Terraria v1.4.4.9
Terraria source code documentation
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◆ UIScale

float Terraria.Main.UIScale
staticgetset

Definition at line 2623 of file Main.cs.

2624 {
2625 get
2626 {
2627 return _uiScaleUsed;
2628 }
2629 set
2630 {
2632 float uIScaleMax = instance.UIScaleMax;
2633 if (value > uIScaleMax)
2634 {
2635 value = uIScaleMax;
2636 }
2639 }
2640 }
static float _uiScaleWanted
Definition Main.cs:235
static Main instance
Definition Main.cs:283
static float _uiScaleUsed
Definition Main.cs:237
static Matrix _uiScaleMatrix
Definition Main.cs:233
static Matrix CreateScale(float xScale, float yScale, float zScale)
Definition Matrix.cs:522

Referenced by Terraria.GameContent.UI.States.UIGamepadHelper.CullPointsOutOfElementArea(), Terraria.Main.DoUpdate_HandleChat(), Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw(), Terraria.IngameOptions.Draw(), Terraria.Main.DrawInterface_GolfBallIndicator(), Terraria.Main.DrawInterface_Resources_Breath(), Terraria.Main.DrawInterface_Resources_GolfPower(), Terraria.Main.DrawMap(), Terraria.Main.FixUIScale(), Terraria.UI.UIElement.GetClippingRectangle(), Terraria.UI.UserInterface.GetDimensions(), Terraria.GameContent.UI.NewMultiplayerClosePlayersOverlay.GetDistance(), Terraria.Main.LoadSettings(), Terraria.Main.PreDrawMenu(), Terraria.GameContent.UI.States.UIGamepadHelper.RemovePointsOutOfView(), Terraria.GameContent.UI.States.UIEmotesMenu.RemoveSnapPointsOutOfScreen(), Terraria.UI.Gamepad.UILinkPointNavigator.SetPosition(), Terraria.GameContent.UI.States.UICharacterSelect.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIEmotesMenu.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIManageControls.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIWorkshopSelectResourcePackToPublish.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIWorkshopSelectWorldToPublish.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIWorkshopWorldImport.SetupGamepadPoints(), Terraria.GameContent.UI.States.UIWorldSelect.SetupGamepadPoints(), Terraria.GameInput.PlayerInput.SetZoom_UI(), Terraria.Utils.ToScreenPosition(), and Terraria.UI.Gamepad.GamepadMainMenuHandler.Update().