Definition at line 38100 of file Projectile.cs.
38101 {
38104 if (player.itemAnimation < player.itemAnimationMax / 3)
38105 {
38106 return false;
38107 }
38108 int itemAnimationMax = player.itemAnimationMax;
38109 int itemAnimation = player.itemAnimation;
38110 int num = player.itemAnimationMax / 3;
38111 float num2 = Utils.Remap(itemAnimation, itemAnimationMax, num, 0f, 1f);
38117 {
38118 default:
38119 return false;
38120 case 105:
38123 break;
38124 case 46:
38127 break;
38128 case 153:
38131 break;
38132 }
38133 num4 *= 1f / player.meleeSpeed;
38139 return true;
38140 }
References Terraria.Utils.CenteredRectangle(), Terraria.Player.itemAnimation, Terraria.Player.itemAnimationMax, Terraria.Player.meleeSpeed, Terraria.Main.player, Terraria.Utils.Remap(), and System.type.
Referenced by Terraria.Projectile.Colliding(), and Terraria.Projectile.CutTiles().