Definition at line 43778 of file Projectile.cs.
43779 {
43780 int x = (int)
base.Center.X / 16;
43781 int num = (int)
base.Center.Y / 16;
43784 for (
int i = 0;
i < 1000;
i++)
43785 {
43786 Projectile projectile = Main.projectile[
i];
43787 if (projectile.active && projectile.owner == Main.myPlayer && projectile.timeLeft > 60 && projectile.type == 820)
43788 {
43790 }
43791 }
43792 if (
list.Count == 0)
43793 {
43794 return;
43795 }
43799 {
43803 {
43806 {
43808 {
43811 }
43812 }
43813 if (
list.Count == 0)
43814 {
43815 break;
43816 }
43817 }
43818 if (
list.Count == 0)
43819 {
43820 break;
43821 }
43822 }
43824 {
43825 Projectile
obj = Main.projectile[
list2[
k]];
43827 obj.netUpdate = true;
43828 }
43829 }
void Add(TKey key, TValue value)
static void GetFishingPondWidth(int x, int y, out int minX, out int maxX)
References Terraria.Entity.active, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.Entity.Center, System.Collections.Generic.Dictionary< TKey, TValue >.Count, System.list, Terraria.Main.maxTilesY, Terraria.Main.myPlayer, System.obj, Terraria.Projectile.owner, Terraria.Main.projectile, Terraria.WorldGen.SolidTile(), Terraria.Main.tile, Terraria.Projectile.timeLeft, Terraria.Projectile.type, and Microsoft.Xna.Framework.Vector2.UnitY.