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static void | Initialize () |
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static void | Load (IServiceProvider services) |
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static void | Update () |
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static void | Reload () |
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static void | PlaySound (int type, Vector2 position, int style=1) |
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static SoundEffectInstance | PlaySound (LegacySoundStyle type, Vector2 position) |
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static SoundEffectInstance | PlaySound (LegacySoundStyle type, int x=-1, int y=-1) |
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static SoundEffectInstance | PlaySound (int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f) |
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static ActiveSound | GetActiveSound (SlotId id) |
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static SlotId | PlayTrackedSound (SoundStyle style, Vector2 position) |
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static SlotId | PlayTrackedLoopedSound (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null) |
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static SlotId | PlayTrackedSound (SoundStyle style) |
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static void | StopTrackedSounds () |
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static SoundEffect | GetTrackableSoundByStyleId (int id) |
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static void | StopAmbientSounds () |
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static ActiveSound | FindActiveSound (SoundStyle style) |
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Definition at line 9 of file SoundEngine.cs.