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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for Microsoft.Xna.Framework.Graphics.DepthStencilState:
 Collaboration diagram for Microsoft.Xna.Framework.Graphics.DepthStencilState:Public Member Functions | |
| DepthStencilState () | |
| void | Dispose () | 
| override string | ToString () | 
Static Public Attributes | |
| static readonly DepthStencilState | Default | 
| static readonly DepthStencilState | DepthRead | 
| static readonly DepthStencilState | None | 
Package Functions | |
| void | BindToGraphicsDevice (GraphicsDevice device) | 
| void | ThrowIfBound () | 
| DepthStencilState | Clone () | 
| virtual void | GraphicsDeviceResetting () | 
Properties | |
| bool | DepthBufferEnable [get, set] | 
| bool | DepthBufferWriteEnable [get, set] | 
| StencilOperation | CounterClockwiseStencilDepthBufferFail [get, set] | 
| StencilOperation | CounterClockwiseStencilFail [get, set] | 
| CompareFunction | CounterClockwiseStencilFunction [get, set] | 
| StencilOperation | CounterClockwiseStencilPass [get, set] | 
| CompareFunction | DepthBufferFunction [get, set] | 
| int | ReferenceStencil [get, set] | 
| StencilOperation | StencilDepthBufferFail [get, set] | 
| bool | StencilEnable [get, set] | 
| StencilOperation | StencilFail [get, set] | 
| CompareFunction | StencilFunction [get, set] | 
| int | StencilMask [get, set] | 
| StencilOperation | StencilPass [get, set] | 
| int | StencilWriteMask [get, set] | 
| bool | TwoSidedStencilMode [get, set] | 
| EventHandler< EventArgs > | Disposing [set] | 
| GraphicsDevice | GraphicsDevice [get, set] | 
| string | Name [get, set] | 
| object | Tag [get, set] | 
Private Member Functions | |
| DepthStencilState (string name, bool depthBufferEnable, bool depthBufferWriteEnable) | |
| DepthStencilState (DepthStencilState cloneSource) | |
Static Private Member Functions | |
| static | DepthStencilState () | 
Definition at line 9 of file DepthStencilState.cs.