Terraria v1.4.4.9
Terraria source code documentation
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◆ AI_141_MonkStaffT1Explosion()

void Terraria.Projectile.AI_141_MonkStaffT1Explosion ( )
inlineprivate

Definition at line 58557 of file Projectile.cs.

58558 {
58559 Point scanAreaStart = base.TopLeft.ToTileCoordinates();
58560 Point scanAreaEnd = base.BottomRight.ToTileCoordinates();
58561 _ = scanAreaStart.X / 2;
58562 _ = scanAreaEnd.X / 2;
58563 int explosionRange = width;
58564 ai[0] += 1f;
58565 if (ai[0] > 20f)
58566 {
58567 Kill();
58568 }
58569 else if (ai[0] == 1f)
58570 {
58573 }
58574 }
void CreateImpactExplosion2_SleepyOctopod(Vector2 explosionOrigin, bool causedShockwaves)
void CreateImpactExplosion(int dustAmountMultiplier, Vector2 explosionOrigin, ref Point scanAreaStart, ref Point scanAreaEnd, int explosionRange, out bool causedShockwaves)