terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ DepthBufferFunction

CompareFunction Microsoft.Xna.Framework.Graphics.DepthStencilState.DepthBufferFunction
getset

Definition at line 134 of file DepthStencilState.cs.

135 {
136 [global::Cpp2ILInjected.Token(Token = "0x60018AD")]
137 [global::Cpp2ILInjected.Address(RVA = "0xAC4BC0", Offset = "0xAC4BC0", Length = "0x8")]
138 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
139 get
140 {
141 throw null;
142 }
143 [global::Cpp2ILInjected.Token(Token = "0x60018AE")]
144 [global::Cpp2ILInjected.Address(RVA = "0xAC4BC8", Offset = "0xAC4BC8", Length = "0x24")]
145 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
146 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
147 set
148 {
149 throw null;
150 }
151 }
class f__AnonymousType0<< Count > j__TPar