58662 {
58665 Color color = Color.White * 0.5f;
58667 for (float num = 0f; num < 8f; num += 1f)
58668 {
58671 dust.alpha = 0;
58673 {
58674 dust.alpha = 50;
58675 }
58676 dust.color = color;
58678 dust.velocity.Y -= 0.8f;
58679 dust.velocity.X *= 0.8f;
58680 dust.fadeIn = 0.3f + Main.rand.NextFloat() * 0.4f;
58681 dust.scale = 0.4f;
58682 dust.noLight = true;
58683 dust.velocity +=
vector2 * 2f;
58684 }
58686 {
58688 {
58691 dust2.alpha = 100;
58692 dust2.color = color;
58694 dust2.velocity.Y -= 1f;
58695 dust2.velocity.X *= 0.4f;
58696 dust2.fadeIn = 0.3f + Main.rand.NextFloat() * 0.4f;
58697 dust2.scale = 0.4f;
58698 dust2.noLight = true;
58699 dust2.velocity +=
vector2 * 1.5f;
58700 }
58701 }
58702 }