Terraria
v1.4.4.9
Terraria source code documentation
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AI_192_GetJuminoFall()
static
void
Terraria.Projectile.AI_192_GetJuminoFall
(
Projectile
proj
,
out
float
timeSinceFall
,
out
float
fall
)
inline
static
Definition at line
33887
of file
Projectile.cs
.
33888
{
33889
int
num = 420;
33890
timeSinceFall
=
proj
.ai[0] - (float)num;
33891
if
(
timeSinceFall
< 0f)
33892
{
33893
timeSinceFall
= 0f;
33894
}
33895
int
num2
= 24;
33896
int
num3
= -4;
33897
float
num4
= 0.2f;
33898
fall
= (float)
num3
*
timeSinceFall
+
num4
* (
timeSinceFall
*
timeSinceFall
) / 2f;
33899
if
(
fall
> (
float
)
num2
)
33900
{
33901
fall
=
num2
;
33902
}
33903
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
Referenced by
Terraria.Main.DrawProjDirect()
.
Terraria
Projectile
Generated by
1.10.0