terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilEnable

bool Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilEnable
getset

Definition at line 194 of file DepthStencilState.cs.

195 {
196 [global::Cpp2ILInjected.Token(Token = "0x60018B3")]
197 [global::Cpp2ILInjected.Address(RVA = "0xAC4C44", Offset = "0xAC4C44", Length = "0x8")]
198 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
199 get
200 {
201 throw null;
202 }
203 [global::Cpp2ILInjected.Token(Token = "0x60018B4")]
204 [global::Cpp2ILInjected.Address(RVA = "0xAC4C4C", Offset = "0xAC4C4C", Length = "0x24")]
205 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
206 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
207 set
208 {
209 throw null;
210 }
211 }
class f__AnonymousType0<< Count > j__TPar