terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ReferenceStencil

int Microsoft.Xna.Framework.Graphics.DepthStencilState.ReferenceStencil
getset

Definition at line 154 of file DepthStencilState.cs.

155 {
156 [global::Cpp2ILInjected.Token(Token = "0x60018AF")]
157 [global::Cpp2ILInjected.Address(RVA = "0xAC4BEC", Offset = "0xAC4BEC", Length = "0x8")]
158 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
159 get
160 {
161 throw null;
162 }
163 [global::Cpp2ILInjected.Token(Token = "0x60018B0")]
164 [global::Cpp2ILInjected.Address(RVA = "0xAC4BF4", Offset = "0xAC4BF4", Length = "0x24")]
165 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
166 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
167 set
168 {
169 throw null;
170 }
171 }
class f__AnonymousType0<< Count > j__TPar