terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilFunction

CompareFunction Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilFunction
getset

Definition at line 234 of file DepthStencilState.cs.

235 {
236 [global::Cpp2ILInjected.Token(Token = "0x60018B7")]
237 [global::Cpp2ILInjected.Address(RVA = "0xAC4C9C", Offset = "0xAC4C9C", Length = "0x8")]
238 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
239 get
240 {
241 throw null;
242 }
243 [global::Cpp2ILInjected.Token(Token = "0x60018B8")]
244 [global::Cpp2ILInjected.Address(RVA = "0xAC4CA4", Offset = "0xAC4CA4", Length = "0x24")]
245 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
246 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
247 set
248 {
249 throw null;
250 }
251 }
class f__AnonymousType0<< Count > j__TPar