Terraria v1.4.4.9
Terraria source code documentation
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◆ AI_192_GetJuminoFall()

static void Terraria.Projectile.AI_192_GetJuminoFall ( Projectile proj,
out float timeSinceFall,
out float fall )
inlinestatic

Definition at line 33887 of file Projectile.cs.

33888 {
33889 int num = 420;
33890 timeSinceFall = proj.ai[0] - (float)num;
33891 if (timeSinceFall < 0f)
33892 {
33893 timeSinceFall = 0f;
33894 }
33895 int num2 = 24;
33896 int num3 = -4;
33897 float num4 = 0.2f;
33898 fall = (float)num3 * timeSinceFall + num4 * (timeSinceFall * timeSinceFall) / 2f;
33899 if (fall > (float)num2)
33900 {
33901 fall = num2;
33902 }
33903 }

Referenced by Terraria.Main.DrawProjDirect().