18043 {
18046 {
18048 }
18049 float num2 = (num + 0.5f) % 1f;
18052 if (Main.player[
owner].active)
18053 {
18054 switch (Main.player[
owner].name)
18055 {
18056 case "Cenx":
18057 {
18063 {
18065 }
18068 }
18069 case "Crowno":
18073 break;
18074 case "Yoraiz0r":
18077 break;
18078 case "Jaxrud":
18081 break;
18082 case "Lazure":
18085 break;
18086 case "Leinfors":
18089 break;
18090 case "Grox The Great":
18094 break;
18095 case "Acamaeda":
18099 break;
18100 case "Alchemystics":
18104 break;
18105 case "Antithesis":
18106 {
18108 float amount14 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18110 break;
18111 }
18112 case "Aurora3500":
18116 break;
18117 case "Bame":
18118 {
18124 {
18126 }
18129 }
18130 case "Criddle":
18134 break;
18135 case "Darthkitten":
18136 {
18138 float amount11 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18140 break;
18141 }
18142 case "darthmorf":
18143 {
18145 float amount10 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18147 break;
18148 }
18149 case "Discipile":
18150 {
18152 float amount9 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18154 break;
18155 }
18156 case "Doylee":
18160 break;
18161 case "Ghostar":
18162 {
18164 float amount8 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18166 break;
18167 }
18168 case "Jenosis":
18172 break;
18173 case "Kazzymodus":
18174 {
18176 float amount7 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18178 break;
18179 }
18180 case "Khaios":
18181 {
18183 float amount6 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18185 break;
18186 }
18187 case "Loki":
18188 {
18190 float amount5 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18192 break;
18193 }
18194 case "ManaUser":
18197 break;
18198 case "Mid":
18199 {
18201 float amount4 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18203 break;
18204 }
18205 case "Nimbus":
18209 break;
18210 case "Nike Leon":
18214 break;
18215 case "ppowersteef":
18219 break;
18220 case "RBrandon":
18224 break;
18225 case "Redigit":
18228 break;
18229 case "Serenity":
18230 {
18232 float amount3 = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18234 break;
18235 }
18236 case "Sigma":
18240 break;
18241 case "teiull":
18244 break;
18245 case "Unit One":
18246 {
18251 {
18253 }
18255 return color;
18256 }
18257 case "Vulpes Inculta":
18261 break;
18262 case "Waze3174":
18266 break;
18267 case "Xman101":
18268 {
18270 float amount = (float)
Math.
Cos(num * ((
float)Math.PI * 2f)) * 0.5f + 0.5f;
18272 break;
18273 }
18274 case "Zoomo":
18278 break;
18279 }
18280 }
18284 {
18286 }
18289 }
static float Lerp(float value1, float value2, float amount)
static float SmoothStep(float value1, float value2, float amount)
static double Cos(double d)
static Color Lerp(Color value1, Color value2, float amount)