Terraria v1.4.4.9
Terraria source code documentation
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◆ AI_061_FishingBobber_DoASplash()

void Terraria.Projectile.AI_061_FishingBobber_DoASplash ( )
inlineprivate

Definition at line 44070 of file Projectile.cs.

44071 {
44072 for (int i = 0; i < 100; i++)
44073 {
44074 int num = Dust.NewDust(new Vector2(position.X - 6f, position.Y - 10f), width + 12, 24, Dust.dustWater());
44075 Main.dust[num].velocity.Y -= 4f;
44076 Main.dust[num].velocity.X *= 2.5f;
44077 Main.dust[num].scale = 0.8f;
44078 Main.dust[num].alpha = 100;
44079 Main.dust[num].noGravity = true;
44080 }
44081 SoundEngine.PlaySound(19, (int)position.X, (int)position.Y, 0);
44082 }
static void PlaySound(int type, Vector2 position, int style=1)
Vector2 position
Definition Entity.cs:14

References Terraria.Main.dust, Terraria.Dust.dustWater(), Terraria.Dust.NewDust(), Terraria.Audio.SoundEngine.PlaySound(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.