1558 public const ushort PottedCrystalPlants = 623;
1559
1560 public const ushort AbigailsFlower = 624;
1561
1562 public const ushort VioletMoss = 625;
1563
1564 public const ushort VioletMossBrick = 626;
1565
1566 public const ushort RainbowMoss = 627;
1567
1568 public const ushort RainbowMossBrick = 628;
1569
1570 public const ushort StinkbugCage = 629;
1571
1572 public const ushort StinkbugHousingBlocker = 630;
1573
1574 public const ushort StinkbugHousingBlockerEcho = 631;
1575
1576 public const ushort ScarletMacawCage = 632;
1577
1578 public const ushort AshGrass = 633;
1579
1580 public const ushort TreeAsh = 634;
1581
1582 public const ushort AshWood = 635;
1583
1584 public const ushort CorruptVines = 636;
1585
1586 public const ushort AshPlants = 637;
1587
1588 public const ushort AshVines = 638;
1589
1590 public const ushort ManaCrystal = 639;
1591
1592 public const ushort BlueMacawCage = 640;
1593
1594 public const ushort ReefBlock = 641;
1595
1596 public const ushort ChlorophyteExtractinator = 642;
1597
1598 public const ushort ToucanCage = 643;
1599
1600 public const ushort YellowCockatielCage = 644;
1601
1602 public const ushort GrayCockatielCage = 645;
1603
1604 public const ushort ShadowCandle = 646;
1605
1606 public const ushort LargePilesEcho = 647;
1607
1608 public const ushort LargePiles2Echo = 648;
1609
1610 public const ushort SmallPiles2x1Echo = 649;
1611
1612 public const ushort SmallPiles1x1Echo = 650;
1613
1614 public const ushort PlantDetritus3x2Echo = 651;
1615
1616 public const ushort PlantDetritus2x2Echo = 652;
1617
1618 public const ushort PotsEcho = 653;
1619
1620 public const ushort TNTBarrel = 654;
1621
1622 public const ushort PlanteraThorns = 655;
1623
1624 public const ushort GlowTulip = 656;
1625
1626 public const ushort EchoMonolith = 657;
1627
1628 public const ushort ShimmerMonolith = 658;
1629
1630 public const ushort ShimmerBlock = 659;
1631
1632 public const ushort ShimmerflyinaBottle = 660;
1633
1634 public const ushort CorruptJungleGrass = 661;
1635
1636 public const ushort CrimsonJungleGrass = 662;
1637
1638 public const ushort Moondial = 663;
1639
1640 public const ushort BouncyBoulder = 664;
1641
1642 public const ushort LifeCrystalBoulder = 665;
1643
1644 public const ushort PoopBlock = 666;
1645
1646 public const ushort ShimmerBrick = 667;
1647
1648 public const ushort DirtiestBlock = 668;
1649
1650 public const ushort LunarRustBrick = 669;
1651
1652 public const ushort DarkCelestialBrick = 670;
1653
1654 public const ushort AstraBrick = 671;
1655
1656 public const ushort CosmicEmberBrick = 672;
1657
1658 public const ushort CryocoreBrick = 673;
1659
1660 public const ushort MercuryBrick = 674;
1661
1662 public const ushort StarRoyaleBrick = 675;
1663
1664 public const ushort HeavenforgeBrick = 676;
1665
1666 public const ushort AncientBlueBrick = 677;
1667
1668 public const ushort AncientGreenBrick = 678;
1669
1670 public const ushort AncientPinkBrick = 679;
1671
1672 public const ushort AncientGoldBrick = 680;
1673
1674 public const ushort AncientSilverBrick = 681;
1675
1676 public const ushort AncientCopperBrick = 682;
1677
1678 public const ushort AncientObsidianBrick = 683;
1679
1680 public const ushort AncientHellstoneBrick = 684;
1681
1682 public const ushort AncientCobaltBrick = 685;
1683
1684 public const ushort AncientMythrilBrick = 686;
1685
1686 public const ushort LavaMossBlock = 687;
1687
1688 public const ushort ArgonMossBlock = 688;
1689
1690 public const ushort KryptonMossBlock = 689;
1691
1692 public const ushort XenonMossBlock = 690;
1693
1694 public const ushort VioletMossBlock = 691;
1695
1696 public const ushort RainbowMossBlock = 692;
1697
1698 public static readonly ushort Count = 693;
1699
1700 public static readonly IdDictionary Search = IdDictionary.Create<TileID, ushort>();
1701}
static IdDictionary Create(Type idClass, Type idType)
static bool[] MergesWithDirtInASpecialWay
Definition TileID.cs:12
static bool[] GrassSpecial
Definition TileID.cs:211
static bool[] TouchDamageDestroyTile
Definition TileID.cs:279
static bool[] CrimsonBiomeSight
Definition TileID.cs:247
static bool[] TouchDamageBleeding
Definition TileID.cs:285
static bool[] Crimson
Definition TileID.cs:249
static bool[] ResetsHalfBrickPlacementAttempt
Definition TileID.cs:111
static bool[] PreventsTileRemovalIfOnTopOfIt
Definition TileID.cs:99
static bool[] GeneralPlacementTiles
Definition TileID.cs:221
static bool[] ForcedDirtMerging
Definition TileID.cs:115
static bool[] AllBlocksWithSmoothBordersToResolveHalfBlockIssue
Definition TileID.cs:105
static bool[] SpreadOverground
Definition TileID.cs:307
static bool[] TeamTiles
Definition TileID.cs:175
static int[] DrawFlipMode
Definition TileID.cs:191
static bool[] IgnoreSmartCursorPriorityAxe
Definition TileID.cs:131
static bool[] Mud
Definition TileID.cs:199
static bool[] SwaysInWindBasic
Definition TileID.cs:189
static bool[] IsVine
Definition TileID.cs:159
static bool[] IceSkateSlippery
Definition TileID.cs:83
static bool[] Boulders
Definition TileID.cs:123
static bool[] BlocksStairsAbove
Definition TileID.cs:255
static List< int > HallowCountCollection
Definition TileID.cs:237
static bool[] CountsAsGemTree
Definition TileID.cs:89
static bool[] GetsCheckedForLeaves
Definition TileID.cs:97
static bool[] HasSlopeFrames
Definition TileID.cs:183
static bool[] Ash
Definition TileID.cs:201
static bool[] CanBeDugByShovel
Definition TileID.cs:107
static bool[] AllTiles
Definition TileID.cs:195
static bool[] IsATrigger
Definition TileID.cs:301
static bool[] CanBeSatOnForNPCs
Definition TileID.cs:133
static int[] NeedsGrassFramingDirt
Definition TileID.cs:265
static bool[] BreakableWhenPlacing
Definition TileID.cs:277
static bool[] CanBeSleptIn
Definition TileID.cs:137
static bool[] GetsDestroyedForMeteors
Definition TileID.cs:95
static bool[] PreventsTileReplaceIfOnTopOfIt
Definition TileID.cs:101
static List< int > CrimsonCountCollection
Definition TileID.cs:245
static bool[] SpreadUnderground
Definition TileID.cs:309
static bool[] IsBeam
Definition TileID.cs:161
static bool[] TouchDamageHot
Definition TileID.cs:283
static bool[] NeedsGrassFraming
Definition TileID.cs:263
static bool[] DoesntPlaceWithTileReplacement
Definition TileID.cs:155
static bool[] HallowBiomeSight
Definition TileID.cs:239
static bool[] Paintings
Definition TileID.cs:117
static bool[] ChecksForMerge
Definition TileID.cs:267
static bool[] CanBeSatOnForPlayers
Definition TileID.cs:135
static int[] SmartCursorPickaxePriorityOverride
Definition TileID.cs:129
static bool[] tileMossBrick
Definition TileID.cs:219
static bool[] CrackedBricks
Definition TileID.cs:113
static bool[] AvoidedByNPCs
Definition TileID.cs:271
static bool[] Falling
Definition TileID.cs:289
static bool[] IsAMechanism
Definition TileID.cs:299
static bool[] NonSolidSaveSlopes
Definition TileID.cs:109
static bool[] DrawsWalls
Definition TileID.cs:171
static bool[] HasOutlines
Definition TileID.cs:193
static bool[] JungleSpecial
Definition TileID.cs:213
static bool[] BlocksStairs
Definition TileID.cs:253
static bool[] BasicDresser
Definition TileID.cs:227
static bool[] IgnoredInHouseScore
Definition TileID.cs:305
static bool[] FramesOnKillWall
Definition TileID.cs:269
static bool[] BlocksWaterDrawingBehindSelf
Definition TileID.cs:259
static bool[] IcesSnow
Definition TileID.cs:209
static bool[] CommonSapling
Definition TileID.cs:103
static bool[] Dirt
Definition TileID.cs:197
static bool[] OreMergesWithMud
Definition TileID.cs:293
static bool[] isDesertBiomeSand
Definition TileID.cs:119
static bool[] IsShakeable
Definition TileID.cs:93
static bool[] IgnoresNearbyHalfbricksWhenDrawn
Definition TileID.cs:187
static bool[] IsAContainer
Definition TileID.cs:297
static bool[] IsSkippedForNPCSpawningGroundTypeCheck
Definition TileID.cs:251
static bool[] DontDrawTileSliced
Definition TileID.cs:85
static bool[] Ices
Definition TileID.cs:205
static bool[] AllowsSaveCompressionBatching
Definition TileID.cs:87
static bool[] ReverseVineThreads
Definition TileID.cs:181
static bool[] CorruptBiomeSight
Definition TileID.cs:233
static bool[] SlowlyDiesInWater
Definition TileID.cs:169
static bool[] BlockMergesWithMergeAllBlock
Definition TileID.cs:291
static bool[] FriendlyFairyCanLureTo
Definition TileID.cs:303
static bool[] NotReallySolid
Definition TileID.cs:257
static bool[] Snow
Definition TileID.cs:203
static bool[] BasicChest
Definition TileID.cs:223
static bool[] BasicChestFake
Definition TileID.cs:225
static bool[] Clouds
Definition TileID.cs:125
static int[] TouchDamageImmediate
Definition TileID.cs:287
static bool[] Ore
Definition TileID.cs:295
static bool[] CanBeClearedDuringGeneration
Definition TileID.cs:229
static bool[] Platforms
Definition TileID.cs:163
static bool[] IcesSlush
Definition TileID.cs:207
static bool[] ReplaceTileBreakUp
Definition TileID.cs:165
static bool[] Suffocate
Definition TileID.cs:281
static int[] ConveyorDirection
Definition TileID.cs:177
static ? bool[] DrawTileInSolidLayer
Definition TileID.cs:141
static bool[] InteractibleByNPCs
Definition TileID.cs:273
static List< int > CorruptCountCollection
Definition TileID.cs:231
static bool[] AllowLightInWater
Definition TileID.cs:261
static bool[] Corrupt
Definition TileID.cs:235
static SetFactory Factory
Definition TileID.cs:81
static bool[] ReplaceTileBreakDown
Definition TileID.cs:167
static int[] CritterCageLidStyle
Definition TileID.cs:127
static bool[] Leaves
Definition TileID.cs:217
static bool[] IsATreeTrunk
Definition TileID.cs:91
static bool[] MergesWithClouds
Definition TileID.cs:121
static bool[] CanGrowCrystalShards
Definition TileID.cs:243
static bool[] Hallow
Definition TileID.cs:241
static bool[] IgnoresTileReplacementDropCheckWhenBeingPlaced
Definition TileID.cs:139
static ushort[] GemsparkFramingTypes
Definition TileID.cs:173
static bool[] TileInteractRead
Definition TileID.cs:185
static bool[] VineThreads
Definition TileID.cs:179
static bool[] HellSpecial
Definition TileID.cs:215
static bool[] HousingWalls
Definition TileID.cs:275
static bool[] DoesntGetReplacedWithTileReplacement
Definition TileID.cs:157
const ushort MarbleColumn
Definition TileID.cs:1434
const ushort Tables2
Definition TileID.cs:1250
const ushort FireflyinaBottle
Definition TileID.cs:852
const ushort PinkDungeonBrick
Definition TileID.cs:400
const ushort FrogCage
Definition TileID.cs:908
static readonly ushort Count
Definition TileID.cs:1698
const ushort TurtleJungleCage
Definition TileID.cs:1414
const ushort Pumpkins
Definition TileID.cs:820
const ushort TeamBlockPinkPlatform
Definition TileID.cs:1188
const ushort XenonMossBrick
Definition TileID.cs:1386
const ushort Bottles
Definition TileID.cs:338
const ushort ConfettiBlack
Definition TileID.cs:970
const ushort TreeRuby
Definition TileID.cs:1486
const ushort PlantDetritus3x2Echo
Definition TileID.cs:1614
const ushort GoldBunnyCage
Definition TileID.cs:1030
const ushort Bookcases
Definition TileID.cs:514
const ushort CrimsonSandstone
Definition TileID.cs:1114
const ushort PlatinumCandle
Definition TileID.cs:660
const ushort Fireplace
Definition TileID.cs:1122
const ushort JuliaButterflyJar
Definition TileID.cs:902
const ushort TeamBlockBlue
Definition TileID.cs:1174
const ushort PalmTree
Definition TileID.cs:958
const ushort GreenFairyJar
Definition TileID.cs:1450
const ushort CorruptIce
Definition TileID.cs:638
const ushort ShadowOrbs
Definition TileID.cs:374
const ushort SmallPiles1x1Echo
Definition TileID.cs:1612
const ushort PlanteraThorns
Definition TileID.cs:1622
const ushort TreeAmethyst
Definition TileID.cs:1480
const ushort YellowCockatielCage
Definition TileID.cs:1600
const ushort CandyCaneBlock
Definition TileID.cs:602
const ushort WaterStriderCage
Definition TileID.cs:1422
const ushort Lead
Definition TileID.cs:646
const ushort ReefBlock
Definition TileID.cs:1594
const ushort CrystalBlock
Definition TileID.cs:1082
const ushort BubbleMachine
Definition TileID.cs:800
const ushort RedMossBrick
Definition TileID.cs:1340
const ushort Coralstone
Definition TileID.cs:942
const ushort Honeyfall
Definition TileID.cs:1002
const ushort VanityTreeSakuraSaplings
Definition TileID.cs:1502
const ushort Firework
Definition TileID.cs:744
const ushort Slush
Definition TileID.cs:760
const ushort WoodBlock
Definition TileID.cs:372
const ushort DiamondGemspark
Definition TileID.cs:846
const ushort Vines
Definition TileID.cs:416
const ushort OrangeDragonflyJar
Definition TileID.cs:1360
const ushort WireBulb
Definition TileID.cs:1170
const ushort Ruby
Definition TileID.cs:440
const ushort BlueFairyJar
Definition TileID.cs:1452
const ushort RedDynastyShingles
Definition TileID.cs:936
const ushort BeeHive
Definition TileID.cs:1200
const ushort AncientBlueBrick
Definition TileID.cs:1666
const ushort Safes
Definition TileID.cs:506
const ushort CorruptSandstone
Definition TileID.cs:1112
const ushort Cobalt
Definition TileID.cs:526
const ushort GoldWaterStriderCage
Definition TileID.cs:1424
const ushort PinkSlimeBlock
Definition TileID.cs:1054
const ushort Silver
Definition TileID.cs:330
const ushort LeadBrick
Definition TileID.cs:1258
const ushort Womannequin
Definition TileID.cs:850
const ushort VineFlowers
Definition TileID.cs:1076
const ushort Sand
Definition TileID.cs:418
const ushort Ebonwood
Definition TileID.cs:626
const ushort PotsEcho
Definition TileID.cs:1618
const ushort TeamBlockRed
Definition TileID.cs:1164
const ushort TatteredWoodSign
Definition TileID.cs:1458
const ushort LivingFire
Definition TileID.cs:984
const ushort EchoBlock
Definition TileID.cs:1394
const ushort VolcanoLarge
Definition TileID.cs:1500
const ushort PalmWood
Definition TileID.cs:956
const ushort RainbowMossBlock
Definition TileID.cs:1696
const ushort TeamBlockYellow
Definition TileID.cs:1176
const ushort SnowFallBlock
Definition TileID.cs:1230
const ushort LivingMahogany
Definition TileID.cs:1078
const ushort BrownMossBrick
Definition TileID.cs:1338
const ushort CobaltBrick
Definition TileID.cs:554
const ushort LivingIchor
Definition TileID.cs:998
const ushort Painting6X4
Definition TileID.cs:796
const ushort JunglePlants
Definition TileID.cs:434
const ushort TreeAsh
Definition TileID.cs:1580
const ushort ActiveStoneBlock
Definition TileID.cs:572
const ushort TNTBarrel
Definition TileID.cs:1620
const ushort TinBrick
Definition TileID.cs:662
const ushort BlueJellyfishBowl
Definition TileID.cs:944
const ushort AmethystGemsparkOff
Definition TileID.cs:822
const ushort HoneyDispenser
Definition TileID.cs:928
const ushort CorruptThorns
Definition TileID.cs:376
const ushort Candelabras
Definition TileID.cs:512
const ushort Crimstone
Definition TileID.cs:718
const ushort SkyMill
Definition TileID.cs:922
const ushort Bathtubs
Definition TileID.cs:492
const ushort Toilets
Definition TileID.cs:1306
const ushort LesionBlock
Definition TileID.cs:1260
const ushort Pigronata
Definition TileID.cs:1220
const ushort Loom
Definition TileID.cs:484
const ushort Mudstone
Definition TileID.cs:552
const ushort PlatinumCandelabra
Definition TileID.cs:658
const ushort SliceOfCake
Definition TileID.cs:1554
const ushort Platinum
Definition TileID.cs:650
const ushort RedMoss
Definition TileID.cs:674
const ushort Traps
Definition TileID.cs:586
const ushort GreenStucco
Definition TileID.cs:622
const ushort DuckCage
Definition TileID.cs:868
const ushort CrackedPinkDungeonBrick
Definition TileID.cs:1278
const ushort Marble
Definition TileID.cs:1046
const ushort CrimsonPlants
Definition TileID.cs:714
const ushort LunarBlockStardust
Definition TileID.cs:1148
const ushort MysticSnakeRope
Definition TileID.cs:1320
const ushort CageEnchantedNightcrawler
Definition TileID.cs:1094
const ushort Containers
Definition TileID.cs:354
const ushort LandMine
Definition TileID.cs:732
const ushort CookingPots
Definition TileID.cs:504
const ushort FrozenSlimeBlock
Definition TileID.cs:706
const ushort HeavyWorkBench
Definition TileID.cs:878
const ushort WeaponsRack2
Definition TileID.cs:1254
const ushort LeafBlock
Definition TileID.cs:696
const ushort ImbuingStation
Definition TileID.cs:798
const ushort MushroomBeam
Definition TileID.cs:1468
const ushort VineRope
Definition TileID.cs:1018
const ushort JungleThorns
Definition TileID.cs:450
const ushort Pots
Definition TileID.cs:368
const ushort CorruptPlants
Definition TileID.cs:360
const ushort GemSaplings
Definition TileID.cs:1492
const ushort AshGrass
Definition TileID.cs:1578
const ushort PlantDetritus2x2Echo
Definition TileID.cs:1616
const ushort PurpleMoss
Definition TileID.cs:678
const ushort Asphalt
Definition TileID.cs:708
const ushort VanityTreeWillowSaplings
Definition TileID.cs:1542
const ushort SillyBalloonGreen
Definition TileID.cs:1208
const ushort ArgonMossBrick
Definition TileID.cs:1392
const ushort ConveyorBeltRight
Definition TileID.cs:1156
const ushort LavaLamp
Definition TileID.cs:1092
const ushort WaterDrip
Definition TileID.cs:1058
const ushort RubySquirrelCage
Definition TileID.cs:1532
const ushort IronBrick
Definition TileID.cs:1256
const ushort YellowStucco
Definition TileID.cs:620
const ushort Chimney
Definition TileID.cs:1124
const ushort PurpleEmperorButterflyJar
Definition TileID.cs:890
const ushort SapphireSquirrelCage
Definition TileID.cs:1528
const ushort Rope
Definition TileID.cs:738
const ushort FireworksBox
Definition TileID.cs:982
const ushort SkullLanterns
Definition TileID.cs:508
const ushort StardustBrick
Definition TileID.cs:1318
const ushort DyeVat
Definition TileID.cs:768
const ushort MagmaSnailCage
Definition TileID.cs:1476
const ushort AncientPinkBrick
Definition TileID.cs:1670
const ushort CrackedGreenDungeonBrick
Definition TileID.cs:1276
const ushort PottedPlants1
Definition TileID.cs:1406
const ushort Benches
Definition TileID.cs:490
const ushort RubyGemsparkOff
Definition TileID.cs:830
const ushort SmallPiles2x1Echo
Definition TileID.cs:1610
const ushort GolfGrassHallowed
Definition TileID.cs:1296
const ushort VioletMossBlock
Definition TileID.cs:1694
const ushort PixelBox
Definition TileID.cs:1202
const ushort Adamantite
Definition TileID.cs:534
const ushort BouncyBoulder
Definition TileID.cs:1640
const ushort GoldLadybugCage
Definition TileID.cs:1400
const ushort ScarletMacawCage
Definition TileID.cs:1576
const ushort MinecartTrack
Definition TileID.cs:940
const ushort MetalBars
Definition TileID.cs:790
const ushort TopazGemsparkOff
Definition TileID.cs:824
const ushort LivingMahoganyLeaves
Definition TileID.cs:1080
const ushort ImmatureHerbs
Definition TileID.cs:476
const ushort HellstoneBrick
Definition TileID.cs:464
const ushort Presents
Definition TileID.cs:384
const ushort FoodPlatter
Definition TileID.cs:1352
const ushort WoodenSpikes
Definition TileID.cs:776
const ushort PottedCrystalPlants
Definition TileID.cs:1558
const ushort TinPlating
Definition TileID.cs:962
const ushort Gold
Definition TileID.cs:328
const ushort Heart
Definition TileID.cs:336
const ushort RubyGemspark
Definition TileID.cs:844
const ushort CrimsonThorns
Definition TileID.cs:1016
const ushort Signs
Definition TileID.cs:422
const ushort GrandfatherClocks
Definition TileID.cs:520
const ushort Crimsand
Definition TileID.cs:780
const ushort PurpleMossBrick
Definition TileID.cs:1344
const ushort VioletMoss
Definition TileID.cs:1562
const ushort Beds
Definition TileID.cs:470
const ushort ItemFrame
Definition TileID.cs:1102
const ushort FishBowl
Definition TileID.cs:876
const ushort GoldCoinPile
Definition TileID.cs:976
const ushort Kegs
Definition TileID.cs:500
const ushort DiscoBall
Definition TileID.cs:564
const ushort BunnyCage
Definition TileID.cs:862
const ushort ShroomitePlating
Definition TileID.cs:1008
const ushort Cannon
Definition TileID.cs:730
const ushort AmethystSquirrelCage
Definition TileID.cs:1524
const ushort Grass
Definition TileID.cs:316
const ushort SandStoneSlab
Definition TileID.cs:860
const ushort HallowHardenedSand
Definition TileID.cs:1116
const ushort Painting4X3
Definition TileID.cs:794
const ushort WarTableBanner
Definition TileID.cs:1242
const ushort Chain
Definition TileID.cs:740
const ushort CageSluggy
Definition TileID.cs:1100
const ushort HallowedIce
Definition TileID.cs:640
const ushort ShadowCandle
Definition TileID.cs:1604
const ushort TopazBunnyCage
Definition TileID.cs:1512
const ushort GoldSeahorseCage
Definition TileID.cs:1430
const ushort Crimtane
Definition TileID.cs:720
const ushort Crystals
Definition TileID.cs:570
const ushort RainCloud
Definition TileID.cs:704
const ushort TungstenBrick
Definition TileID.cs:664
const ushort Plants2
Definition TileID.cs:458
const ushort CrimtaneBrick
Definition TileID.cs:1006
const ushort DarkCelestialBrick
Definition TileID.cs:1652
const ushort CrimsonVines
Definition TileID.cs:722
const ushort BlueDungeonBrick
Definition TileID.cs:394
const ushort JungleGrass
Definition TileID.cs:432
const ushort PinWheel
Definition TileID.cs:1290
const ushort CorruptVines
Definition TileID.cs:1584
const ushort Lever
Definition TileID.cs:576
const ushort TeamBlockWhite
Definition TileID.cs:1180
const ushort Ash
Definition TileID.cs:426
const ushort Sundial
Definition TileID.cs:1024
const ushort AmmoBox
Definition TileID.cs:886
const ushort MushroomVines
Definition TileID.cs:1368
const ushort WebRope
Definition TileID.cs:1044
const ushort Pearlwood
Definition TileID.cs:630
const ushort Cobweb
Definition TileID.cs:414
const ushort BirdCage
Definition TileID.cs:870
const ushort TeamBlockYellowPlatform
Definition TileID.cs:1186
const ushort LongMoss
Definition TileID.cs:680
const ushort SpookyWood
Definition TileID.cs:818
const ushort AbigailsFlower
Definition TileID.cs:1560
const ushort Granite
Definition TileID.cs:1048
const ushort AntlionLarva
Definition TileID.cs:1282
const ushort LavafishBowl
Definition TileID.cs:1508
const ushort AccentSlab
Definition TileID.cs:1548
const ushort Pianos
Definition TileID.cs:486
const ushort SquirrelCage
Definition TileID.cs:864
const ushort HatRack
Definition TileID.cs:1262
const ushort Sunflower
Definition TileID.cs:366
const ushort LunarMonolith
Definition TileID.cs:1132
const ushort Diamond
Definition TileID.cs:448
const ushort SteampunkBoiler
Definition TileID.cs:926
const ushort LivingFrostFire
Definition TileID.cs:996
const ushort PiggyBank
Definition TileID.cs:370
const ushort Tungsten
Definition TileID.cs:648
const ushort Tombstones
Definition TileID.cs:482
const ushort Larva
Definition TileID.cs:774
const ushort FleshBlock
Definition TileID.cs:702
const ushort CorruptHardenedSand
Definition TileID.cs:1108
const ushort PaintedArrowSign
Definition TileID.cs:1334
const ushort PalladiumColumn
Definition TileID.cs:808
const ushort CopperBrick
Definition TileID.cs:406
const ushort WorkBenches
Definition TileID.cs:348
const ushort CryocoreBrick
Definition TileID.cs:1658
const ushort ToucanCage
Definition TileID.cs:1598
const ushort OpenDoor
Definition TileID.cs:334
const ushort Detonator
Definition TileID.cs:1134
const ushort AdamantiteBeam
Definition TileID.cs:612
const ushort SeaOats
Definition TileID.cs:1370
const ushort FogMachine
Definition TileID.cs:1442
const ushort TurtleCage
Definition TileID.cs:1412
const ushort PlasmaLamp
Definition TileID.cs:1440
const ushort FakeContainers2
Definition TileID.cs:1248
const ushort PotsSuspended
Definition TileID.cs:1494
const ushort PottedLavaPlants
Definition TileID.cs:1538
const ushort GardenGnome
Definition TileID.cs:1446
const ushort Topaz
Definition TileID.cs:444
const ushort MeteoriteBrick
Definition TileID.cs:1052
const ushort GolfHole
Definition TileID.cs:1264
const ushort AdamantiteForge
Definition TileID.cs:578
const ushort VolcanoSmall
Definition TileID.cs:1498
const ushort AncientSilverBrick
Definition TileID.cs:1674
const ushort ShipInABottle
Definition TileID.cs:950
const ushort MushroomTrees
Definition TileID.cs:456
const ushort SilverCoinPile
Definition TileID.cs:974
const ushort Autohammer
Definition TileID.cs:806
const ushort WirePipe
Definition TileID.cs:1160
const ushort BeachPiles
Definition TileID.cs:960
const ushort AmethystGemspark
Definition TileID.cs:836
const ushort BlueMacawCage
Definition TileID.cs:1592
const ushort HellButterflyJar
Definition TileID.cs:1472
const ushort Ebonsand
Definition TileID.cs:536
const ushort PartyMonolith
Definition TileID.cs:1222
const ushort SeagullCage
Definition TileID.cs:1420
const ushort RedDragonflyJar
Definition TileID.cs:1362
const ushort SquirrelOrangeCage
Definition TileID.cs:1138
const ushort GoldFrogCage
Definition TileID.cs:1034
const ushort MushroomGrass
Definition TileID.cs:452
const ushort HeavenforgeBrick
Definition TileID.cs:1664
const ushort BlueDynastyShingles
Definition TileID.cs:938
const ushort DyePlants
Definition TileID.cs:766
const ushort Lampposts
Definition TileID.cs:496
const ushort Extractinator
Definition TileID.cs:750
const ushort XenonMoss
Definition TileID.cs:1384
const ushort Teleporter
Definition TileID.cs:782
const ushort GreenCandyCaneBlock
Definition TileID.cs:604
const ushort SnowBlock
Definition TileID.cs:606
const ushort GoldWormCage
Definition TileID.cs:1040
const ushort PinkJellyfishBowl
Definition TileID.cs:948
const ushort GraniteBlock
Definition TileID.cs:1050
const ushort MaggotCage
Definition TileID.cs:1376
const ushort TeleportationPylon
Definition TileID.cs:1506
const ushort Coral
Definition TileID.cs:474
const ushort FleshCloningVat
Definition TileID.cs:914
const ushort TeamBlockPink
Definition TileID.cs:1178
const ushort RatCage
Definition TileID.cs:1378
const ushort Ebonstone
Definition TileID.cs:362
const ushort WeightedPressurePlate
Definition TileID.cs:1168
const ushort WormCage
Definition TileID.cs:932
const ushort ShimmerBrick
Definition TileID.cs:1646
const ushort GrayStucco
Definition TileID.cs:624
const ushort CrispyHoneyBlock
Definition TileID.cs:772
const ushort PlatinumBrick
Definition TileID.cs:666
const ushort Boulder
Definition TileID.cs:588
const ushort Campfire
Definition TileID.cs:742
const ushort Cog
Definition TileID.cs:856
const ushort TopazGemspark
Definition TileID.cs:838
const ushort TallGateOpen
Definition TileID.cs:1090
const ushort Cactus
Definition TileID.cs:472
const ushort PupfishBowl
Definition TileID.cs:1398
const ushort HallowedGrass
Definition TileID.cs:530
const ushort SquirrelGoldCage
Definition TileID.cs:1140
const ushort HallowedPlants
Definition TileID.cs:532
const ushort BlueDragonflyJar
Definition TileID.cs:1356
const ushort RainbowBrick
Definition TileID.cs:632
const ushort PartyBundleOfBalloonTile
Definition TileID.cs:1224
const ushort OwlCage
Definition TileID.cs:1396
const ushort TeaKettle
Definition TileID.cs:1556
const ushort AmberGemspark
Definition TileID.cs:848
const ushort LihzahrdFurnace
Definition TileID.cs:918
const ushort HoneyDrip
Definition TileID.cs:1062
const ushort HallowSandstone
Definition TileID.cs:1118
const ushort WaterFountain
Definition TileID.cs:726
const ushort LilyPad
Definition TileID.cs:1348
const ushort Trees
Definition TileID.cs:322
const ushort LifeCrystalBoulder
Definition TileID.cs:1642
const ushort LavaMossBlock
Definition TileID.cs:1686
const ushort ShimmerflyinaBottle
Definition TileID.cs:1632
const ushort ScorpionCage
Definition TileID.cs:904
const ushort Sinks
Definition TileID.cs:656
const ushort SmallPiles
Definition TileID.cs:682
const ushort GreenMossBrick
Definition TileID.cs:1336
const ushort DemoniteBrick
Definition TileID.cs:592
const ushort AncientHellstoneBrick
Definition TileID.cs:1680
const ushort CactusBlock
Definition TileID.cs:688
const ushort ChlorophyteBrick
Definition TileID.cs:1004
const ushort ChlorophyteExtractinator
Definition TileID.cs:1596
const ushort TreeDiamond
Definition TileID.cs:1488
const ushort SapphireGemsparkOff
Definition TileID.cs:826
const ushort PeaceCandle
Definition TileID.cs:1056
const ushort Hive
Definition TileID.cs:762
const ushort LargePiles2
Definition TileID.cs:686
const ushort TreeAmber
Definition TileID.cs:1490
const ushort TeamBlockWhitePlatform
Definition TileID.cs:1190
const ushort GolfTee
Definition TileID.cs:1300
const ushort Stalactite
Definition TileID.cs:642
const ushort StinkbugHousingBlocker
Definition TileID.cs:1572
const ushort MushroomPlants
Definition TileID.cs:454
const ushort CrystalBall
Definition TileID.cs:562
const ushort BoneBlock
Definition TileID.cs:700
const ushort LavaDrip
Definition TileID.cs:1060
const ushort SillyBalloonMachine
Definition TileID.cs:1216
const ushort PinkFairyJar
Definition TileID.cs:1448
const ushort VanityTreeSakura
Definition TileID.cs:1504
const ushort CageBuggy
Definition TileID.cs:1096
const ushort SillyBalloonPurple
Definition TileID.cs:1206
const ushort Silt
Definition TileID.cs:558
const ushort RichMahogany
Definition TileID.cs:628
const ushort SapphireGemspark
Definition TileID.cs:840
const ushort FallenLog
Definition TileID.cs:1288
const ushort GolfCupFlag
Definition TileID.cs:1298
const ushort CrackedBlueDungeonBrick
Definition TileID.cs:1274
const ushort Bamboo
Definition TileID.cs:1454
const ushort Lavafall
Definition TileID.cs:966
const ushort RainbowMossBrick
Definition TileID.cs:1568
const ushort Spider
Definition TileID.cs:1308
const ushort SoulBottles
Definition TileID.cs:1456
const ushort ShimmerBlock
Definition TileID.cs:1630
const ushort LivingLoom
Definition TileID.cs:920
const ushort OasisPlants
Definition TileID.cs:1372
const ushort KryptonMoss
Definition TileID.cs:1380
const ushort LightningBuginaBottle
Definition TileID.cs:854
const ushort AncientMythrilBrick
Definition TileID.cs:1684
const ushort AnnouncementBox
Definition TileID.cs:1162
const ushort LogicGateLamp
Definition TileID.cs:1150
const ushort LargePiles2Echo
Definition TileID.cs:1608
const ushort DefendersForge
Definition TileID.cs:1238
const ushort DisplayDoll
Definition TileID.cs:1252
const ushort VanityTreeYellowWillow
Definition TileID.cs:1544
const ushort BorealBeam
Definition TileID.cs:1460
const ushort Confetti
Definition TileID.cs:968
const ushort LunarCraftingStation
Definition TileID.cs:1136
const ushort PumpkinBlock
Definition TileID.cs:814
const ushort GolfGrass
Definition TileID.cs:1266
const ushort InactiveStoneBlock
Definition TileID.cs:574
const ushort SandDrip
Definition TileID.cs:1234
const ushort Demonite
Definition TileID.cs:356
const ushort TrapdoorOpen
Definition TileID.cs:1084
const ushort Chandeliers
Definition TileID.cs:380
const ushort PlanteraBulb
Definition TileID.cs:788
const ushort DjinnLamp
Definition TileID.cs:1236
const ushort SillyStreamerBlue
Definition TileID.cs:1210
const ushort AncientCobaltBrick
Definition TileID.cs:1682
const ushort GoldDragonflyJar
Definition TileID.cs:1366
const ushort ChineseLanterns
Definition TileID.cs:502
const ushort DiamondSquirrelCage
Definition TileID.cs:1534
const ushort HolidayLights
Definition TileID.cs:610
const ushort GreenMoss
Definition TileID.cs:670
const ushort GrateClosed
Definition TileID.cs:1426
const ushort FleshIce
Definition TileID.cs:712
const ushort Platforms
Definition TileID.cs:350
const ushort SeaweedPlanter
Definition TileID.cs:952
const ushort PineTree
Definition TileID.cs:652
const ushort FakeContainers
Definition TileID.cs:1194
const ushort GolfTrophies
Definition TileID.cs:1432
const ushort DirtiestBlock
Definition TileID.cs:1648
const ushort UlyssesButterflyJar
Definition TileID.cs:894
const ushort TruffleWormCage
Definition TileID.cs:1550
const ushort CopperPlating
Definition TileID.cs:880
const ushort EmeraldGemsparkOff
Definition TileID.cs:828
const ushort KryptonMossBlock
Definition TileID.cs:1690
const ushort IceMachine
Definition TileID.cs:924
const ushort Furnaces
Definition TileID.cs:346
static readonly IdDictionary Search
Definition TileID.cs:1700
const ushort ChimneySmoke
Definition TileID.cs:1014
const ushort Containers2
Definition TileID.cs:1246
const ushort Hellstone
Definition TileID.cs:428
const ushort CrimstoneBrick
Definition TileID.cs:1268
const ushort StinkbugHousingBlockerEcho
Definition TileID.cs:1574
const ushort LavaflyinaBottle
Definition TileID.cs:1474
const ushort LargePilesEcho
Definition TileID.cs:1606
const ushort TreeSapphire
Definition TileID.cs:1482
const ushort OutletPump
Definition TileID.cs:598
const ushort AshWood
Definition TileID.cs:1582
const ushort Shadewood
Definition TileID.cs:728
const ushort Painting2X3
Definition TileID.cs:802
const ushort Jackolanterns
Definition TileID.cs:382
const ushort RollingCactus
Definition TileID.cs:1280
const ushort RedBrick
Definition TileID.cs:390
const ushort LunarOre
Definition TileID.cs:1128
const ushort GoldBrick
Definition TileID.cs:402
const ushort ShellPile
Definition TileID.cs:1302
const ushort MercuryBrick
Definition TileID.cs:1660
const ushort BlueMoss
Definition TileID.cs:676
const ushort SnailCage
Definition TileID.cs:882
const ushort SolarBrick
Definition TileID.cs:1312
const ushort VoidVault
Definition TileID.cs:1294
const ushort LifeFruit
Definition TileID.cs:784
const ushort ZebraSwallowtailButterflyJar
Definition TileID.cs:900
const ushort CatBast
Definition TileID.cs:1324
const ushort Palladium
Definition TileID.cs:754
const ushort MonarchButterflyJar
Definition TileID.cs:888
const ushort MythrilBrick
Definition TileID.cs:556
const ushort SilkRope
Definition TileID.cs:1042
const ushort AlphabetStatues
Definition TileID.cs:986
const ushort EmeraldSquirrelCage
Definition TileID.cs:1530
const ushort Mannequin
Definition TileID.cs:568
const ushort FishingCrate
Definition TileID.cs:1064
const ushort PlatinumCoinPile
Definition TileID.cs:978
const ushort Sunplate
Definition TileID.cs:716
const ushort PottedLavaPlantTendrils
Definition TileID.cs:1540
const ushort ClayPot
Definition TileID.cs:468
const ushort BorealWood
Definition TileID.cs:954
const ushort LunarBlockNebula
Definition TileID.cs:1146
const ushort Plants
Definition TileID.cs:318
const ushort FossilOre
Definition TileID.cs:1126
const ushort PressurePlates
Definition TileID.cs:582
const ushort WeatherVane
Definition TileID.cs:1292
const ushort JungleVines
Definition TileID.cs:436
const ushort AncientCopperBrick
Definition TileID.cs:1676
const ushort MartianConduitPlating
Definition TileID.cs:1012
const ushort KryptonMossBrick
Definition TileID.cs:1382
const ushort AntiPortalBlock
Definition TileID.cs:1304
const ushort SnowBrick
Definition TileID.cs:608
const ushort TinkerersWorkbench
Definition TileID.cs:540
const ushort PearlstoneBrick
Definition TileID.cs:548
const ushort LihzahrdAltar
Definition TileID.cs:786
const ushort BrazierSuspended
Definition TileID.cs:1496
const ushort Candles
Definition TileID.cs:378
const ushort EchoMonolith
Definition TileID.cs:1626
const ushort BlackDragonflyJar
Definition TileID.cs:1354
const ushort RedAdmiralButterflyJar
Definition TileID.cs:892
const ushort BubblegumBlock
Definition TileID.cs:810
const ushort MatureHerbs
Definition TileID.cs:478
const ushort GoldGoldfishBowl
Definition TileID.cs:1322
const ushort SillyBalloonTile
Definition TileID.cs:1218
const ushort SapphireBunnyCage
Definition TileID.cs:1514
const ushort Painting3X3
Definition TileID.cs:792
const ushort Sandcastles
Definition TileID.cs:1416
const ushort ProjectilePressurePad
Definition TileID.cs:1196
const ushort Chlorophyte
Definition TileID.cs:734
const ushort Moondial
Definition TileID.cs:1638
const ushort PoopBlock
Definition TileID.cs:1644
const ushort HayBlock
Definition TileID.cs:816
const ushort MushroomStatue
Definition TileID.cs:1010
const ushort EbonstoneBrick
Definition TileID.cs:616
const ushort AmethystBunnyCage
Definition TileID.cs:1510
const ushort Sawmill
Definition TileID.cs:524
const ushort GraniteColumn
Definition TileID.cs:1464
const ushort StoneSlab
Definition TileID.cs:858
const ushort BloomingHerbs
Definition TileID.cs:480
const ushort Hellforge
Definition TileID.cs:466
const ushort RainbowMoss
Definition TileID.cs:1566
const ushort LavaMoss
Definition TileID.cs:1074
const ushort BlackScorpionCage
Definition TileID.cs:906
const ushort WeaponsRack
Definition TileID.cs:980
const ushort GrasshopperCage
Definition TileID.cs:990
const ushort LunarBlockSolar
Definition TileID.cs:1142
const ushort CrimsonGrass
Definition TileID.cs:710
const ushort Lamps
Definition TileID.cs:498
const ushort PenguinCage
Definition TileID.cs:930
const ushort AncientObsidianBrick
Definition TileID.cs:1678
const ushort RubyBunnyCage
Definition TileID.cs:1518
const ushort Books
Definition TileID.cs:412
const ushort Chairs
Definition TileID.cs:342
const ushort Stone
Definition TileID.cs:314
const ushort DynastyWood
Definition TileID.cs:934
const ushort TeamBlockGreen
Definition TileID.cs:1172
const ushort LavaMossBrick
Definition TileID.cs:1346
const ushort CopperCoinPile
Definition TileID.cs:972
const ushort CardinalCage
Definition TileID.cs:874
const ushort WaterCandle
Definition TileID.cs:410
const ushort TeamBlockBluePlatform
Definition TileID.cs:1184
const ushort TrashCan
Definition TileID.cs:510
const ushort BlueMossBrick
Definition TileID.cs:1342
const ushort SmoothSandstone
Definition TileID.cs:1270
const ushort LargeBambooBlock
Definition TileID.cs:1438
const ushort XenonMossBlock
Definition TileID.cs:1692
const ushort GrayCockatielCage
Definition TileID.cs:1602
const ushort PlantDetritus
Definition TileID.cs:778
const ushort SandstoneColumn
Definition TileID.cs:1466
const ushort Obsidian
Definition TileID.cs:424
const ushort RedStucco
Definition TileID.cs:618
const ushort StinkbugCage
Definition TileID.cs:1570
const ushort Bubble
Definition TileID.cs:1070
const ushort Waterfall
Definition TileID.cs:964
const ushort GeyserTrap
Definition TileID.cs:1198
const ushort ObsidianBrick
Definition TileID.cs:462
const ushort AshPlants
Definition TileID.cs:1586
const ushort ChristmasTree
Definition TileID.cs:654
const ushort CorruptJungleGrass
Definition TileID.cs:1634
const ushort SillyStreamerGreen
Definition TileID.cs:1212
const ushort Switches
Definition TileID.cs:584
const ushort SharpeningStation
Definition TileID.cs:1066
const ushort Painting3X2
Definition TileID.cs:804
const ushort PlanterBox
Definition TileID.cs:1072
const ushort AshVines
Definition TileID.cs:1588
const ushort TopazSquirrelCage
Definition TileID.cs:1526
const ushort GreenDragonflyJar
Definition TileID.cs:1358
const ushort WarTable
Definition TileID.cs:1240
const ushort DemonAltar
Definition TileID.cs:364
const ushort SlimeBlock
Definition TileID.cs:698
const ushort GoldBirdCage
Definition TileID.cs:1028
const ushort Orichalcum
Definition TileID.cs:756
const ushort PicnicTable
Definition TileID.cs:1286
const ushort NebulaBrick
Definition TileID.cs:1316
const ushort ArrowSign
Definition TileID.cs:1332
const ushort MouseCage
Definition TileID.cs:910
const ushort Thrones
Definition TileID.cs:516
const ushort Solidifier
Definition TileID.cs:752
const ushort LogicGate
Definition TileID.cs:1152
const ushort LivingUltrabrightFire
Definition TileID.cs:1000
const ushort Mythril
Definition TileID.cs:528
const ushort AncientGoldBrick
Definition TileID.cs:1672
const ushort VortexBrick
Definition TileID.cs:1314
const ushort InletPump
Definition TileID.cs:596
const ushort TallGateClosed
Definition TileID.cs:1088
const ushort Pearlstone
Definition TileID.cs:546
const ushort GrebeCage
Definition TileID.cs:1418
const ushort GoldGrasshopperCage
Definition TileID.cs:1036
const ushort DiamondBunnyCage
Definition TileID.cs:1520
const ushort HardenedSand
Definition TileID.cs:1106
const ushort HangingLanterns
Definition TileID.cs:396
const ushort ArgonMoss
Definition TileID.cs:1390
const ushort BewitchingTable
Definition TileID.cs:1020
const ushort BambooBlock
Definition TileID.cs:1436
const ushort MusicBoxes
Definition TileID.cs:590
const ushort PartyPresent
Definition TileID.cs:1226
const ushort LadybugCage
Definition TileID.cs:1388
const ushort LunarRustBrick
Definition TileID.cs:1650
const ushort SeahorseCage
Definition TileID.cs:1428
const ushort BlueStarryGlassBlock
Definition TileID.cs:1328
const ushort Seaweed
Definition TileID.cs:1410
const ushort LargePiles
Definition TileID.cs:684
const ushort TargetDummy
Definition TileID.cs:1068
const ushort Dirt
Definition TileID.cs:312
const ushort WoodenBeam
Definition TileID.cs:560
const ushort Amethyst
Definition TileID.cs:446
const ushort TreeNymphButterflyJar
Definition TileID.cs:898
const ushort Banners
Definition TileID.cs:494
const ushort CosmicEmberBrick
Definition TileID.cs:1656
const ushort HallowedPlants2
Definition TileID.cs:538
const ushort AlchemyTable
Definition TileID.cs:1022
const ushort Glass
Definition TileID.cs:420
const ushort GoldMouseCage
Definition TileID.cs:1038
const ushort CrimsonHardenedSand
Definition TileID.cs:1110
const ushort BoulderStatue
Definition TileID.cs:1374
const ushort YellowDragonflyJar
Definition TileID.cs:1364
const ushort LawnFlamingo
Definition TileID.cs:1402
const ushort EmpressButterflyJar
Definition TileID.cs:1552
const ushort PottedPlants2
Definition TileID.cs:1408
const ushort Grate
Definition TileID.cs:1404
const ushort JunglePlants2
Definition TileID.cs:460
const ushort TeamBlockRedPlatform
Definition TileID.cs:1166
const ushort SandstoneBrick
Definition TileID.cs:614
const ushort LesionStation
Definition TileID.cs:1310
const ushort GlowTulip
Definition TileID.cs:1624
const ushort StarRoyaleBrick
Definition TileID.cs:1662
const ushort Bowls
Definition TileID.cs:518
const ushort GlowingSnailCage
Definition TileID.cs:884
const ushort SandFallBlock
Definition TileID.cs:1228
const ushort VioletMossBrick
Definition TileID.cs:1564
const ushort MarbleBlock
Definition TileID.cs:1026
const ushort Sandstone
Definition TileID.cs:1104
const ushort AstraBrick
Definition TileID.cs:1654
const ushort MeatGrinder
Definition TileID.cs:748
const ushort EmeraldGemspark
Definition TileID.cs:842
const ushort ClosedDoor
Definition TileID.cs:332
const ushort IceBrick
Definition TileID.cs:724
const ushort Pearlsand
Definition TileID.cs:544
const ushort Torches
Definition TileID.cs:320
const ushort GreenJellyfishBowl
Definition TileID.cs:946
const ushort ArgonMossBlock
Definition TileID.cs:1688
const ushort Dressers
Definition TileID.cs:488
const ushort Tin
Definition TileID.cs:644
const ushort BlueJay
Definition TileID.cs:872
const ushort SnowballLauncher
Definition TileID.cs:736
const ushort AmberBunnyCage
Definition TileID.cs:1522
const ushort Iron
Definition TileID.cs:324
const ushort CorruptGrass
Definition TileID.cs:358
const ushort RichMahoganyBeam
Definition TileID.cs:1462
const ushort SnowCloud
Definition TileID.cs:1232
const ushort Statues
Definition TileID.cs:522
const ushort MallardDuckCage
Definition TileID.cs:866
const ushort MushroomBlock
Definition TileID.cs:692
const ushort AmberSquirrelCage
Definition TileID.cs:1536
const ushort LihzahrdBrick
Definition TileID.cs:764
const ushort SillyBalloonPink
Definition TileID.cs:1204
const ushort VoidMonolith
Definition TileID.cs:1330
const ushort Spikes
Definition TileID.cs:408
const ushort GemLocks
Definition TileID.cs:1192
const ushort Meteorite
Definition TileID.cs:386
const ushort LunarBlockVortex
Definition TileID.cs:1144
const ushort AncientGreenBrick
Definition TileID.cs:1668
const ushort TreeTopaz
Definition TileID.cs:1478
const ushort ClayBlock
Definition TileID.cs:392
const ushort EmeraldBunnyCage
Definition TileID.cs:1516
const ushort BoneWelder
Definition TileID.cs:912
const ushort Blendomatic
Definition TileID.cs:746
const ushort Titanium
Definition TileID.cs:758
const ushort BreakableIce
Definition TileID.cs:636
const ushort TeamBlockGreenPlatform
Definition TileID.cs:1182
const ushort BrownMoss
Definition TileID.cs:672
const ushort IridescentBrick
Definition TileID.cs:550
const ushort TreeEmerald
Definition TileID.cs:1484
const ushort MythrilAnvil
Definition TileID.cs:580
const ushort Cattail
Definition TileID.cs:1350
const ushort Emerald
Definition TileID.cs:442
const ushort CageGrubby
Definition TileID.cs:1098
const ushort GreenDungeonBrick
Definition TileID.cs:398
const ushort AmberStoneBlock
Definition TileID.cs:1444
const ushort LivingCursedFire
Definition TileID.cs:992
const ushort CrimsonJungleGrass
Definition TileID.cs:1636
const ushort GoldStarryGlassBlock
Definition TileID.cs:1326
const ushort SillyStreamerPink
Definition TileID.cs:1214
const ushort ElderCrystalStand
Definition TileID.cs:1244
const ushort BloodMoonMonolith
Definition TileID.cs:1272
const ushort Sapphire
Definition TileID.cs:438
const ushort LunarBrick
Definition TileID.cs:1130
const ushort Mud
Definition TileID.cs:430
const ushort SilverBrick
Definition TileID.cs:404
const ushort RockGolemHead
Definition TileID.cs:1470
const ushort LivingDemonFire
Definition TileID.cs:994
const ushort Copper
Definition TileID.cs:326
const ushort LogicSensor
Definition TileID.cs:1158
const ushort HallowedVines
Definition TileID.cs:542
const ushort DiamondGemsparkOff
Definition TileID.cs:832
const ushort SulphurButterflyJar
Definition TileID.cs:896
const ushort MagicalIceBlock
Definition TileID.cs:566
const ushort ExposedGems
Definition TileID.cs:668
const ushort Saplings
Definition TileID.cs:352
const ushort Anvils
Definition TileID.cs:344
const ushort FireworkFountain
Definition TileID.cs:988
const ushort HoneyBlock
Definition TileID.cs:770
const ushort ShimmerMonolith
Definition TileID.cs:1628
const ushort DrumSet
Definition TileID.cs:1284
const ushort GlassKiln
Definition TileID.cs:916
const ushort MasterTrophyBase
Definition TileID.cs:1546
const ushort DesertFossil
Definition TileID.cs:1120
const ushort GoldButterflyCage
Definition TileID.cs:1032
const ushort ConveyorBeltLeft
Definition TileID.cs:1154
const ushort AmberGemsparkOff
Definition TileID.cs:834
const ushort Titanstone
Definition TileID.cs:812
const ushort ManaCrystal
Definition TileID.cs:1590
const ushort IceBlock
Definition TileID.cs:634
const ushort Tables
Definition TileID.cs:340
const ushort Explosives
Definition TileID.cs:594
const ushort TrapdoorClosed
Definition TileID.cs:1086
const ushort LivingWood
Definition TileID.cs:694
const ushort GrayBrick
Definition TileID.cs:388