terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayerStoned()

void Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayerStoned ( Camera camera,
Player drawPlayer,
Vector2 position )
inlineprivate

Definition at line 336 of file LegacyPlayerRenderer.cs.

337 {
338 if (!drawPlayer.dead)
339 {
340 int direction = drawPlayer.direction;
341 if (!true)
342 {
343 }
344 Vector2 unscaledPosition = camera.UnscaledPosition;
345 int width = drawPlayer.bodyFrame.Width;
346 int width2 = drawPlayer.width;
347 Vector2 unscaledPosition2 = camera.UnscaledPosition;
348 int height = drawPlayer.height;
349 int height2 = drawPlayer.bodyFrame.Height;
350 int num = 32640;
351 float x = drawPlayer.bodyPosition.X;
352 float y = drawPlayer.bodyPosition.Y;
353 if (num == 0)
354 {
355 }
356 int width3 = drawPlayer.bodyFrame.Width;
357 int height3 = drawPlayer.bodyFrame.Height;
358 int width4 = drawPlayer.width;
359 bool wet = drawPlayer.wet;
360 if (width3 == 0)
361 {
362 }
363 }
364 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.dead, Terraria.Entity.direction, Microsoft.Xna.Framework.Rectangle.Height, Terraria.Entity.height, j__TPar, Terraria.Graphics.Camera.UnscaledPosition, Terraria.Entity.wet, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.