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Microsoft.Xna.Framework.Graphics.DepthStencilState Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Graphics.DepthStencilState:
+ Collaboration diagram for Microsoft.Xna.Framework.Graphics.DepthStencilState:

Public Member Functions

 DepthStencilState ()
 
void Dispose ()
 
override string ToString ()
 

Static Public Attributes

static readonly DepthStencilState Default
 
static readonly DepthStencilState DepthRead
 
static readonly DepthStencilState None
 

Package Functions

void BindToGraphicsDevice (GraphicsDevice device)
 
void ThrowIfBound ()
 
DepthStencilState Clone ()
 
virtual void GraphicsDeviceResetting ()
 

Properties

bool DepthBufferEnable [get, set]
 
bool DepthBufferWriteEnable [get, set]
 
StencilOperation CounterClockwiseStencilDepthBufferFail [get, set]
 
StencilOperation CounterClockwiseStencilFail [get, set]
 
CompareFunction CounterClockwiseStencilFunction [get, set]
 
StencilOperation CounterClockwiseStencilPass [get, set]
 
CompareFunction DepthBufferFunction [get, set]
 
int ReferenceStencil [get, set]
 
StencilOperation StencilDepthBufferFail [get, set]
 
bool StencilEnable [get, set]
 
StencilOperation StencilFail [get, set]
 
CompareFunction StencilFunction [get, set]
 
int StencilMask [get, set]
 
StencilOperation StencilPass [get, set]
 
int StencilWriteMask [get, set]
 
bool TwoSidedStencilMode [get, set]
 
EventHandler< EventArgsDisposing [set]
 
GraphicsDevice GraphicsDevice [get, set]
 
string Name [get, set]
 
object Tag [get, set]
 

Private Member Functions

 DepthStencilState (string name, bool depthBufferEnable, bool depthBufferWriteEnable)
 
 DepthStencilState (DepthStencilState cloneSource)
 

Static Private Member Functions

static DepthStencilState ()
 

Private Attributes

readonly bool _defaultStateObject
 
bool _depthBufferEnable
 
bool _depthBufferWriteEnable
 
StencilOperation _counterClockwiseStencilDepthBufferFail
 
StencilOperation _counterClockwiseStencilFail
 
CompareFunction _counterClockwiseStencilFunction
 
StencilOperation _counterClockwiseStencilPass
 
CompareFunction _depthBufferFunction
 
int _referenceStencil
 
StencilOperation _stencilDepthBufferFail
 
bool _stencilEnable
 
StencilOperation _stencilFail
 
CompareFunction _stencilFunction
 
int _stencilMask
 
StencilOperation _stencilPass
 
int _stencilWriteMask
 
bool _twoSidedStencilMode
 
GraphicsDevice graphicsDevice
 
string< Namek__BackingField
 
object< Tagk__BackingField
 

Detailed Description

Definition at line 9 of file DepthStencilState.cs.


The documentation for this class was generated from the following file: