Terraria v1.4.4.9
Terraria source code documentation
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◆ InvisibleGamepadInMenus

bool Terraria.GameInput.PlayerInput.InvisibleGamepadInMenus
staticget

Definition at line 310 of file PlayerInput.cs.

311 {
312 get
313 {
314 if ((!Main.gameMenu && !Main.ingameOptionsWindow && !Main.playerInventory && Main.player[Main.myPlayer].talkNPC == -1 && Main.player[Main.myPlayer].sign == -1 && Main.InGameUI.CurrentState == null) || _InBuildingMode || !Main.InvisibleCursorForGamepad)
315 {
316 if (CursorIsBusy)
317 {
318 return !_InBuildingMode;
319 }
320 return false;
321 }
322 return true;
323 }
324 }

Referenced by Terraria.Main.DrawCursor(), Terraria.Main.DrawThickCursor(), and Terraria.UI.Gamepad.UILinkPointNavigator.Update().