terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ DepthBufferEnable

bool Microsoft.Xna.Framework.Graphics.DepthStencilState.DepthBufferEnable
getset

Definition at line 12 of file DepthStencilState.cs.

13 {
14 [global::Cpp2ILInjected.Token(Token = "0x60018A1")]
15 [global::Cpp2ILInjected.Address(RVA = "0xAC4A34", Offset = "0xAC4A34", Length = "0x8")]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17 get
18 {
19 throw null;
20 }
21 [global::Cpp2ILInjected.Token(Token = "0x60018A2")]
22 [global::Cpp2ILInjected.Address(RVA = "0xAC4A3C", Offset = "0xAC4A3C", Length = "0x24")]
23 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "RenderBlack", ReturnType = typeof(void))]
24 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Main), Member = "RenderWalls", ReturnType = typeof(void))]
25 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
26 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
27 set
28 {
29 throw null;
30 }
31 }
class f__AnonymousType0<< Count > j__TPar