static double Atan2(double y, double x)
Vector2 DirectionFrom(Vector2 Source)
float AngleTo(Vector2 Destination)
float DistanceSQ(Vector2 Other)
float AngleFrom(Vector2 Source)
float Distance(Vector2 Other)
Vector2 DirectionTo(Vector2 Destination)
virtual Vector2 VisualPosition
bool WithinRange(Vector2 Target, float MaxRange)
static float DistanceSquared(Vector2 value1, Vector2 value2)
static float Distance(Vector2 value1, Vector2 value2)