Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 42540 of file Projectile.cs.
References Terraria.Entity.active, Terraria.GameContent.Golf.GolfHelper.CalculateShotStrength(), Terraria.Entity.Center, Terraria.Utils.CenteredRectangle(), Terraria.Player.ChangeDir(), Terraria.Player.channel, System.Collections.Generic.Dictionary< TKey, TValue >.Contains(), Terraria.Player.gravDir, Terraria.GameContent.Golf.GolfHelper.HitGolfBall(), Terraria.ID.ProjectileID.Sets.IsAGolfBall, Terraria.ID.SoundID.Item1, Terraria.ID.SoundID.Item126, System.Math.Min(), Terraria.Main.mouseRight, Terraria.Main.mouseRightRelease, Terraria.Main.MouseWorld, Terraria.Main.myPlayer, Terraria.Dust.NewDustPerfect(), Microsoft.Xna.Framework.Vector2.Normalize(), Terraria.Projectile.owner, System.Math.PI, Terraria.Main.player, Terraria.Audio.SoundEngine.PlaySound(), Terraria.Main.projectile, Terraria.Main.rand, Terraria.NetMessage.SendData(), Terraria.Player.SetDummyItemTime(), Terraria.Player.SetItemTime(), Terraria.Player.TryPlacingAGolfBallNearANearbyTee(), Terraria.Projectile.type, Terraria.GameContent.Golf.GolfHelper.ValidateShot(), Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Zero.