Terraria v1.4.4.9
Terraria source code documentation
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System.Collections.Generic Namespace Reference

Classes

struct  ArrayBuilder
 
class  ArraySortHelper
 
class  BidirectionalDictionary
 
struct  BitHelper
 
class  ByteEqualityComparer
 
class  CollectionDebugView
 
class  CollectionExtensions
 
class  Comparer
 
class  ComparerHelpers
 
class  ComparisonComparer
 
struct  CopyPosition
 
class  Deque
 
class  Dictionary
 
class  DictionaryDebugView
 
class  DictionaryKeyCollectionDebugView
 
class  DictionaryValueCollectionDebugView
 
class  EnumComparer
 
class  EnumEqualityComparer
 
class  EnumerableHelpers
 
class  EqualityComparer
 
class  GenericArraySortHelper
 
class  GenericComparer
 
class  GenericEqualityComparer
 
class  HashSet
 
class  HashSetEqualityComparer
 
interface  IArraySortHelper
 
interface  IAsyncEnumerable
 
interface  IAsyncEnumerator
 
interface  ICollection
 
class  ICollectionDebugView
 
interface  IComparer
 
interface  IDictionary
 
class  IDictionaryDebugView
 
interface  IEnumerable
 
interface  IEnumerator
 
interface  IEqualityComparer
 
interface  IHashKeyCollection
 
interface  IInternalStringEqualityComparer
 
interface  IList
 
interface  IReadOnlyCollection
 
interface  IReadOnlyDictionary
 
interface  IReadOnlyList
 
interface  IReadOnlySet
 
interface  ISet
 
interface  ISortKeyCollection
 
class  KeyNotFoundException
 
class  KeyValuePair
 
struct  LargeArrayBuilder
 
class  LinkedList
 
class  LinkedListNode
 
class  List
 
struct  Marker
 
class  NonRandomizedStringEqualityComparer
 
class  NullableComparer
 
class  NullableEqualityComparer
 
class  ObjectComparer
 
class  ObjectEqualityComparer
 
class  PriorityQueue
 
class  PriorityQueueDebugView
 
class  Queue
 
class  QueueDebugView
 
class  RandomizedStringEqualityComparer
 
class  ReferenceEqualityComparer
 
class  SortedDictionary
 
class  SortedList
 
class  SortedSet
 
class  SortedSetEqualityComparer
 
class  SortUtils
 
struct  SparseArrayBuilder
 
class  Stack
 
class  StackDebugView
 
class  TreeSet
 
struct  ValueListBuilder
 

Enumerations

enum  NodeColor : byte { Black , Red }
 
enum  TreeRotation : byte { Left , LeftRight , Right , RightLeft }
 
enum  InsertionBehavior : byte { None , OverwriteExisting , ThrowOnExisting }
 

Functions

delegate bool TreeWalkPredicate< T > (SortedSet< T >.Node node)