Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 675 of file PlayerInput.cs.
References Terraria.GameInput.PlayerInput._canReleaseRebindingLock, Terraria.GameInput.PlayerInput._memoOfLastPoint, Terraria.GameInput.PlayerInput.CacheZoomableValues(), Terraria.GameInput.PlayerInput.CurrentProfile, Terraria.GameInput.PlayerInput.ExitBuildingMode(), Terraria.GameInput.PlayerInput.GamePadInput(), Terraria.GameInput.PlayerInput.GamepadThumbstickLeft, Terraria.GameInput.PlayerInput.GamepadThumbstickRight, Terraria.GameInput.PlayerInput.GrappleAndInteractAreShared, Terraria.GameInput.PlayerInput.InBuildingMode, Terraria.GameInput.PlayerInput.KeyboardInput(), Terraria.GameInput.PlayerInput.MouseInput(), Terraria.GameInput.PlayerInput.NavigatorRebindingLock, Terraria.GameInput.PlayerInput.OnActionableInput, Terraria.GameInput.PlayerInput.PostInput(), Terraria.GameInput.PlayerInput.ScrollWheelDelta, Terraria.GameInput.PlayerInput.ScrollWheelDeltaForUI, Terraria.GameInput.PlayerInput.ScrollWheelValue, Terraria.GameInput.PlayerInput.ScrollWheelValueOld, Terraria.GameInput.PlayerInput.SteamDeckIsUsed, Terraria.GameInput.PlayerInput.Triggers, Terraria.GameInput.PlayerInput.SettingsForUI.UpdateCounters(), Terraria.GameInput.PlayerInput.UpdateMainMouse(), Terraria.GameInput.PlayerInput.UsingGamepad, Terraria.GameInput.PlayerInput.VerifyBuildingMode(), Terraria.GameInput.PlayerInput.WritingText, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.Main.DoUpdate_HandleInput().