terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CounterClockwiseStencilFunction

CompareFunction Microsoft.Xna.Framework.Graphics.DepthStencilState.CounterClockwiseStencilFunction
getset

Definition at line 94 of file DepthStencilState.cs.

95 {
96 [global::Cpp2ILInjected.Token(Token = "0x60018A9")]
97 [global::Cpp2ILInjected.Address(RVA = "0xAC4B68", Offset = "0xAC4B68", Length = "0x8")]
98 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
99 get
100 {
101 throw null;
102 }
103 [global::Cpp2ILInjected.Token(Token = "0x60018AA")]
104 [global::Cpp2ILInjected.Address(RVA = "0xAC4B70", Offset = "0xAC4B70", Length = "0x24")]
105 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
106 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
107 set
108 {
109 throw null;
110 }
111 }
class f__AnonymousType0<< Count > j__TPar