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static void | AnnounceTransfer (ItemTransferInfo info) |
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static void | SetGlow (int index, float hue, bool chest) |
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static void | UpdateInterface () |
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static void | Handle (ref Item inv, int context=0) |
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static void | Handle (Item[] inv, int context=0, int slot=0) |
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static void | OverrideHover (ref Item inv, int context=0) |
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static bool | isEquipLocked (int type) |
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static void | OverrideHover (Item[] inv, int context=0, int slot=0) |
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static void | LeftClick (ref Item inv, int context=0) |
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static void | LeftClick (Item[] inv, int context=0, int slot=0) |
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static int | PickItemMovementAction (Item[] inv, int context, int slot, Item checkItem) |
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static void | RightClick (ref Item inv, int context=0) |
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static void | RightClick (Item[] inv, int context=0, int slot=0) |
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static void | PickupItemIntoMouse (Item[] inv, int context, int slot, Player player) |
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static void | RefreshStackSplitCooldown () |
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static void | Draw (SpriteBatch spriteBatch, ref Item inv, int context, Vector2 position, Color lightColor=default(Color)) |
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static void | Draw (SpriteBatch spriteBatch, Item[] inv, int context, int slot, Vector2 position, Color lightColor=default(Color)) |
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static Color | GetColorByLoadout (int slot, int context) |
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static void | RecordLoadoutChange () |
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static bool | TryGetSlotColor (int loadoutIndex, int context, out Color color) |
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static float | ShiftHueByLoadout (float hue, int loadoutIndex) |
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static Color | GetLoadoutColor (int loadoutIndex) |
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static float | DrawItemIcon (Item item, int context, SpriteBatch spriteBatch, Vector2 screenPositionForItemCenter, float scale, float sizeLimit, Color environmentColor) |
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static void | DrawItem_GetColorAndScale (Item item, float scale, ref Color currentWhite, float sizeLimit, ref Rectangle frame, out Color itemLight, out float finalDrawScale) |
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static void | MouseHover (int context=0) |
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static void | MouseHover (ref Item inv, int context=0) |
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static void | MouseHover (Item[] inv, int context=0, int slot=0) |
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static void | SwapEquip (ref Item inv, int context=0) |
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static void | SwapEquip (Item[] inv, int context, int slot) |
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static bool | Equippable (ref Item inv, int context=0) |
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static bool | Equippable (Item[] inv, int context, int slot) |
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static bool | IsMiscEquipment (Item item) |
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static bool | AccCheck (Item[] itemCollection, Item item, int slot) |
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static void | DrawMoney (SpriteBatch sb, string text, float shopx, float shopy, int[] coinsArray, bool horizontal=false) |
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static void | DrawSavings (SpriteBatch sb, float shopx, float shopy, bool horizontal=false) |
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static void | GetItemLight (ref Color currentColor, Item item, bool outInTheWorld=false) |
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static void | GetItemLight (ref Color currentColor, int type, bool outInTheWorld=false) |
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static void | GetItemLight (ref Color currentColor, ref float scale, Item item, bool outInTheWorld=false) |
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static Color | GetItemLight (ref Color currentColor, ref float scale, int type, bool outInTheWorld=false) |
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static void | DrawRadialCircular (SpriteBatch sb, Vector2 position, Player.SelectionRadial radial, Item[] items) |
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static void | DrawRadialQuicks (SpriteBatch sb, Vector2 position) |
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static void | DrawRadialDpad (SpriteBatch sb, Vector2 position) |
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static string | GetGamepadInstructions (ref Item inv, int context=0) |
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static bool | CanExecuteCommand () |
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static string | GetGamepadInstructions (Item[] inv, int context=0, int slot=0) |
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static bool | IsABuildingItem (Item item) |
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static void | SelectEquipPage (Item item) |
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static | ItemSlot () |
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static bool | OverrideLeftClick (Item[] inv, int context=0, int slot=0) |
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static bool | DisableTrashing () |
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static bool | LeftClick_SellOrTrash (Item[] inv, int context, int slot) |
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static void | SellOrTrash (Item[] inv, int context, int slot) |
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static string | GetOverrideInstructions (Item[] inv, int context, int slot) |
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static void | TryOpenContainer (Item item, Player player) |
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static void | SwapVanityEquip (Item[] inv, int context, int slot, Player player) |
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static void | TryPickupDyeToCursor (int context, Item[] inv, int slot, Player player) |
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static void | TryItemSwap (Item item) |
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static void | AfterItemSwap (int oldType, int newType) |
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static void | HandleShopSlot (Item[] inv, int slot, bool rightClickIsValid, bool leftClickIsValid) |
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static int | GetGamepadPointForSlot (Item[] inv, int context, int slot) |
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static Item | DyeSwap (Item item, out bool success) |
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static Item | ArmorSwap (Item item, out bool success) |
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static Item | EquipSwap (Item item, Item[] inv, int slot, out bool success) |
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static bool | CanDoSimulatedClickAction () |
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static bool | TryEnteringFastUseMode (Item[] inv, int context, int slot, Player player, ref string s) |
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static bool | TryEnteringBuildingMode (Item[] inv, int context, int slot, Player player, ref string s) |
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Definition at line 18 of file ItemSlot.cs.