terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ CounterClockwiseStencilFail

StencilOperation Microsoft.Xna.Framework.Graphics.DepthStencilState.CounterClockwiseStencilFail
getset

Definition at line 74 of file DepthStencilState.cs.

75 {
76 [global::Cpp2ILInjected.Token(Token = "0x60018A7")]
77 [global::Cpp2ILInjected.Address(RVA = "0xAC4B3C", Offset = "0xAC4B3C", Length = "0x8")]
78 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
79 get
80 {
81 throw null;
82 }
83 [global::Cpp2ILInjected.Token(Token = "0x60018A8")]
84 [global::Cpp2ILInjected.Address(RVA = "0xAC4B44", Offset = "0xAC4B44", Length = "0x24")]
85 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
86 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
87 set
88 {
89 throw null;
90 }
91 }
class f__AnonymousType0<< Count > j__TPar