Terraria
v1.4.4.9
Terraria source code documentation
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AI_187_ShadowHand_GetVariation()
void
Terraria.Projectile.AI_187_ShadowHand_GetVariation
(
out
int
variation
,
out
float
fakeCounter
,
out
float
counterMax
)
inline
private
Definition at line
34646
of file
Projectile.cs
.
34647
{
34648
fakeCounter
=
ai
[0];
34649
variation
= 0;
34650
float
num = 0f;
34651
float
num2
= (
counterMax
= 180f);
34652
if
(
fakeCounter
>= num &&
fakeCounter
<
num2
)
34653
{
34654
variation
= 0;
34655
counterMax
=
num2
;
34656
return
;
34657
}
34658
num =
num2
;
34659
num2
+= 120f;
34660
if
(
fakeCounter
>= num &&
fakeCounter
<
num2
)
34661
{
34662
variation
= 1;
34663
fakeCounter
-= num;
34664
counterMax
=
num2
- num;
34665
return
;
34666
}
34667
num =
num2
;
34668
num2
+= 90f;
34669
if
(
fakeCounter
>= num &&
fakeCounter
<
num2
)
34670
{
34671
variation
= 2;
34672
fakeCounter
-= num;
34673
counterMax
=
num2
- num;
34674
}
34675
num =
num2
;
34676
num2
+= 90f;
34677
if
(
fakeCounter
>= num &&
fakeCounter
<
num2
)
34678
{
34679
variation
= 3;
34680
fakeCounter
-= num;
34681
counterMax
=
num2
- num;
34682
}
34683
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
Terraria.Projectile.ai
float[] ai
Definition
Projectile.cs:118
Terraria
Projectile
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1.10.0