Terraria v1.4.4.9
Terraria source code documentation
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◆ ProjectileFixDesperation()

void Terraria.Projectile.ProjectileFixDesperation ( )
inline

Definition at line 18452 of file Projectile.cs.

18453 {
18454 if (owner < 0 || owner >= 255)
18455 {
18456 return;
18457 }
18458 switch (type)
18459 {
18460 case 461:
18461 case 632:
18462 case 642:
18463 case 644:
18464 {
18465 for (int i = 0; i < 1000; i++)
18466 {
18467 if (Main.projectile[i].owner == owner && (float)Main.projectile[i].identity == ai[1] && Main.projectile[i].active)
18468 {
18469 ai[1] = i;
18470 break;
18471 }
18472 }
18473 break;
18474 }
18475 }
18476 }

References Terraria.Projectile.ai, Terraria.Projectile.owner, Terraria.Main.projectile, and Terraria.Projectile.type.

Referenced by Terraria.MessageBuffer.GetData().