Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Projectile Member List

This is the complete list of members for Terraria.Projectile, including all inherited members.

_ai156_blacklistedTargetsTerraria.Projectileprivatestatic
_ai158_blacklistedTargetsTerraria.Projectileprivatestatic
_ai164_blacklistedTargetsTerraria.Projectileprivatestatic
_cachedConditions_notNullTerraria.Projectileprivatestatic
_cachedConditions_solidTerraria.Projectileprivatestatic
_CompanionCubeScreamCooldownTerraria.Projectileprivatestatic
_javelinsMax10Terraria.Projectileprivatestatic
_javelinsMax6Terraria.Projectileprivatestatic
_javelinsMax8Terraria.Projectileprivatestatic
_lanceHitboxBoundsTerraria.Projectileprivatestatic
_medusaHeadTargetListTerraria.Projectileprivatestatic
_medusaTargetComparerTerraria.Projectileprivatestatic
activeTerraria.Entity
aiTerraria.Projectile
AI()Terraria.Projectileinline
AI_001()Terraria.Projectileinlineprivate
AI_007_GrapplingHooks()Terraria.Projectileinlineprivate
AI_007_GrapplingHooks_CanTileBeLatchedOnTo(Tile theTile)Terraria.Projectileinlineprivate
AI_009_MagicMissiles()Terraria.Projectileinlineprivate
AI_009_MagicMissiles_Old()Terraria.Projectileinlineprivate
AI_010()Terraria.Projectileinlineprivate
AI_015_Flails()Terraria.Projectileinlineprivate
AI_015_Flails_Dust(bool doFastThrowDust)Terraria.Projectileinlineprivate
AI_015_Flails_Old()Terraria.Projectileinlineprivate
AI_015_HandleMovementCollision(ref Vector2 wetVelocity, ref Vector2 lastVelocity)Terraria.Projectileinlineprivate
AI_015_HandleMovementCollision_Old(ref Vector2 wetVelocity, ref Vector2 lastVelocity)Terraria.Projectileinlineprivate
AI_016()Terraria.Projectileinlineprivate
AI_019_Spears()Terraria.Projectileinlineprivate
AI_019_Spears_GetExtensionHitbox(out Rectangle extensionBox)Terraria.Projectileinline
AI_019_Spears_Old()Terraria.Projectileinlineprivate
AI_026()Terraria.Projectileinlineprivate
AI_047_MagnetSphere()Terraria.Projectileinlineprivate
AI_047_MagnetSphere_TryAttacking()Terraria.Projectileinlineprivate
AI_061_FishingBobber()Terraria.Projectileinlineprivate
AI_061_FishingBobber_DoASplash()Terraria.Projectileinlineprivate
AI_061_FishingBobber_GetWaterLine(int X, int Y)Terraria.Projectileinlineprivate
AI_061_FishingBobber_GiveItemToPlayer(Player thePlayer, int itemType)Terraria.Projectileinlineprivate
AI_062()Terraria.Projectileinlineprivate
AI_066_TryInterceptingTarget(Vector2 targetDir, Vector2 targetVelocity, float speed)Terraria.Projectileinlineprivate
AI_067_CustomEliminationCheck_Pirates(Entity otherEntity, int currentTarget)Terraria.Projectileinlineprivate
AI_067_FreakingPirates()Terraria.Projectileinlineprivate
AI_067_TigerSpecialAttack()Terraria.Projectileinlineprivate
AI_075()Terraria.Projectileinlineprivate
AI_099_1()Terraria.Projectileinlineprivate
AI_099_2()Terraria.Projectileinlineprivate
AI_100_Medusa()Terraria.Projectileinlineprivate
AI_111_DryadsWard()Terraria.Projectileinlineprivate
AI_120_StardustGuardian()Terraria.Projectileinlineprivate
AI_120_StardustGuardian_FindTarget(float lookupRange, ref int targetNPCIndex, ref float distanceToClosestTarget)Terraria.Projectileinlineprivate
AI_121_StardustDragon()Terraria.Projectileinlineprivate
AI_130_FlameBurstTower()Terraria.Projectileinlineprivate
AI_130_FlameBurstTower_FindTarget(float shot_range, float angleRatioMax, Vector2 shootingSpot, bool canChangeDirection=true)Terraria.Projectileinlineprivate
AI_131_FlameBurstShot()Terraria.Projectileinlineprivate
AI_134_Ballista()Terraria.Projectileinlineprivate
AI_134_Ballista_FindTarget(float shot_range, float deadBottomAngle, Vector2 shootingSpot)Terraria.Projectileinlineprivate
AI_135_OgreStomp()Terraria.Projectileinlineprivate
AI_136_BetsyBreath()Terraria.Projectileinlineprivate
AI_137_CanHit(Vector2 targetPosition)Terraria.Projectileinline
AI_137_LightningAura()Terraria.Projectileinlineprivate
AI_138_ExplosiveTrap()Terraria.Projectileinlineprivate
AI_139_ExplosiveTrapExplosion()Terraria.Projectileinlineprivate
AI_140_MonkStaffT1()Terraria.Projectileinlineprivate
AI_141_MonkStaffT1Explosion()Terraria.Projectileinlineprivate
AI_142_MonkStaffT2And3()Terraria.Projectileinlineprivate
AI_143_MonkStaffT2Ghast()Terraria.Projectileinlineprivate
AI_144_DD2Pet()Terraria.Projectileinlineprivate
AI_145_BookStaffStorm()Terraria.Projectileinlineprivate
AI_146_DD2Victory()Terraria.Projectileinlineprivate
AI_147_Celeb2Rocket()Terraria.Projectileinlineprivate
AI_147_Explosion()Terraria.Projectileinlineprivate
AI_148_StarSpawner()Terraria.Projectileinlineprivate
AI_149_GolfBall()Terraria.Projectileinlineprivate
AI_150_GolfClubHelper()Terraria.Projectileinlineprivate
AI_151_SuperStar()Terraria.Projectileinlineprivate
AI_152_SuperStarSlash()Terraria.Projectileinlineprivate
AI_153_ToiletPop()Terraria.Projectileinlineprivate
AI_154_VoidLens()Terraria.Projectileinlineprivate
AI_155_MysticSnakeCoil()Terraria.Projectileinlineprivate
AI_155_RemoveRope(Point start, Point end)Terraria.Projectileinlineprivate
AI_155_SpawnRopeIn(int x, int y)Terraria.Projectileinlineprivate
AI_156_BatOfLight()Terraria.Projectileinlineprivate
AI_156_GetColor()Terraria.Projectileinline
AI_156_GetIdlePosition(int stackedIndex, int totalIndexes, out Vector2 idleSpot, out float idleRotation)Terraria.Projectileinlineprivate
AI_156_StartAttack()Terraria.Projectileinlineprivate
AI_156_Think(List< int > blacklist)Terraria.Projectileinlineprivate
AI_156_TryAttackingNPCs(List< int > blackListedTargets, bool skipBodyCheck=false)Terraria.Projectileinlineprivate
AI_157_SharpTears()Terraria.Projectileinlineprivate
AI_158_BabyBird()Terraria.Projectileinlineprivate
AI_158_GetHomeLocation(Player master, int stackedIndex)Terraria.Projectileinlinestatic
AI_159_PaperAirplanes()Terraria.Projectileinlineprivate
AI_160_Kites()Terraria.Projectileinlineprivate
AI_161_RapierStabs()Terraria.Projectileinlineprivate
AI_162_TigerPounce()Terraria.Projectileinlineprivate
AI_163_Chum()Terraria.Projectileinlineprivate
AI_164_GetHomeLocation(Player master, int stackedIndex, int totalIndexes)Terraria.Projectileinlinestatic
AI_164_StormTigerGem()Terraria.Projectileinlineprivate
AI_165_Whip()Terraria.Projectileinlineprivate
AI_166_Dove()Terraria.Projectileinlineprivate
AI_167_SparkleGuitar()Terraria.Projectileinlineprivate
AI_168_FirstFractal()Terraria.Projectileinlineprivate
AI_169_Smolstars()Terraria.Projectileinlineprivate
AI_170_FairyGlowstick()Terraria.Projectileinlineprivate
AI_171_GetColor()Terraria.Projectileinline
AI_171_HallowBossRainbowStreak()Terraria.Projectileinlineprivate
AI_172_GetPelletStormInfo(int stormIndex)Terraria.Projectileinline
AI_172_GetPelletStormsCount()Terraria.Projectileinline
AI_172_HallowBossRainbowPelletStorm()Terraria.Projectileinlineprivate
AI_173_GetColor()Terraria.Projectileinline
AI_173_HallowBossRainbowTrail()Terraria.Projectileinlineprivate
AI_174_MultisegmentPet()Terraria.Projectileinlineprivate
AI_175_TitaniumStormShards()Terraria.Projectileinlineprivate
AI_176_EdgyLightning()Terraria.Projectileinlineprivate
AI_177_IceWhipSlicer()Terraria.Projectileinlineprivate
AI_178_FireExplosion()Terraria.Projectileinlineprivate
AI_179_FairyQueenLance()Terraria.Projectileinlineprivate
AI_180_FairyQueenSunDance()Terraria.Projectileinlineprivate
AI_181_FairyQueenRangedItemShot()Terraria.Projectileinlineprivate
AI_182_FinalFractal()Terraria.Projectileinlineprivate
AI_183_ZoologistStrike()Terraria.Projectileinlineprivate
AI_184_BadTorchLuck()Terraria.Projectileinlineprivate
AI_185_LifeDrain()Terraria.Projectileinlineprivate
AI_186_PrincessWeapon()Terraria.Projectileinlineprivate
AI_187_ShadowHand()Terraria.Projectileinlineprivate
AI_187_ShadowHand_GetVariation(out int variation, out float fakeCounter, out float counterMax)Terraria.Projectileinlineprivate
AI_188_LightsBane()Terraria.Projectileinlineprivate
AI_189_Volcano()Terraria.Projectileinlineprivate
AI_190_NightsEdge()Terraria.Projectileinlineprivate
AI_191_TrueNightsEdge()Terraria.Projectileinlineprivate
AI_192_GetJuminoFall(Projectile proj, out float timeSinceFall, out float fall)Terraria.Projectileinlinestatic
AI_192_JuminoAnimation()Terraria.Projectileinlineprivate
AI_193_Flamethrower()Terraria.Projectileinlineprivate
AI_194_HorsemanPumpkin()Terraria.Projectileinlineprivate
AI_195_JimsDrone()Terraria.Projectileinlineprivate
AI_GetMyGroupIndexAndFillBlackList(List< int > blackListedTargets, out int index, out int totalIndexesInGroup)Terraria.Projectileinlineprivate
aiStyleTerraria.Projectile
alphaTerraria.Projectile
AngleFrom(Vector2 Source)Terraria.Entityinline
AngleTo(Vector2 Destination)Terraria.Entityinline
appliesImmunityTimeOnSingleHitsTerraria.Projectile
arrowTerraria.Projectile
ArrowLifeTimeTerraria.Projectilestatic
AutomaticallyChangesDirection()Terraria.Projectileinlineprivate
bannerIdToRespondToTerraria.Projectile
BetsySharpnel(int npcIndex)Terraria.Projectileinlineprivate
bobberTerraria.Projectile
BombsHurtPlayers(Rectangle projRectangle, int j)Terraria.Projectileinlineprivate
BottomTerraria.Entity
BottomLeftTerraria.Entity
BottomRightTerraria.Entity
BoulderExplosion()Terraria.Projectileinlineprivate
CanBeReflected()Terraria.Projectileinline
CanCutTiles()Terraria.Projectileinlineprivate
CanExplodeTile(int x, int y)Terraria.Projectileinline
CanHitWithMeleeWeapon(Entity ent)Terraria.Projectileinline
CanHitWithOwnBody(Entity ent)Terraria.Projectileinline
CenterTerraria.Entity
CheckUsability(Player player, ref bool currentlyUsable)Terraria.Projectileinline
Chester_IsAnyPlayerTrackingThisProjectile()Terraria.Projectileinlineprivate
coldDamageTerraria.Projectile
Colliding(Rectangle myRect, Rectangle targetRect)Terraria.Projectileinline
CopyLocalNPCImmunityTimes(Projectile p)Terraria.Projectileinlineprivate
CountEnemiesWhoAreImmuneToMeRightNow(int cap)Terraria.Projectileinlineprivate
counterweightTerraria.Projectile
CreateGroundExplosion(float MAX_SPREAD, int fluff, int distFluff, int layerStart, int layerEnd, int layerJump)Terraria.Projectileinlineprivate
CreateImpactExplosion(int dustAmountMultiplier, Vector2 explosionOrigin, ref Point scanAreaStart, ref Point scanAreaEnd, int explosionRange, out bool causedShockwaves)Terraria.Projectileinlineprivate
CreateImpactExplosion2_FlailTileCollision(Vector2 explosionOrigin, bool causedShockwaves, Vector2 velocityBeforeCollision)Terraria.Projectileinlineprivate
CreateImpactExplosion2_SleepyOctopod(Vector2 explosionOrigin, bool causedShockwaves)Terraria.Projectileinlineprivate
CutTiles()Terraria.Projectileinlineprivate
CutTilesAt(Vector2 boxPosition, int boxWidth, int boxHeight)Terraria.Projectileinlineprivate
damageTerraria.Projectile
Damage()Terraria.Projectileinline
Damage_GetHitbox()Terraria.Projectileinlineprivate
decidesManualFallThroughTerraria.Projectile
DefaultToSpray()Terraria.Projectileinline
DefaultToWhip()Terraria.Projectileinline
directionTerraria.Entity
DirectionFrom(Vector2 Source)Terraria.Entityinline
DirectionTo(Vector2 Destination)Terraria.Entityinline
Distance(Vector2 Other)Terraria.Entityinline
DistanceSQ(Vector2 Other)Terraria.Entityinline
DoRainbowCrystalStaffExplosion()Terraria.Projectileinlineprivate
DropGeodeGems()Terraria.Projectileinlineprivate
EmitBlackLightningParticles(NPC targetNPC)Terraria.Projectileinlineprivatestatic
EmitEnchantmentVisualsAt(Vector2 boxPosition, int boxWidth, int boxHeight)Terraria.Projectileinline
entityIdTerraria.Entitypackage
ExplodeCrackedTiles(Vector2 compareSpot, int radius, int minI, int maxI, int minJ, int maxJ)Terraria.Projectileinline
ExplodeTiles(Vector2 compareSpot, int radius, int minI, int maxI, int minJ, int maxJ, bool wallSplode)Terraria.Projectileinline
extraUpdatesTerraria.Projectile
FillWhipControlPoints(Projectile proj, List< Vector2 > controlPoints)Terraria.Projectileinlinestatic
FindBannerToAssociateTo(IEntitySource spawnSource, Projectile next)Terraria.Projectileinlineprivatestatic
FindOldestProjectile()Terraria.Projectileinlinestatic
FindStardustDragonHeadOfOwner()Terraria.Projectileinlineprivate
FindTargetWithinRange(float maxRange, bool checkCanHit=false)Terraria.Projectileinline
FindTargetWithLineOfSight(float maxRange=800f)Terraria.Projectileinline
FishingCheck()Terraria.Projectileinline
FishingCheck_ProbeForQuestFish(ref FishingAttempt fisher)Terraria.Projectileinlineprivate
FishingCheck_RollDropLevels(int fishingLevel, out bool common, out bool uncommon, out bool rare, out bool veryrare, out bool legendary, out bool crate)Terraria.Projectileinlineprivate
FishingCheck_RollEnemySpawns(ref FishingAttempt fisher)Terraria.Projectileinlineprivate
FishingCheck_RollItemDrop(ref FishingAttempt fisher)Terraria.Projectileinlineprivate
frameTerraria.Projectile
frameCounterTerraria.Projectile
friendlyTerraria.Projectile
GasTrapCheck(int x, int y, Player user)Terraria.Projectileinlinestatic
GetAlpha(Color newColor)Terraria.Projectileinline
GetBallistraShotDelay(Player player)Terraria.Projectileinlinestatic
GetByUUID(int owner, float uuid)Terraria.Projectileinlinestatic
GetByUUID(int owner, int uuid)Terraria.Projectileinlinestatic
GetCeleb2Color()Terraria.Projectileinline
GetExplosiveTrapCooldown(Player player)Terraria.Projectileinlinestatic
GetFairyQueenWeaponsColor(float alphaChannelMultiplier=1f, float lerpToWhite=0f, float? rawHueOverride=null)Terraria.Projectileinline
GetFirstFractalColor()Terraria.Projectileinline
GetFishingPondState(int x, int y, out bool lava, out bool honey, out int numWaters, out int chumCount)Terraria.Projectileinlineprivatestatic
GetFishingPondWidth(int x, int y, out int minX, out int maxX)Terraria.Projectileinlineprivatestatic
GetFloatingDaggerMinionGlowColor()Terraria.Projectileinline
GetGolfTrailColor(Projectile proj)Terraria.Projectileinlinestatic
GetItemSource_DropAsItem()Terraria.Projectileinline
GetItemSource_FromThis()Terraria.Projectileinline
GetItemSource_OnHit(Entity victim, int itemSourceId)Terraria.Projectileinline
GetLastPrismHue(float laserIndex, ref float laserLuminance, ref float laserAlphaMultiplier)Terraria.Projectileinline
GetNextSlot()Terraria.Projectileinlinestatic
GetNoneSource()Terraria.Projectileinlinestatic
GetNPCSource_FromThis()Terraria.Projectileinline
GetProjectileSource_FromThis()Terraria.Projectileinline
GetProjectileSource_OnHit(Entity victim, int projectileSourceId)Terraria.Projectileinline
getRect()Terraria.Projectileinline
GetScarabBombDigDirectionSnap8()Terraria.Projectileinlineprivate
GetWhipSettings(Projectile proj, out float timeToFlyOut, out int segments, out float rangeMultiplier)Terraria.Projectileinlinestatic
gfxOffYTerraria.Projectile
ghostHeal(int dmg, Vector2 Position, Entity victim)Terraria.Projectileinline
ghostHurt(int dmg, Vector2 Position, Entity victim)Terraria.Projectileinline
glowMaskTerraria.Projectile
HandleMovement(Vector2 wetVelocity, out int overrideWidth, out int overrideHeight)Terraria.Projectileinlineprivate
heightTerraria.Entity
hideTerraria.Projectile
HitboxTerraria.Entity
honeyWetTerraria.Entity
hostileTerraria.Projectile
identityTerraria.Projectile
idStaticNPCHitCooldownTerraria.Projectile
ignoreWaterTerraria.Projectile
InheritSource(Projectile projectile)Terraria.Projectileinlinestatic
InitializeStaticThings()Terraria.Projectileinlinestatic
Interrupt(Player player)Terraria.Projectileinline
isAPreviewDummyTerraria.Projectile
IsAttachedTo(NPC npc)Terraria.Projectileinline
IsDamageDodgable()Terraria.Projectileinline
IsInRangeOfMeOrMyOwner(Entity entity, float maxDistance, out float myDistance, out float playerDistance, out bool closerIsMe)Terraria.Projectileinline
IsInteractible()Terraria.Projectileinline
IsInterruptible(Player player)Terraria.Projectileinline
IsNPCIndexImmuneToProjectileType(int projectileType, int npcIndex)Terraria.Projectileinlinestatic
Kill()Terraria.Projectileinline
Kill_DirtAndFluidProjectiles_RunDelegateMethodPushUpForHalfBricks(Point pt, float size, Utils.TileActionAttempt plot)Terraria.Projectileinline
KillOldestJavelin(int protectedProjectileIndex, int projectileType, int targetNPCIndex, Point[] bufferForScan)Terraria.Projectileinlinestatic
knockBackTerraria.Projectile
lavaWetTerraria.Entity
LeftTerraria.Entity
lightTerraria.Projectile
LightDisc_Bounce(Vector2 hitPoint, Vector2 normal)Terraria.Projectileinlineprivate
localAITerraria.Projectile
localNPCHitCooldownTerraria.Projectile
localNPCImmunityTerraria.Projectileprivate
magicTerraria.Projectile
MakeBoulderOfEarthExplosion()Terraria.Projectileinlineprivate
manualDirectionChangeTerraria.Projectile
maxAITerraria.Projectilestatic
maxPenetrateTerraria.Projectile
MaxUpdatesTerraria.Projectile
meleeTerraria.Projectile
minionTerraria.Projectile
Minion_FindTargetInRange(int startAttackRange, ref int attackTarget, bool skipIfCannotHitWithOwnBody, Func< Entity, int, bool > customEliminationCheck=null)Terraria.Projectileinline
minionPosTerraria.Projectile
minionSlotsTerraria.Projectile
miscTextTerraria.Projectile
NameTerraria.Projectile
netImportantTerraria.Projectile
netSpamTerraria.Projectile
netUpdateTerraria.Projectile
netUpdate2Terraria.Projectile
NewProjectile(IEntitySource spawnSource, Vector2 position, Vector2 velocity, int Type, int Damage, float KnockBack, int Owner=-1, float ai0=0f, float ai1=0f, float ai2=0f)Terraria.Projectileinlinestatic
NewProjectile(IEntitySource spawnSource, float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner=-1, float ai0=0f, float ai1=0f, float ai2=0f)Terraria.Projectileinlinestatic
noDropItemTerraria.Projectile
noEnchantmentsTerraria.Projectile
noEnchantmentVisualsTerraria.Projectile
npcProjTerraria.Projectile
numHitsTerraria.Projectile
numUpdatesTerraria.Projectile
oldDirectionTerraria.Entity
oldPosTerraria.Projectile
oldPositionTerraria.Entity
oldRotTerraria.Projectile
oldSpriteDirectionTerraria.Projectile
oldVelocityTerraria.Entity
OpacityTerraria.Projectile
originalDamageTerraria.Projectile
originatedFromActivableTileTerraria.Projectile
ownerTerraria.Projectile
ownerHitCheckTerraria.Projectile
ownerHitCheckDistanceTerraria.Projectile
OwnerMinionAttackTargetNPCTerraria.Projectile
penetrateTerraria.Projectile
perIDStaticNPCImmunityTerraria.Projectilestatic
playerImmuneTerraria.Projectile
positionTerraria.Entity
PrepareBombToBlow()Terraria.Projectileinlineprivate
ProjectileFixDesperation()Terraria.Projectileinline
ProjLight()Terraria.Projectileinline
projUUIDTerraria.Projectile
RandomizeInsanityShadowFor(Entity targetEntity, bool isHostile, out Vector2 spawnposition, out Vector2 spawnvelocity, out float ai0, out float ai1)Terraria.Projectileinlinestatic
rangedTerraria.Projectile
ReduceRemainingChumsInPool()Terraria.Projectileinlineprivate
reflectedTerraria.Projectile
ResetImmunity()Terraria.Projectileinlinestatic
ResetLocalNPCHitImmunity()Terraria.Projectileinlineprivate
Resize(int newWidth, int newHeight)Terraria.Projectileinline
restrikeDelayTerraria.Projectile
RightTerraria.Entity
rotationTerraria.Projectile
scaleTerraria.Projectile
sentryTerraria.Projectile
SentryLifeTimeTerraria.Projectilestatic
SetDefaults(int Type)Terraria.Projectileinline
Shimmer()Terraria.Projectileinlineprivate
shimmerWetTerraria.Entity
shouldFallThroughTerraria.Projectile
ShouldUseWindPhysics()Terraria.Projectileinline
ShouldWallExplode(Vector2 compareSpot, int radius, int minI, int maxI, int minJ, int maxJ)Terraria.Projectileinline
SizeTerraria.Entity
soundDelayTerraria.Projectile
SpawnWebs()Terraria.Projectileinlineprivate
spriteDirectionTerraria.Projectile
StatusNPC(int i)Terraria.Projectileinline
StatusPlayer(int i)Terraria.Projectileinline
StatusPvP(int i)Terraria.Projectileinline
stepSpeedTerraria.Projectile
stopsDealingDamageAfterPenetrateHitsTerraria.Projectile
SummonMonkGhast()Terraria.Projectileinlineprivate
SummonSuperStarSlash(Vector2 target)Terraria.Projectileinlineprivate
tileCollideTerraria.Projectile
timeLeftTerraria.Projectile
TopTerraria.Entity
TopLeftTerraria.Entity
TopRightTerraria.Entity
ToString()Terraria.Projectileinline
trapTerraria.Projectile
TryDoingOnHitEffects(Entity entity)Terraria.Projectileinlineprivate
TryGetContainerIndex(out int containerIndex)Terraria.Projectileinline
TryGettingHitByOtherPlayersExplosives()Terraria.Projectileinlineprivate
TurretShouldPersist()Terraria.Projectileinline
typeTerraria.Projectile
Update(int i)Terraria.Projectileinline
UpdateEnchantmentVisuals()Terraria.Projectileinlineprivate
UpdatePosition(Vector2 wetVelocity)Terraria.Projectileinlineprivate
UseGasTrapInChest(int chestIndex, Chest theChest, int gasTrapIndex, int gasOffsetX, int gasOffsetY)Terraria.Projectileinlinestatic
usesIDStaticNPCImmunityTerraria.Projectile
usesLocalNPCImmunityTerraria.Projectile
usesOwnerMeleeHitCDTerraria.Projectile
vampireHeal(int dmg, Vector2 Position, Entity victim)Terraria.Projectileinline
velocityTerraria.Entity
VisualPositionTerraria.Entity
wetTerraria.Entity
wetCountTerraria.Entity
WhipPointsForCollisionTerraria.Projectile
whoAmITerraria.Entity
widthTerraria.Entity
WipableTurretTerraria.Projectile
WithinRange(Vector2 Target, float MaxRange)Terraria.Entityinline