58662    {
58665        Color color = Color.White * 0.5f;
 
58667        for (float num = 0f; num < 8f; num += 1f)
58668        {
58671            dust.alpha = 0;
58673            {
58674                dust.alpha = 50;
58675            }
58676            dust.color = color;
58678            dust.velocity.Y -= 0.8f;
58679            dust.velocity.X *= 0.8f;
58680            dust.fadeIn = 0.3f + Main.rand.NextFloat() * 0.4f;
58681            dust.scale = 0.4f;
58682            dust.noLight = true;
58683            dust.velocity += 
vector2 * 2f;
 
58684        }
58686        {
58688            {
58691                dust2.alpha = 100;
58692                dust2.color = color;
58694                dust2.velocity.Y -= 1f;
58695                dust2.velocity.X *= 0.4f;
58696                dust2.fadeIn = 0.3f + Main.rand.NextFloat() * 0.4f;
58697                dust2.scale = 0.4f;
58698                dust2.noLight = true;
58699                dust2.velocity += 
vector2 * 1.5f;
 
58700            }
58701        }
58702    }