10444    {
10446        {
10447            byte meleeEnchant = Main.player[
owner].meleeEnchant;
 
10448            if (meleeEnchant == 1)
10449            {
10450                Main.player[
i].AddBuff(70, 60 * Main.rand.Next(5, 10), 
quiet: 
false);
 
10451            }
10452            if (meleeEnchant == 2)
10453            {
10454                Main.player[
i].AddBuff(39, 60 * Main.rand.Next(3, 7), 
quiet: 
false);
 
10455            }
10456            if (meleeEnchant == 3)
10457            {
10458                Main.player[
i].AddBuff(24, 60 * Main.rand.Next(3, 7), 
quiet: 
false);
 
10459            }
10460            if (meleeEnchant == 5)
10461            {
10462                Main.player[
i].AddBuff(69, 60 * Main.rand.Next(10, 20), 
quiet: 
false);
 
10463            }
10464            if (meleeEnchant == 6)
10465            {
10466                Main.player[
i].AddBuff(31, 60 * Main.rand.Next(1, 4), 
quiet: 
false);
 
10467            }
10468            if (meleeEnchant == 8)
10469            {
10470                Main.player[
i].AddBuff(20, 60 * Main.rand.Next(5, 10), 
quiet: 
false);
 
10471            }
10472        }
10474        {
10475            Main.player[
i].AddBuff(24, 180);
 
10476        }
10478        {
10479            Main.player[
i].AddBuff(323, 60 * Main.rand.Next(8, 16), 
quiet: 
false);
 
10480        }
10482        {
10483            Main.player[
i].AddBuff(24, 60 * Main.rand.Next(3, 7), 
quiet: 
false);
 
10484        }
10486        {
10487            Main.player[
i].AddBuff(39, 60 * Main.rand.Next(3, 7), 
quiet: 
false);
 
10488        }
10490        {
10491            Main.player[
i].AddBuff(324, 60 * Main.rand.Next(1, 8), 
quiet: 
false);
 
10492        }
10494        {
10495            if (Main.rand.Next(4) == 0)
10496            {
10498            }
10499            else if (Main.rand.Next(2) == 0)
10500            {
10502            }
10503            else
10504            {
10506            }
10507        }
10508        if (
type == 2 && Main.rand.Next(3) == 0)
 
10509        {
10511        }
10513        {
10514            if (Main.rand.Next(3) == 0)
10515            {
10517            }
10518        }
10519        else if (
type == 15)
 
10520        {
10521            int num = 24;
10522            if (Main.remixWorld)
10523            {
10524                num = 323;
10525            }
10526            if (Main.rand.Next(2) == 0)
10527            {
10529            }
10530        }
10531        else if (
type == 253)
 
10532        {
10533            if (Main.rand.Next(2) == 0)
10534            {
10536            }
10537        }
10538        else if (
type == 19)
 
10539        {
10540            if (Main.rand.Next(5) == 0)
10541            {
10543            }
10544        }
10545        else if (
type == 113)
 
10546        {
10547            if (Main.rand.Next(5) == 0)
10548            {
10550            }
10551        }
10552        else if (
type == 33)
 
10553        {
10554            if (Main.rand.Next(5) == 0)
10555            {
10557            }
10558        }
10559        else if (
type == 976)
 
10560        {
10561            if (Main.rand.Next(4) == 0)
10562            {
10564            }
10565        }
10566        else if (
type == 34)
 
10567        {
10568            if (Main.rand.Next(2) == 0)
10569            {
10571            }
10572        }
10573        else if (
type == 35)
 
10574        {
10575            if (Main.rand.Next(4) == 0)
10576            {
10578            }
10579        }
10580        else if (
type == 54)
 
10581        {
10582            if (Main.rand.Next(2) == 0)
10583            {
10585            }
10586        }
10587        else if (
type == 267)
 
10588        {
10589            if (Main.rand.Next(3) == 0)
10590            {
10592            }
10593            else
10594            {
10596            }
10597        }
10598        else if (
type == 63)
 
10599        {
10600            if (Main.rand.Next(3) != 0)
10601            {
10603            }
10604        }
10605        else if (
type == 85 || 
type == 188)
 
10606        {
10608        }
10610        {
10612        }
10614        {
10616        }
10617        else if (
type == 282 || 
type == 283)
 
10618        {
10620        }
10622        {
10623            if (Main.rand.Next(3) == 0)
10624            {
10626            }
10627            else
10628            {
10630            }
10631        }
10633        {
10635        }
10636        else if (
type == 265)
 
10637        {
10639        }
10640        else if (
type == 355)
 
10641        {
10643        }
10644    }