terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Microsoft.Xna.Framework.Vector2 Terraria.Player.bodyPosition |
Definition at line 21299 of file Player.cs.
Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_04_ElectrifiedDebuffBack(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_05_2_SafemanSun(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_05_ForbiddenSetRing(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_06_WebbedDebuffBack(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_08_1_Tails(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_08_Backpacks(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_11_Balloons(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_1_BalloonFronts(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_Skin(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_Skin_Composite(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_SkinComposite_BackArmShirt(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_17_Torso(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_17_TorsoComposite(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_18_OffhandAcc(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_20_NeckAcc(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_1_Magiluminescence(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_25_Shield(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_28_ArmOverItem(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_28_ArmOverItemComposite(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_29_OnhandAcc(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc_BackPart(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc_FrontPart(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_33_FrozenOrWebbedDebuff(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_34_ElectrifiedDebuffFront(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_35_IceBarrier(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_JimsDroneRadio(), and Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerStoned().