terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ StencilDepthBufferFail

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.StencilDepthBufferFail
getset

Definition at line 174 of file DepthStencilState.cs.

175 {
176 [global::Cpp2ILInjected.Token(Token = "0x60018B1")]
177 [global::Cpp2ILInjected.Address(RVA = "0xAC4C18", Offset = "0xAC4C18", Length = "0x8")]
178 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
179 get
180 {
181 throw null;
182 }
183 [global::Cpp2ILInjected.Token(Token = "0x60018B2")]
184 [global::Cpp2ILInjected.Address(RVA = "0xAC4C20", Offset = "0xAC4C20", Length = "0x24")]
185 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
186 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
187 set
188 {
189 throw null;
190 }
191 }
class f__AnonymousType0<< Count > j__TPar