Terraria v1.4.4.9
Terraria source code documentation
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◆ GetPressedKeys()

static List< Keys > Terraria.GameInput.PlayerInput.GetPressedKeys ( )
inlinestatic

Definition at line 439 of file PlayerInput.cs.

440 {
441 List<Keys> list = Main.keyState.GetPressedKeys().ToList();
442 for (int num = list.Count - 1; num >= 0; num--)
443 {
444 if (list[num] == Keys.None || list[num] == Keys.Kanji)
445 {
446 list.RemoveAt(num);
447 }
448 }
449 return list;
450 }

References Terraria.Main.keyState, and System.list.

Referenced by Terraria.Main.DrawMenu(), Terraria.GameInput.PlayerInput.InvalidateKeyboardSwap(), Terraria.GameInput.PlayerInput.KeyboardInput(), and Terraria.GameInput.PlayerInput.ResetInputsOnActiveStateChange().