terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ TwoSidedStencilMode

bool Microsoft.Xna.Framework.Graphics.DepthStencilState.TwoSidedStencilMode
getset

Definition at line 314 of file DepthStencilState.cs.

315 {
316 [global::Cpp2ILInjected.Token(Token = "0x60018BF")]
317 [global::Cpp2ILInjected.Address(RVA = "0xAC4D4C", Offset = "0xAC4D4C", Length = "0x8")]
318 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
319 get
320 {
321 throw null;
322 }
323 [global::Cpp2ILInjected.Token(Token = "0x60018C0")]
324 [global::Cpp2ILInjected.Address(RVA = "0xAC4D54", Offset = "0xAC4D54", Length = "0x24")]
325 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
326 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(DepthStencilState), Member = "ThrowIfBound", ReturnType = typeof(void))]
327 set
328 {
329 throw null;
330 }
331 }
class f__AnonymousType0<< Count > j__TPar