33906 {
33907 float num = 120f;
33908 float num2 = 420f + num;
33911 {
33912 for (
int i = 0;
i < 1;
i++)
33913 {
33915 Dust dust = Dust.NewDustDirect(
r.TopLeft(),
r.Width,
r.Height, 263, 0f, 0f, 100,
new Color(80, 200, 255), 0.6f);
33916 dust.noGravity = true;
33917 dust.fadeIn = 0.9f;
33918 dust.velocity =
new Vector2(0f, -0.3f);
33919 }
33920 }
33924 {
33926 }
33929 {
33931 {
33933 }
33935 {
33938 {
33940 }
33941 }
33942 }
33943 else
33944 {
33946 }
33953 if (
ai[0] <= 130f &&
ai[0] >= 60f)
33954 {
33955 float num9 = Utils.Remap(
ai[0], 60f, 130f, 0f, 1f);
33956 if (Main.rand.NextFloat() <
num9 * 0.5f)
33957 {
33959 Dust
dust2 = Dust.NewDustDirect(
r2.TopLeft(),
r2.Width,
r2.Height, 263, 0f, 0f, 100,
new Color(80, 200, 255), 0.6f);
33960 dust2.noGravity = true;
33961 dust2.fadeIn = 0.9f;
33962 dust2.velocity = Main.rand.NextVector2Circular(2f, 2f);
33963 }
33965 {
33966 if (Main.rand.NextFloat() < 0.5f)
33967 {
33968 Dust
dust3 = Dust.NewDustPerfect(
base.Center, 263, (-
Vector2.
UnitY).RotatedBy(((0f -
num9) * (3f -
num9 * 0.6f) +
num10 + Main.rand.NextFloatDirection() * 0.05f * (1f -
num9)) * ((
float)
Math.
PI * 2f)) * (2f + Main.rand.NextFloat() + Main.rand.NextFloat() * 3f *
num9), 30,
new Color(80, 200, 255));
33969 dust3.noGravity = true;
33970 dust3.fadeIn = 1.1f;
33971 }
33972 }
33973 }
33975 {
33976 float num11 = Utils.Remap(
ai[0], 0f, 60f, 0f, 1f);
33978 {
33979 if (Main.rand.NextFloat() < 0.5f)
33980 {
33982 dust4.noGravity = true;
33983 dust4.fadeIn = 1.1f;
33984 }
33985 }
33987 {
33989 {
33990 Dust
dust5 = Dust.NewDustPerfect(
base.Center, 263, (-
Vector2.
UnitY).RotatedBy(((0f -
num11) * 2f +
num13 + Main.rand.NextFloatDirection() * 0.05f) * ((
float)Math.PI * 2f)) * (1f *
num11 + Main.rand.NextFloat() *
num11 * 2f), 100,
new Color(80, 200, 255), 0.8f);
33991 dust5.noGravity = true;
33992 dust5.fadeIn = 1.2f;
33993 }
33994 }
33995 }
33996 if (
ai[0] >=
num8 - 20f)
33997 {
34000 for (
int j = 0;
j < 5;
j++)
34001 {
34002 Dust
dust6 = Dust.NewDustDirect(
r3.TopLeft(),
r3.Width,
r3.Height, 263, 0f,
num14 * -4f, 100,
new Color(80, 200, 255) * 0.75f, 0.1f);
34003 dust6.noGravity = true;
34004 dust6.fadeIn = 0.6f + Main.rand.NextFloat() * 0.3f;
34005 dust6.velocity =
new Vector2(0f, -0.3f);
34006 }
34007 for (
int k = 0;
k < 1;
k++)
34008 {
34010 Dust
dust7 = Dust.NewDustDirect(
r4.TopLeft(),
r4.Width,
r4.Height, 263, 0f, 0f, 100,
new Color(80, 200, 255), 0.6f);
34011 dust7.noGravity = true;
34012 dust7.fadeIn = 0.9f;
34013 dust7.velocity =
new Vector2(0f, -0.3f);
34014 }
34015 }
34016 if (Main.rand.Next(6) == 0 &&
ai[0] >= 90f &&
ai[0] <
num2)
34017 {
34019 Dust
dust8 = Dust.NewDustDirect(
r5.TopLeft(),
r5.Width,
r5.Height, 263, 0f, 0f, 100,
new Color(80, 200, 255), 0.6f);
34020 dust8.noGravity = true;
34021 dust8.fadeIn = 0.9f;
34022 dust8.velocity =
new Vector2(0f, -0.3f);
34023 }
34025 {
34029 }
34030 }
static void AI_192_GetJuminoFall(Projectile proj, out float timeSinceFall, out float fall)