34378 {
34380 {
34383 }
34384 alpha = (int)(255f * (1f - Utils.Remap(
ai[0], 0f, 2f, 0f, 1f) * Utils.Remap(
ai[0], 6f, 10f, 1f, 0f)));
34385 float num =
width / 2;
34388 scale = 1f + 1f * (
ai[0] / 15f);
34390 {
34393 {
34395 return;
34396 }
34397 }
34400 {
34401 for (
int i = 0;
i < 20;
i++)
34402 {
34403 int num3 = Utils.SelectRandom<
int>(Main.rand, 6, 259, 158);
34404 Dust.NewDustPerfect(
base.Center + Main.rand.NextVector2Circular(num,
num2),
num3,
velocity.RotatedBy(Main.rand.NextFloatDirection() * ((
float)
Math.
PI / 4f) * 0.6f) * (2f + 5f * Main.rand.NextFloat()), 200,
default(
Color), 1f + Main.rand.NextFloat()).customData = 0;
34405 }
34406 int num4 = Main.rand.Next(3, 7);
34407 for (
int j = 0;
j <
num4 * 5;
j++)
34408 {
34409 Dust dust = Dust.NewDustPerfect(
base.Center + Main.rand.NextVector2Circular(num,
num2), 31,
velocity.RotatedBy(Main.rand.NextFloatDirection() * ((float)
Math.
PI / 4f) * 0.6f) * (2f + 5f * Main.rand.NextFloat()), 50,
default(
Color), 1f + Main.rand.NextFloat());
34410 dust.noGravity = true;
34411 dust.velocity *= 3f;
34412 }
34413 for (
int k = 0;
k <
num4;
k++)
34414 {
34415 Gore.NewGorePerfect(
base.Center + Main.rand.NextVector2Circular(num,
num2) -
new Vector2(16f, 16f),
velocity.RotatedBy(Main.rand.NextFloatDirection() * ((
float)
Math.
PI / 4f) * 0.6f) * (0f + 4f * Main.rand.NextFloat()), 61 + Main.rand.Next(3));
34416 }
34417 }
34418 for (
int l = 0;
l < 2;
l++)
34419 {
34420 if (Main.rand.Next(3) < 2)
34421 {
34422 Dust
dust2 = Dust.NewDustPerfect(
base.Center + Main.rand.NextVector2Circular(num,
num2), 6,
velocity.RotatedBy(Main.rand.NextFloatDirection() * ((float)
Math.
PI / 4f)) * (1.5f + 2f * Main.rand.NextFloat()), 90,
default(
Color), 2.5f);
34423 dust2.noGravity = true;
34424 dust2.fadeIn = 1f;
34425 if (Main.rand.Next(6) < 3)
34426 {
34427 dust2.noGravity = false;
34428 dust2.noLight = true;
34429 dust2.fadeIn = 0.4f;
34430 dust2.scale *= 0.3f;
34431 }
34432 else
34433 {
34435 }
34436 dust2.customData = 0;
34437 }
34438 }
34439 for (
int m = 0;
m < 2;
m++)
34440 {
34441 if (!(Main.rand.NextFloat() < 0.5f))
34442 {
34443 int num5 = Utils.SelectRandom<
int>(Main.rand, 6, 259, 158);
34444 Dust
dust3 = Dust.NewDustPerfect(
base.Center + Main.rand.NextVector2Circular(num,
num2),
num5,
velocity.RotatedBy(Main.rand.NextFloatDirection() * ((
float)
Math.
PI / 4f) * 0.5f) * (1f + 2f * Main.rand.NextFloat()), 200,
default(
Color), 1f + Main.rand.NextFloat());
34445 dust3.velocity *=
new Vector2(0.6f, 1.5f);
34446 dust3.customData = 0;
34447 }
34448 }
34449 }
static void PlaySound(int type, Vector2 position, int style=1)
Vector2 DirectionFrom(Vector2 Source)
static readonly LegacySoundStyle DD2_ExplosiveTrapExplode