Terraria v1.4.4.9
Terraria source code documentation
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inlinestaticprivate |
Definition at line 1468 of file PlayerInput.cs.
References Terraria.UI.Gamepad.UILinkPointNavigator.Available, Terraria.GameInput.PlayerInput.DpadSnapCooldown, Terraria.Main.gameMenu, Terraria.Main.GameViewMatrix, Terraria.GameInput.PlayerInput.InBuildingMode, Terraria.Player.inventory, Microsoft.Xna.Framework.Matrix.Invert(), Terraria.UI.ItemSlot.IsABuildingItem(), Terraria.Main.MouseScreen, Terraria.GameInput.PlayerInput.MouseX, Terraria.GameInput.PlayerInput.MouseY, Terraria.Main.myPlayer, Terraria.Main.player, Terraria.Main.screenPosition, Terraria.Player.selectedItem, Terraria.GameInput.PlayerInput.SettingsForUI.SetCursorMode(), Microsoft.Xna.Framework.Vector2.Transform(), Terraria.GameInput.PlayerInput.Triggers, Microsoft.Xna.Framework.Vector2.UnitX, Microsoft.Xna.Framework.Vector2.UnitY, Terraria.Item.useTime, and Microsoft.Xna.Framework.Vector2.Zero.
Referenced by Terraria.GameInput.PlayerInput.GamePadInput().