Definition at line 34843 of file Projectile.cs.
34844 {
34846 if (Main.player[Main.myPlayer].unlockedBiomeTorches)
34847 {
34849 }
34851 {
34854 }
34856 {
34858 }
34859 else
34860 {
34862 }
34863 int num = (int)
ai[0];
34866 {
34868 if (Main.rand.Next(3) != 0)
34869 {
34870 Main.dust[
num4].noGravity =
true;
34871 }
34872 Main.dust[
num4].velocity *= 0.3f;
34873 if (num == 66)
34874 {
34875 Main.dust[
num4].color =
new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB);
34876 Main.dust[
num4].noGravity =
true;
34877 }
34878 }
34879 }
static void PlaySound(int type, Vector2 position, int style=1)
static readonly LegacySoundStyle Item8
References Terraria.Main.DiscoB, Terraria.Main.DiscoG, Terraria.Main.DiscoR, Terraria.Main.dust, Terraria.ID.SoundID.Item8, Terraria.Main.myPlayer, Terraria.Dust.NewDust(), Terraria.Main.player, Terraria.Audio.SoundEngine.PlaySound(), and Terraria.Main.rand.